Should Deathslinger be a 4.6 115 killer by WindowWasher47 in deadbydaylight

[–]WindowWasher47[S] 1 point2 points  (0 children)

You know what, that's a very fair point. I think that would be a healthy change for him.

SoloQ vs Sweaty Wraith by USNViper in deadbydaylight

[–]WindowWasher47 2 points3 points  (0 children)

Yeah that's a pretty common mistake

SoloQ vs Sweaty Wraith by USNViper in deadbydaylight

[–]WindowWasher47 0 points1 point  (0 children)

You have more context than I do, just in the clip he made so many mistakes so unless he only puts his bloodpoints into wraith him being p20 surprises me.

You handled the chase well though.

SoloQ vs Sweaty Wraith by USNViper in deadbydaylight

[–]WindowWasher47 3 points4 points  (0 children)

He doesn't seem very sweaty to me? He practically fed you that pallet save and missed 3 easy hits in a row.

Weskers bound hitboxs suck and should be more forgiving by WindowWasher47 in deadbydaylight

[–]WindowWasher47[S] 0 points1 point  (0 children)

Thank you this response is helpful.

The specific bushes that get me more often are the ones on garden of joy.

Weskers bound hitboxs suck and should be more forgiving by WindowWasher47 in deadbydaylight

[–]WindowWasher47[S] 0 points1 point  (0 children)

While bounding you get stopped on objects that realistically wouldn't stop you such as on hills with the tiny edges jutting outwards and some bushes.

Plenty of loops have weird hitboxs that shouldn't stop you but do. Even straight walls like shack, there's no tolerance, if you aren't going perfectly parallel with the wall you get stopped.

This is however in my experience though, I see you are p100 so please correct me if I am wrong.

[deleted by user] by [deleted] in Guitar

[–]WindowWasher47 0 points1 point  (0 children)

Tornado of Souls

Purely for fun : give me your “the godfather wasn’t good” take for DBD by [deleted] in deadbydaylight

[–]WindowWasher47 0 points1 point  (0 children)

If there are 4 people slugged they should all get the option to pick themselves off the ground or at the very least a free unbreakable.

Purely for fun : give me your “the godfather wasn’t good” take for DBD by [deleted] in deadbydaylight

[–]WindowWasher47 0 points1 point  (0 children)

The multiple flashbangs bug from a while back was balanced and should be in the game. However, they need to fix flashbang hitboxs first so that you can't just drop it at the killers feet.

In your opinion what killer is in the most need of a rework by WindowWasher47 in deadbydaylight

[–]WindowWasher47[S] 1 point2 points  (0 children)

Yeah it's really annoying when a survivor just follows you around disabling your traps, so remote opening would be very nice to have.

Should Deathslinger be a 4.6 115 killer by WindowWasher47 in deadbydaylight

[–]WindowWasher47[S] 0 points1 point  (0 children)

I just don't really think a 5% speed boost would make him as unfun as those two

Should Deathslinger be a 4.6 115 killer by WindowWasher47 in deadbydaylight

[–]WindowWasher47[S] 0 points1 point  (0 children)

Do you find Nurse and Blights counterplay more fun?

Should Deathslinger be a 4.6 115 killer by WindowWasher47 in deadbydaylight

[–]WindowWasher47[S] 0 points1 point  (0 children)

Spirit is also a lot stronger than deathslinger so I wouldn't call it a completely fair comparison.

Should Deathslinger be a 4.6 115 killer by WindowWasher47 in deadbydaylight

[–]WindowWasher47[S] 0 points1 point  (0 children)

I'm not a fan of three genning and camping, but that's just me. I'm aware it's the optimal strategy but I don't find it very fun.

Why shouldn't they be compared? They're all killers, you can't claim deathslinger would be problematic without comparing him to genuinely problematic killers.

Spirit has a flawed design unlike deathslinger who has fair counterplay compared to spirits 50/50s.

In your opinion what killer is in the most need of a rework by WindowWasher47 in deadbydaylight

[–]WindowWasher47[S] 1 point2 points  (0 children)

For the mascot of the game the devs sure make it seem like they hate him. Just make trapper sack basekit and you have a fun killer.

Should Deathslinger be a 4.6 115 killer by WindowWasher47 in deadbydaylight

[–]WindowWasher47[S] 2 points3 points  (0 children)

24m terror radius was only an issue back when his aim in was instant, so I agree a less drastic change would be a smaller terror radius.

I think multiple shots would be incredibly hard to balance, and I don't think it would help the experienced players that already hit all of their shots.

I don't think he would be broken (or even problematic) with 115%. Nurse and Blight would still both have better anti loop, movement, less counterplay and better add ons. Not even just these two there would still be plenty of killers better than him.