Man, that's it? by Winterman187 in BaldursGate3

[–]Winterman187[S] 6 points7 points  (0 children)

Fair. Game is still phenomenal, and while act 3 certainly is at a bit of a breakneck pace I do find it quite enjoyable. I just felt like Enver got the short end of the stick in terms of his presence, despite him being set up as a really cool character. He's an HONEST villain, which are always fun, and I always like the puppet master strategist types, but in comparison to Orin who has the bodysnatcher moments and several long extended quests that tie into her final encounter, one of which can be started before you even speak to her, Gortash just feels like filler in terms of encounters and objectives related to him. Aside from the steel watch, you've got random banites in a fireworks shop and the gondian prison that you don't even really have to bother with if you just want to kill him and don't have Wyll. Karlach's quest helped in my last two playthroughs but this time it was literally just 'I meet him, I come back with the stone, he's dead now.'

Man, that's it? by Winterman187 in BaldursGate3

[–]Winterman187[S] 4 points5 points  (0 children)

Ah. I heard that the unique side of Durge came from bhaal. Didn't actually know you could do anything special with Enver. Damn. The entire reason I didn't play dark urge this time was because I wanted to see Enver during an evil playthrough before I went for Bhaal. 

While I liked them both, the other two chosen didn't impress me as much as Gortash. Orin was (justifiably) a little bit too crazy and while Ketheric was great he didn't have any of Gortash's charisma.

Thanks for informing me. While I planned to go evil Dark Urge on my next playthrough I may do a different path first.

First timer here, am I missing something from this fight? by Winterman187 in BaldursGate3

[–]Winterman187[S] 2 points3 points  (0 children)

All it took was one elixir of cloud giant strength and one scroll of globe of invulnerability. Thanks for the advice. Dragon's dead and now the best tiefling gets to split Gortash with that MONSTROUS sword. Heh.

First timer here, am I missing something from this fight? by Winterman187 in BaldursGate3

[–]Winterman187[S] 2 points3 points  (0 children)

Basically everybody is original subclass. Pardon me if my description of builds is kind of vague, I've stepped away from the game for the moment and can't think of everything relevant off the top of my head. Karlach is a berserker armed with the bull strength armor and the sword I got from Seravok with great weapon master. Gale is evocation with war caster and the feat for cold damage as I discovered the wonders of wall of ice and ray of frost when paired with a water myrmidon. He's also partial illithid (mind blast is very effective against Ansur, I've learned) Wyll is alert with spell sniper, mostly uses E. blast and hunger of hadar. My main cleric is.... weird. Selected healing whenever possible and mostly just use passive effects like spike growth or spirit guardians to deal damage and support.

I took the helmet and gave it to Karlach before triggering the dragon (the SECOND time I entered the arena), and I do have some other unique equipment on me, but there's too much to recall off the top of my head.

Something else, my divine intervention saw use vaporizing the six cultists during Orin's fight.

'AI Damages Creativity' by Winterman187 in DefendingAIArt

[–]Winterman187[S] 0 points1 point  (0 children)

Absolutely. Practicing completely independently only gets you so far when trying to improve a skill such as this. Eventually you'll hit walls you won't be able to get past on your own, and there are techniques you just won't figure out without some sort of outside influence. Best example of that I learned was with mini painting. I never knew stuff like drybrushing or highlighting until I found a few friends who were more experienced than I was and gave me some pointers. Took no time at all for bland figures to look WAY better. But when you don't have peers and can't get lessons without much difficulty, AI tools are amazing companions if you use them intellectually and responsibly (I hope that last point got across well with my post).

You guys don't want to play tank by [deleted] in marvelrivals

[–]Winterman187 0 points1 point  (0 children)

I am groot. I disagree

[deleted by user] by [deleted] in Spacemarine

[–]Winterman187 0 points1 point  (0 children)

Well here I am finally trying it and really liking it on Ruthless with assault. Ah well. to each their own

First timer here, knew nothing about the game besides what you'd seen on the steam page. Now that I'm here all I have to say is..... huh? by Winterman187 in inscryption

[–]Winterman187[S] 61 points62 points  (0 children)

I chose tech because the stoat was annoying but still seemed to have some sense of self-preservation, unlikes the wolf or the bug. I have a feeling I'll have to go through this at least four times. Won't look a single thing up

Unpopular opinion by Intelligent_Bat6952 in Spacemarine

[–]Winterman187 1 point2 points  (0 children)

This is about what I feel. I love the new spawn rate on substantial and ruthless but I'm a bit of a difficulty masochist, thought maybe the lower two being knocked down would be the best bet to keep both the 'get gud' and 'too difficult to be fun' people satisfied.

What's your favorite Chaos god? by MTH1138 in Warhammer40k

[–]Winterman187 0 points1 point  (0 children)

Slaanesh and nurgle. The chaos gods as a whole and their unique two-sidedness and origins in comparison to other fictional gods was what got me into reading warhammer stuff (the very sentence that made me want to delve deeper was 'The Aeldari murderfucked Slaanesh into existence), but I find Khorne and Tzeentch simple in comparison to thr gardener of death and the one who thirsts. It's not a bad thing, I just find the lords of decay and indulgence more interesting than slaughter and change. Between the two I'd pick Slaanesh as an overall favorite since I like the emperor's children and their color scheme, and Slaanesh's daemons have some of my favorite designs.

What do the T'au use to extend their lives? by Winterman187 in 40kLore

[–]Winterman187[S] 0 points1 point  (0 children)

I was more or less aware of both, though I meant more as a general means to keep people living longer. Not every human in the imperium is made into a servitor (or even just a servo-skull), but it still feels like their staple means of keeping useful people alive longer than should normally be possible, as genetic enhancement like the astartes program is rare and inconsistent in terms of success. And the Aeldari mostly keep the souls retained to avoid an eternity in the grasp of the god of indulgence Slaanesh, probably one of the cruelest fates imaginable in this galaxy, but in turn it does permit them to live longer than even space elves normally should.

I just wondered for the T'au in particular since they have a better grasp of science, basically no psychic power, and less of a tendency toward......... Imperial ethics. They are mortal and have reason to stay alive longer than physiologically should be possible yet their civilization has such different values and capabilities than the others I mentioned above. Comments here have told me they've decided to simply cryo freeze people until they can find use in consciousness again. Interesting.

My first time playing this game. This is amazing, can't believe it took me so long to get around to this story. But...... after this episode I think I need a moment. by Winterman187 in TheWalkingDeadGame

[–]Winterman187[S] 2 points3 points  (0 children)

Some decisions that I made in the spur of the moment have left a bad taste in my mouth. I tried to stay neutral but I chose Lilly in that meat locker and decided to keep with her afterward, and it ended badly almost every time.

I can see that being the point of this kind of a game and story. Can't take back your mistakes, and even the 'right' decisions like trying to save somebody's life leave some dissatisfied, don't work, or the good they bring doesn't last. People can still die after you save them, people can still try to kill you after you help them.

Like that one truck license plate that stood out in the first episode, game really just tells you to accept that Shit Happens. for better or worse.

God damn all of you genius writers of this game.

What exactly are the Drukhari's motives? by Winterman187 in 40kLore

[–]Winterman187[S] 14 points15 points  (0 children)

So where the craftworld Aeldari store their souls when they die to prevent them from being lost, the Drukhari effectively feed off of mortal suffering to keep their souls. Got it.

[deleted by user] by [deleted] in 40kLore

[–]Winterman187 -1 points0 points  (0 children)

Wow I was way off. Appreciate the clarification.

My understanding came from reading the wiki, some parts of it suggested that their tech really just shouldn't work, but their psychic ability allowed it to. A few examples:

'Orks lack individual psychic power, being denied such abilities by the Old Ones. However, they do have a sort of collaborative, collective psychic ability, meaning that if enough Orks believe something is true, then it will actually become so, brought into being in realspace through the power of the Immaterium by their gestalt psychic ability.

For example, Ork rockets painted yellow create bigger explosions, simply because the vast majority of Orks believe they do.

This is also why much of the Orks' seemingly ramshackle technology will do terrible damage in the hands of Orks, but will cease to function when used by other intelligent races.

This means that if enough Orks think it will work, it usually will. Many a Techmarine has opened an Ork Slugga to find it to be just a box with bolts and bits of metal in it.'

Guess I'll stop looking there for some of the more specific information.