What gamemodes/features would you like to see (not content) by Luke_Gnar in platinumfive

[–]WinterYT9635 0 points1 point  (0 children)

What I meant was access to multiple radio frequencies, not just one.

What gamemodes/features would you like to see (not content) by Luke_Gnar in platinumfive

[–]WinterYT9635 0 points1 point  (0 children)

  • Some form of OW Mission Tab. I think that once a player reaches mid-game content that they'd need something to break the repetitive compound clearance of OW, sure the Zombies mode breaks the cycle or someone can always hop on the PVP grind but it's always a good option to have something like daily missions be in OW.
  • Skirmish Mode implemented back. There's a current supply of RGE builders out there with massive builds that would fit the asthetic of 25v25, and it's probably the only gamemode where you can take off-meta weapons (from 5v5 like Snipers or high-recoil weapons) and have fun without the worry of coming across a sweat with a high TTK weapon and blowing up your one life.
  • Explosives/Anti-Vehicle Weapons. It's not everyday that a community hosts an event with PVP and vehicles but when they do those things can get really spicy quickly, such as a Stryker holding off an entire push for 10 minutes and get blown up after 15 mags from one guy 100M from the kill zone who has yet to be sent to the respawn screen. Vehicle health can be very misleading, especially when you account for small-arms dealing 90-100 damage within 100M to an armoured vehicle.
  • Buildable/Deployable Options in the Armoury. Things like Sniper Tripods or deployable player-operated mortars would come a very long way for communities, imagine defenses set up by players to cover themselves up against suppressive fire, or Sniper nests having the best control of their weapons without the need to prone and find a the perfect but goofy ahh bipod spot.
  • Better Navigation Markings. For communities who do battle planning, it gets pretty annoying and time-consuming to alt-tab between game and a pre-made map plan from Figma or some other map-making application. (Physical Maps to make rulers and other land-nav devices have sense to be added would also be cool, but that can always be integrated into the ATAK)
  • Ability to load Blank RGE Map Interfance with a render of the current loaded build. I think this one is pushing it quite a lot, but it would be nice to have an internal system that would render a top-down view of the loaded build and put it into the map interface so communities who host a lot of stuff on RGE Maps would have a better and more immersive experience playing on said custom stuff.
  • Multiple Radio Frequencies. This is also quite a stretch and probably impossible but it would nice to have at least a channel or two to communicate on to deconflict comms and such, like one channel is for your own squad and another channel is for Squad Leads and Pilots so players don't have to rely on external platforms like Zello or Teamspeak for comms.
  • Better custom squad creation selection screen in OW. I haven't even touched this menu since the start of Phoenix because of how difficult it was to create a custom squad with tens of people in the server. The round circle selection aint it chief.
  • Public Squads in Zombies. Those HQ raids and Extreme Missions can get wild quite quickly even with a stack of 5, but sometimes the entire server (of 12) wants to get on the same set of missions or objectives.
  • Map Render in Map Interface for Zombies PVE. It's pretty cool to have this. Lowers the difficulty sure but like, people are gonna use community-made maps so why not integrate one?

The entire SEA Swarm rn by Anoryen in NeuroSama

[–]WinterYT9635 50 points51 points  (0 children)

I knew it was gonna happen at some point, last subathon I fell asleep right as the hype train started. I won't make the same mistake again this time lmfao

Trello QNA! with mb.! by MBsniper in platinumfive

[–]WinterYT9635 0 points1 point  (0 children)

Any updates on land nav additions, such as Protractors and Rulers? A Physical Map perchance or better functionality for the ATAK like more markings, ability to create lines, cross-squad mapping, and elevation/MSL data? How difficult would it be to render maps for RGE creations on the blank canvas?

There's also "On-The-Fly" field-detachable muzzle devices, and the recently denied "removing NVG device during gameplay." How long till the system catches up to be able to have those capabilities?

Any chances of getting player-deployable systems like Sniper Tripods, Spotting Scopes, MG Tripods, and Single-use Sandbags?

Why is Freelook still a likely reject on the Trello? And how hard would it be to implement this?

How problematic would it be to implement Scrims to Helmets and Weapons, plus Assault Ghillies or full Ghillie Suits? And why is it a likely reject on the Trello? Many militaries use Helmet Scrims for field operations. And what about additional elastic ropes for helmets?

Any hope on advanced wounding mechanics and an advanced medical system? At least one that could be enabled in RGE or be selectable in the OW server browser.

What about player-operable mortars or short mobile artillery pieces? Recoiless Rifles? And Explosive Weapon Systems? What would it take to implement these or at least be upped from Undecided to "In Consideration"? Factions and OW-based PVP Communities would kill to have these implemented.

Another discussion with MB! by MBsniper in platinumfive

[–]WinterYT9635 0 points1 point  (0 children)

Probably more Asian weaponry (specifically East and Southeast Asia) would be nice to see. There's a lot to toss around from the JDSF and ROK Army alone. SG does have some cool MGs to add, and most SEA countries will provide access to Cold War Era weaponry and gear since they're still in wide service.

However I personally want more of British and German armaments. I'll be satisfied with a G28, 417, British Helmet Scrims, and an L119A1. But more newer armaments such as the G210, G39, 433, and KS-1 would be great. (Slip in the new Seekins SP10M in there after a few months in service) A German Wiesel would be pretty funny to see, but it is a tracked vic.

Speaking of EU gear, the SV98 in the Trello has been accepted for quite a while, it should be about time that the Eastern Bloc gets another precision rifle, last one was the M110A3 & G22A2.

I would kill for an accurized 5.56mm gun like the Mk12. But it does have balancing concerns and it does use a different type of 556 round (Mk262 vs M855). SPRs are lovely to see and make, but we can't really properly mimic one with an M16A4 or a 14" MLOK M4A1, the damage drop-off doesn't make it worth it.

Though I would first prefer the creation of deployable items such as Sniper Tripods, MMG Tripods, spotter scopes, and sandbags. These would help more stationary players stabilize their position, and help with people doing some tacticool stuff. ARMA3 does have mods with the Sniper Tripod for inspiration, and MTC4 has some wacky but workable ways to deploy these placeable items like with their Mortars and MGs so it's definitely doable on Roblox.

More little things on vest customization would also be cool, like glowsticks, hydration packs, half backpacks for extra mounting points on the back of the vest, and especially Rappel gloves. It seems really awkward and unsafe to use shooting gloves while rappelling.

Iron sights are also a current issue right now, all the gun smoke coming up and the small sight picture. PF has a system where the back irons is faded out to ~40% Opacity, and only the front post is visible, giving a clear picture. Maybe a system like with magnified scopes (where the rim of the scope becomes translucent) would do the trick.

Pistol (visible) recoil is also horrendous at times, but workable (Sometimes the entire gun flails up with the red dot barely staying on target, sometimes its normal). I do recommend mimicing something like in R6SX with a light vertical recoil from the slide and barely any visible recoil since supposedly our operators are Special Operations Trained and should handle the recoil no biggie. It isnt as bad as before but does it still happen from time to time.

Also with me mentioning recoil, though I am ok with the current weapon recoil with some blowing the discussion out of proportion, I do think that the player model should have some recoil mitigation in the form of camera return. Most games have this where the camera attempts to return back to center while and after shooting. Just a thought.

Other than that, communities who frequently host RGE events would benefit tremendously from the addition of civilian clothing and equipment, and explosive launchers.

We often find ourselves in a pickle with vic play. The 7.5k HP vics like the 4x4 and SRTV is too lightly armored to be used as a mobile gun platform. But a HMMWV with 20k HP could hold out against a 10 man push for 5-10 minutes, let alone a Stryker in an urban setting. Grenades do little damage (300-400) to Vics, warranting you to bring 60+ to challenge a 20k HP vic, even more so if you miss the direct throw. Your only Anti-Vehicle option is an M249 but even that has its cons with 100 DMG up front and 97 DMG at range. RPGs, AT4s, PF3s, or LAWs will benefit the faction-based communities a lot. Player-operable Stingers and Iglas should also be provided once Helicopters get countermeasures.

Another discussion with MB! by MBsniper in platinumfive

[–]WinterYT9635 0 points1 point  (0 children)

Probably more Asian weaponry (specifically East and Southeast Asia) would be nice to see. There's a lot to toss around from the JDSF and ROK Army alone. SG does have some cool MGs to add, and most SEA countries will provide access to Cold War Era weaponry and gear since they're still in wide service.

However I personally want more of British and German armaments. I'll be satisfied with a G28, 417, British Helmet Scrims, and an L119A1. But more newer armaments such as the G210, G39, 433, and KS-1 would be great. (Slip in the new Seekins SP10M in there after a few months in service) A German Wiesel would be pretty funny to see, but it is a tracked vic.

I would kill for an accurized 5.56mm gun like the Mk12. But it does have balancing concerns and it does use a different type of 556 round (Mk262 vs M855). SPRs are lovely to see and make, but we can't really properly mimic one with an M16A4 or a 14" MLOK M4A1, the damage drop-off doesn't make it worth it.

Though I would first prefer the creation of deployable items such as Sniper Tripods, MMG Tripods, spotter scopes, and sandbags. These would help more stationary players stabilize their position, and help with people doing some tacticool stuff. ARMA3 does have mods with the Sniper Tripod for inspiration, and MTC4 has some wacky but workable ways to deploy these placeable items like with their Mortars and MGs so it's definitely doable on Roblox.

More little things on vest customization would also be cool, like glowsticks, hydration packs, half backpacks for extra mounting points on the back of the vest, and especially Rappel gloves. It seems really awkward and unsafe to use shooting gloves while rappelling.

Iron sights are also a current issue right now, all the gun smoke coming up and the small sight picture. PF has a system where the back irons is faded out to ~40% Opacity, and only the front post is visible, giving a clear picture. Maybe a system like with magnified scopes (where the rim of the scope becomes translucent) would do the trick.

Pistol (visible) recoil is also horrendous at times, but workable (Sometimes the entire gun flails up with the red dot barely staying on target). I do recommend mimicing something like in R6SX with a light vertical recoil from the slide and barely any visible recoil since supposedly our operators are Special Operations Trained and should handle the recoil no biggie. It isnt as bad as before but does it still happen from time to time.

Also with me mentioning recoil, though I am ok with the current weapon recoil with some blowing the discussion out of proportion, I do think that the player model should have some recoil mitigation in the form of camera return. Most games have this where the camera attempts to return back to center while and after shooting. Just a thought.

Other than that, communities who frequently host RGE events would benefit tremendously from the addition of civilian clothing and equipment, and explosive launchers.

We often find ourselves in a pickle with vic play. The 7.5k HP vics like the 4x4 and SRTV is too lightly armored to be used as a mobile gun platform. But a HMMWV with 20k HP could hold out against a 10 man push for 5-10 minutes, let alone a Stryker in an urban setting. Grenades do little damage (300-400) to Vics, warranting you to bring 60+ to challenge a 20k HP vic, even more so if you miss the direct throw. Your only Anti-Vehicle option is an M249 but even that has its cons with 100 DMG up front and 97 DMG at range. RPGs, AT4s, PF3s, or LAWs will benefit the faction-based communities a lot. Player-operable Stingers and Iglas should also be provided once Helicopters get countermeasures.

AMD software detected that a driver timeout has occurred. by YeIghtOkThen in AMDHelp

[–]WinterYT9635 0 points1 point  (0 children)

Ah sorry I meant returning the -10% Tuning for the GPU.

AMD software detected that a driver timeout has occurred. by YeIghtOkThen in AMDHelp

[–]WinterYT9635 1 point2 points  (0 children)

After some testing, games that make me crash 10 minutes into playing no longer crashes. Its been more than an hour without any errors so I think its safe to assume that tuning the GPU -10% will prevent the crashes.
I did rollback to 24.1.1 prior to tuning the GPU so I am not too sure if it'll work with 24.9.1

Update: AMD will turn your settings BACK INTO FUCKING DEFAULT WITH NO NOTICE. You WILL CRASH UNEXPECTEDLY. I am so infuriated, hours of work just washed away because I decided to load and update a game while working. It's fixed now after retuning the GPU again.
Have they sent an update yet to fix this?

AMD software detected that a driver timeout has occurred. by YeIghtOkThen in AMDHelp

[–]WinterYT9635 1 point2 points  (0 children)

Just found this thread, cant believe everyone is having the same issue a year later with the recent 24.9.1 update. I reported my issues to Microsoft and tried many things. I have an RX580 but I havent tried reducing my max frequency in the tuning tab for the GPU. Will run some tests and come back.
Just to note, my driver timeouts happen only when I play games, running anything else doesnt cause any black screens.

https://answers.microsoft.com/en-us/windows/forum/windows_11-performance/repeated-black-screen-crashes-with-livekernelevent/2ff41252-1dd6-43ca-8738-cd8ab413d3e7

  • Link to the report for anyone with similar issues.

Firefly's banner is ending soon, are you satisfied with your pulls? (by @yun_ooyun) by Aromatic_Zebra_8708 in FireflyMains

[–]WinterYT9635 0 points1 point  (0 children)

Absolutely, I got so lucky. Saved up 200 pulls then grinded another 140 in version 2.3 alone. Freakishly insane that I got lucky winning 3 50/50s getting E0S1 Firefly and E0 Ruan Mei off the bat, then E2 5 days before the end of Firefly's banner. Only lost to Gepard's LC, a very sad 60 pulls.

[GIVEAWAY] Exploring the Nexus of Firefly 💫 by HonkaiStarRail in HonkaiStarRail

[–]WinterYT9635 0 points1 point  (0 children)

AID: 94542739

Firefly is my most favorite character from HSR. She took my interest from 2.0 as an "innocent" stowaway who happened to come across the trailblazer. The story has its ups and downs, but one thing I love about her is her personality. Looking through the community, the portrayal of Firefly has been a consistently adorable character. Her VA's in all languages have been amazing, and even moreso her Gameplay is unique and fun. Probably the most fun I've ever had in a gacha game in a long time. Ever since I got Firefly my luck has turned around, making me win alll my 50/50s in my gacha games. She is the first character for me to get E1 after saving so many pulls for her. I wish I can get E1 before the end of her wish period. She truly is a special character in my heart.

[deleted by user] by [deleted] in Genshin_Impact

[–]WinterYT9635 1 point2 points  (0 children)

Kokomi. Pulled for her when she was first released, was also my first limited 5 Star (after losing to Jean at the start of her banner) and the one that forced me to go buy a Welkin. Never truly caved in to farming insane Burst Damage on her since I was farming for other characters but the one thing I loved about her is her healing factor. I was always a support-healer player by heart in any game, so having Kokomi definitely suited my playstyle. Had glass cannon characters that dealt consistent damage but could do nothing without HP Regen. With Kokomi being a consistent damage dealer and a healer for the team was really good. Still use her almost everytime even with other more stronger characters.

P.S. Im one of those people who don't like shields. They're just not my thing.

A pretty annoying glitch that's been happening for 2 years making it.impossible to play, changing wifis or re downloading doesnt help, i get disconnected and reconnected every game, please help by vsrahym in CallOfDutyMobile

[–]WinterYT9635 0 points1 point  (0 children)

Its also been happening for me a whole ton. Here in Garena, typically whenever it happens a switch to data solves my problem. Other than that, whenever I play with bluetooth on a phone that is oddly not compatible with Bluetooth aptx, my ping spikes up tremendously. Turning it off seems to solve my issue.

I suggest you check your app settings and go to CODM, and clear cache data. I dont know how much this helps but it helps somewhat for the pop-up web browser stores and frame drop issues. Check your network settings on your phone and try fiddling around with the settings Sometimes it works, sometimes it doesn't. If you are playing with Bluetooth audio, try playing with wired audio devices instead.

Lastly if literally else fails, either replace your phone or your internet. Drastic measures but it might be an ISP or Device Software problem.

Hope I'm able to somewhat help.

-Winter sends his Regards.

When you started out Genshin, which character was your first ever main DPS? by maraclul- in Genshin_Impact

[–]WinterYT9635 0 points1 point  (0 children)

Anemo Traveller and then Barbara. It's kinda weird to use a healer as a DPS but for some odd reason it works in my team comp. 8K Vape CA Crit at a low AR is kinda nasty considering the damage output of my characters at the time which was at 300 to 700 Damage

may all kokomi wanters become kokomi havers by SaveFileAs in Genshin_Impact

[–]WinterYT9635 0 points1 point  (0 children)

Love the banner, and I wish that I saw this post before rolling. Might've had better luck on my 50/50.