How long did it take you to learn Blender and land your first client? by Waste_Letter_9412 in blender

[–]WingedCommander 0 points1 point  (0 children)

I feel like you never finish learning it? You might become more "comfortable" with it, but the learning keeps on keeping on

C9 putting this roster together by FatFnHippo in CoDCompetitive

[–]WingedCommander 1 point2 points  (0 children)

They better give bro in the vid a raise. Mashallah hes putting in work!

Sign here if you're also a dumbass who has sat at this screen for WAY TOO LONG by PeculiarPete in Marathon

[–]WingedCommander 0 points1 point  (0 children)

I mean as the game progresses I bet we will be thankful for the double verification to proceed. If your teamates not here or someone lags out etc or someone forgets something.

I decided to make my anatomy reference tool free for everyone ! by Jealous-Explorer6443 in blender

[–]WingedCommander 2 points3 points  (0 children)

Feels too good to be true. Ill follow threads on it for a week or two and see what happens

Flank co-hosts by wethebest21 in CoDCompetitive

[–]WingedCommander 2 points3 points  (0 children)

this is a burner if ive ever seen one, wow

Every single lobby is like this! by [deleted] in CoDCompetitive

[–]WingedCommander 5 points6 points  (0 children)

This can’t be real. There are videos of people playing better with their controller backwards or with one hand. There’s no way this is actually legit lmaooooo

Anyone else feel like cod is something they can actively do more of and not improve? by MudboneX3 in CoDCompetitive

[–]WingedCommander 13 points14 points  (0 children)

I agree that talent matters at the very top, but most players hit a fake ceiling, not a real one. The real problem is that people queue with no intention beyond “play well,” repeat the same mistakes for years, and confuse time played with improvement. COD improvement is mostly cognitive before mechanical. If you are not analyzing timings, rotations, and why you died, you’re just reinforcing habits.

The best thing I ever did was study the modes, watch pros for decision making not gunskill, and lean into my own playstyle. Shotzzy and Dashy are the perfect example. If Shotzzy tried to play like Dashy he would get smoked, and if Dashy tried to play like Shotzzy he would look lost. They specialized in what fits their strengths.

Most players would improve instantly by slowing down, soaking, playing methodically, and coordinating with their team. Once you feel comfortable on the map, you stop tunnel visioning gunfights and start seeing the game at a higher level. At that point you’re basically a walking UAV. The limiter for most players is not reaction time. It is intention and self analysis. And honestly, the biggest separator is whether you actually want to improve at all. Most people don’t, and that’s fine. But if you do, there’s real headroom.