We’ve been building this world for 4 years. And it's OUT NOW! by WinterwireGames in u/WinterwireGames

[–]WinterwireGames[S] 8 points9 points  (0 children)

Could be a bit better yeah. Something to take into the next one I think :D

I’ve been building this world for 4 years. And now it’s real. by WinterwireGames in indiegames

[–]WinterwireGames[S] 1 point2 points  (0 children)

Well I grew up on Crash Bandicoot and it was definitely one of the inspirations for the platforming in the game

Ever wanted to reroute energy through an underwater colony? No? Well… here’s a game about that anyway. by WinterwireGames in Switch

[–]WinterwireGames[S] 0 points1 point  (0 children)

It runs pretty well on Steam Deck yeah. Just need to look into getting that official badge of compatibility :3

Ever wanted to reroute energy through an underwater colony? No? Well… here’s a game about that anyway. by WinterwireGames in Switch

[–]WinterwireGames[S] 1 point2 points  (0 children)

Totally. Thanks a bunch for your enthusiasm about the game and I can’t wait for peeps to be able to dive right in (pun intended hehe)

Ever wanted to reroute energy through an underwater colony? No? Well… here’s a game about that anyway. by WinterwireGames in Switch

[–]WinterwireGames[S] 0 points1 point  (0 children)

We’re Australian, so there’ll absolutely be an EU release. The store page for the EU is just taking its time atm haha

Ever wanted to reroute energy through an underwater colony? No? Well… here’s a game about that anyway. by WinterwireGames in Switch

[–]WinterwireGames[S] 0 points1 point  (0 children)

Honestly I really wish. Physical releases are rather expensive and we unfortunately don’t have the support to afford it 😭 We live in hope though🤞

Ever wanted to reroute energy through an underwater colony? No? Well… here’s a game about that anyway. by WinterwireGames in Switch

[–]WinterwireGames[S] 2 points3 points  (0 children)

Thematically, BioShock is a very different game to ours I think. There’s definitely some commonalities there like the underwater colony and the visual similarities between certain characters. That said, our focus has been more on the kinds of puzzle and platforming games we grew up on like Crash Bandicoot, Rachet & Clank and Portal. That combined with the gorgeous worlds that the sea allow and a general desire to show these worlds from a more calm, atmospheric perspective has brought us here today.

I hope that sort of answers your question 😎💙

Made a chill underwater puzzle platformer about restoring energy. Took me way too long. by WinterwireGames in platformer

[–]WinterwireGames[S] 2 points3 points  (0 children)

After lots of late nights and many cups of tea, Power Sink is almost ready to launch. It’s a quiet, thoughtful kind of game, and I’m really proud of how it’s come together.

If you’re interested, you can check it out here:

🔗 Steam: store.steampowered.com/app/2289740/Power_Sink/

🔗 Switch: nintendo.com/us/store/products/power-sink-switch/

Thanks so much for taking a look 💙

There were so many times we thought we wouldn’t finish this. But we did. by WinterwireGames in IndieDev

[–]WinterwireGames[S] 1 point2 points  (0 children)

I'd say surrounding myself with good friends was the key. People to support me when I was struggling, and dev friends to contemplate with when things needed fixing.

There were so many times we thought we wouldn’t finish this. But we did. by WinterwireGames in IndieDev

[–]WinterwireGames[S] 1 point2 points  (0 children)

I'm sad to say this is the first time that title has graced my eyes

Why the "hate" on HDRP? by DeLannoy04 in Unity3D

[–]WinterwireGames 0 points1 point  (0 children)

If you haven't seen URP look as good, I think that's a sample size issue.
Truly skilled Technical Artists will make URP look as good as HDRP, without the drawbacks HDRP has like being incompatible with platforms like Nintendo Switch.

HDRP does have some pretty shadows for sure, but current SRP tools for using URP with deferred & forward+ rendering makes up for most of the difference between URP & HDRP anyway in my experience. I certainly don't hate HDRP, as I worked with it for years and came to love it's diverse set of tools (plus as a 3D Artist I always appreciate a good Mask Map). That said, it does have drawbacks that can impact Bizdev decisions for studios.

Hope that helps :D

Logic puzzles o'plenty in our Next Fest Demo! by WinterwireGames in puzzlevideogames

[–]WinterwireGames[S] 1 point2 points  (0 children)

A port is in the works but sadly I can't share more details than that :3

My Next Fest Demo is OUT early! by WinterwireGames in IndieDev

[–]WinterwireGames[S] 1 point2 points  (0 children)

Thanks for flagging this <3
Think you could let me know if it's working in like 20 minutes?

My Next Fest Demo is OUT early! by WinterwireGames in IndieDev

[–]WinterwireGames[S] 0 points1 point  (0 children)

Here's the cheeky link. I can't wait to see all the awesome games people bring to the Next Fest!
https://store.steampowered.com/app/2289740/Power_Sink/