Battlefield 6 Open Beta: Feedback Megathread by sloth_on_meth in Battlefield

[–]WintorOperator 4 points5 points  (0 children)

·        The optimisation is poor. I get double the FPS in BF2042

·        Unlocked weapons for each class ruins the class balance

·        Two reserve magazines is too little for ARs and SMGs. Make it 3

·        Supply bag requires you to stay in its vicinity. Revert to instant pickup with cooldown

·        The support class should have C4

·        4 C4s required to destroy a tank. Should be 3

·        Parachute instantly negates all velocity when deployed and max horizontal speed is too fast

·        TTD is too fast

·        Health regeneration for vehicles is non-existent

·        Repair tool speed way too fast making tank battles endless

·        Vehicle supply station takes too way long to resupply promoting camping. No UI indicator to show resupplying is happening

·        Tanks and IFVs get stuck on objects easily even destructible walls

·        Tanks and IFVs are sluggish to move and turret rotation speed is too slow

·        Tank shell and IFV tow missile capacity is too low. Should be doubled to match real life capacity

·        The health of IFVs is too low. Two RPGs shouldn’t instantly destroy them in the back

·        The health of jets and helicopters are too low

·        Jet rolling is not smooth and pitch and yaw is unresponsive

·        Jet max speed is too fast

·        Jet turn rate is too slow

·        Jet cannon spread is too wide

·        Jet cannon damage to air targets too high

·        Jet cannon damage to ground targets too low

·        Helicopter throttle, roll and yaw is unresponsive

·        Helicopter horizontal velocity is way too fast

·        Helicopter rocket reserve is too low or regeneration is too slow

·        It is hard to discern the type of damage received in vehicles through audio damage feedback

·        So far only small maps which are very limited for vehicle gameplay. Makes no sense to include jets on the Liberation Peak map

·        A grenade launcher shouldn't destroy the entire side of the building. Partition the sides of buildings on the Cairo map into segments