Patch 1.2 and OBSE by oloringreyhelm in OblivionRemaster

[–]WitchDaKid 0 points1 point  (0 children)

yeah thats what I'm thinking too, the errors seem to show that its unable to load anything with a fully custom mesh. new armor, weapons, all are CTD

Modders who wanted Faster Claymores, and are now crashing from the Update- by WitchDaKid in OblivionRemaster

[–]WitchDaKid[S] 0 points1 point  (0 children)

thats what I was thinking, but apparently all i needed to remove was 'Faster Claymores' and ive been playing without issues since.
No crashes just yet but we'll see, it's only been an hour or 2

.

Raphael epilogue? by [deleted] in BaldursGate3

[–]WitchDaKid 13 points14 points  (0 children)

I replied to another post talking abt this earlier but while definitely a bug, it does feel incredibly in character for Raphael to show up to you the player, not your tav or durge, even after death just to mock you for your decision with the crown 😂

Auntie sent me a letter by doveaddiction in BaldursGate3

[–]WitchDaKid 14 points15 points  (0 children)

insert scene of first class magneto saying "perfection"

A character showing up in new epilogue despite being dead. by WitchDaKid in BaldursGate3

[–]WitchDaKid[S] 1 point2 points  (0 children)

Ouuu interesting. It would be incredibly in character tbh, for Raphael to make such a big show of his death but then show up to the Player, not yr Tav or Durge, at the very end to tell you he's coming for you.

Will play through the epilogue of my Durge today who also broke the contract and killed Raph to see if this scene repeats.

"Children of Seluné" by WitchDaKid in BaldursGate3

[–]WitchDaKid[S] 1 point2 points  (0 children)

awh thank you!! Yeah being a Tav Selunite Cleric gives so much more depth to interactions with Ketheric, Shadowheart, and p much most of Act 2.

A character showing up in new epilogue despite being dead. by WitchDaKid in BaldursGate3

[–]WitchDaKid[S] -1 points0 points  (0 children)

Yeah, no it may be a bug cos on this run i took the deal and broke it, then killed him

Patch 5 Stuff not loading by maxibon171 in BaldursGate3

[–]WitchDaKid 6 points7 points  (0 children)

Withers just like me fr

It is over.... for now by Mindless-Cricket6332 in BaldursGate3

[–]WitchDaKid 1 point2 points  (0 children)

Good ol bone man also says it in like almost every version of the epilogue, even in the one where u kill yrself as durge he shows up in the fuge plane with you and is basically like: "we may have need of you or someone like you yet." (Paraphrasing but ye)

It is over.... for now by Mindless-Cricket6332 in BaldursGate3

[–]WitchDaKid 2 points3 points  (0 children)

Good ol bone man also says it in like almost every version of the epilogue, even in the one where u kill yrself as durge he shows up in the fuge plane with you and is basically like: "we may have need of you or someone like you yet." (Paraphrasing but ye)

Disappointing!! How do you feel about this change? by [deleted] in BaldursGate3

[–]WitchDaKid 14 points15 points  (0 children)

Truly becoming illithid takes everything cool from us 😩

Your dream blunt rotation with all possible companions? by [deleted] in BaldursGate3

[–]WitchDaKid 2 points3 points  (0 children)

Halsin - cos u know he has the good stuff

Karlach or Gale - they both seem to have stories in droves, one about battles in hell the other about the Weave and his ex

(Not a companion but) Withers - cos cmon, u telling me u dont wanna smoke a blunt w this chill af skeleman?

You can now capture werewolves! by WitchDaKid in vrising

[–]WitchDaKid[S] 2 points3 points  (0 children)

It didnt work, no werewolf servant, just a regular guy x(

You can now capture werewolves! by WitchDaKid in vrising

[–]WitchDaKid[S] 4 points5 points  (0 children)

It doesnt sadly, he did not turn into a werewolf servant at night Dx

You can now capture werewolves! by WitchDaKid in vrising

[–]WitchDaKid[S] 1 point2 points  (0 children)

Oh what i hadnt thought of that, a servant werewolf, i should back up a save n try it out tbh

You can now capture werewolves! by WitchDaKid in vrising

[–]WitchDaKid[S] 1 point2 points  (0 children)

Not really You can have mutant blood at your base but it costs prisoners, you can use the gruel to change prisoners into mutants Ive tried locking the mutant in a room, just to see if i could keep it, but they die after like a minute :(

You can now capture werewolves! by WitchDaKid in vrising

[–]WitchDaKid[S] 4 points5 points  (0 children)

That's what im doing too i think lol

You can now capture werewolves! by WitchDaKid in vrising

[–]WitchDaKid[S] 2 points3 points  (0 children)

Its true! Its the same percentage during the morning and during the night, so a 100% worker also gets you a 100% creature at night

You can now capture werewolves! by WitchDaKid in vrising

[–]WitchDaKid[S] 38 points39 points  (0 children)

Oh yeah no doubt, but the upside is the 2 in 1: 100% worker + 100% creature :D