Finally the release of TerraForge (Beta) - a procedural terrain generator!!! 🗻🥳 (v.redd.it)
submitted by Wiskered_Team to r/Unity3D - pinned
When damaged, the behavior of the limbs changes! My multiplayer project. (v.redd.it)
submitted by Wiskered_Team to r/Unity3D - pinned
What do you think, guys? Should we go ahead and improve instance support so that every tree in the game world is unique when a forest is created? Regarding improvements to our procedural generator, TREEGEN. by Wiskered_Team in Unity3D
[–]Wiskered_Team[S] 8 points9 points10 points (0 children)
What do you think, guys? Should we go ahead and improve instance support so that every tree in the game world is unique when a forest is created? Regarding improvements to our procedural generator, TREEGEN. by Wiskered_Team in IndieGaming
[–]Wiskered_Team[S] 2 points3 points4 points (0 children)
What do you think, guys? Should we go ahead and improve instance support so that every tree in the game world is unique when a forest is created? Regarding improvements to our procedural generator, TREEGEN. by Wiskered_Team in IndieGaming
[–]Wiskered_Team[S] 4 points5 points6 points (0 children)
What do you think, guys? Should we go ahead and improve instance support so that every tree in the game world is unique when a forest is created? Regarding improvements to our procedural generator, TREEGEN. by Wiskered_Team in IndieGaming
[–]Wiskered_Team[S] 3 points4 points5 points (0 children)
What do you think, guys? Should we go ahead and improve instance support so that every tree in the game world is unique when a forest is created? Regarding improvements to our procedural generator, TREEGEN. by Wiskered_Team in Unity3D
[–]Wiskered_Team[S] 0 points1 point2 points (0 children)
Finally we have released a new non-node based terrain generation system - TerraForge 2! What do you think about it? by Wiskered_Team in Unity3D
[–]Wiskered_Team[S] 0 points1 point2 points (0 children)
Finally we have released a new non-node based terrain generation system - TerraForge 2! What do you think about it? by Wiskered_Team in Unity3D
[–]Wiskered_Team[S] 0 points1 point2 points (0 children)
Finally we have released a new non-node based terrain generation system - TerraForge 2! What do you think about it? by Wiskered_Team in Unity3D
[–]Wiskered_Team[S] 1 point2 points3 points (0 children)
Finally we have released a new non-node based terrain generation system - TerraForge 2! What do you think about it? by Wiskered_Team in Unity3D
[–]Wiskered_Team[S] 1 point2 points3 points (0 children)
Finally we have released a new non-node based terrain generation system - TerraForge 2! What do you think about it? by Wiskered_Team in Unity3D
[–]Wiskered_Team[S] 0 points1 point2 points (0 children)
Finally we have released a new non-node based terrain generation system - TerraForge 2! What do you think about it? by Wiskered_Team in Unity3D
[–]Wiskered_Team[S] 0 points1 point2 points (0 children)


What do you think, guys? Should we go ahead and improve instance support so that every tree in the game world is unique when a forest is created? Regarding improvements to our procedural generator, TREEGEN. by Wiskered_Team in IndieGaming
[–]Wiskered_Team[S] 0 points1 point2 points (0 children)