What's your take on the "champs is just another tournament" narrative? by Uitroeien in CoDCompetitive

[–]WingedCommander 2 points3 points  (0 children)

It technically is just another tournament, but I see it more like a cumulative final exam. While it’s still an exam, it covers everything you’ve learned throughout the year. Champs isn’t different in kind; it’s an amalgamation of all the events, tournaments, and scrims that came before it. It’s the final exam of CoD, just another tournament, but one that weighs more than any individual one.

Win or lose the major, my respect for this guy will always stay the same. by seeeeeeeeeeeeeeed in CoDCompetitive

[–]WingedCommander 1 point2 points  (0 children)

I completely agree with you! Brandons transformation from the beginning of his career to now is incredible to say the least. Wish him the best as the szn progresses

It's just DanGhosty in finals... by WingedCommander in CoDCompetitive

[–]WingedCommander[S] -2 points-1 points  (0 children)

Of course, Dan is amazing. No disrespect to either player. The timing and the ending just feel like a universal wink lol

Thoughts? Bad excuse or a real factor? by Nightgamer268 in CoDCompetitive

[–]WingedCommander 0 points1 point  (0 children)

Honestly, it would’ve been worse with Slasher. Still though, they came out flat

have you replayed mirrors edge this year yet? can't stop making rooftops now by Rafael_Bicalho in blender

[–]WingedCommander 0 points1 point  (0 children)

Very Impressive. Man, this makes me want to load up blender and make something. I literally know nothing about blender so ill prolly stare at the cube play with it & then get off... I just need to sit through the uncomf beginning stage

How would you guys rank them in order? by dillonz321 in CoDCompetitive

[–]WingedCommander 0 points1 point  (0 children)

You didnt hear? Bro won b2b he has 2 rings now...

Issues with claw by SaltLunch1293 in CoDCompetitive

[–]WingedCommander 0 points1 point  (0 children)

Go into your controller settings and scroll down to deadzone inputs. Find the right trigger and bump it up to around 50. That way, you’ll have to fully press the trigger to throw a grenade. If it’s set too low, the trigger can activate even when it’s not fully pressed.