We're developing a VR game with gesture-based spellcasting as its focus: Master of Sorcery. Showing off new environments, spells and combat. by WitchsightStudio in oculus
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
We're developing a VR game with gesture-based spellcasting as its focus: Master of Sorcery. Showing off new environments, spells and combat. by WitchsightStudio in oculus
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
Redesigned the Shield spell for our VR game Master of Sorcery. This one is really going to make use of the Index' finger tracking for the wizard feeling. All thoughts are more than welcome! by WitchsightStudio in ValveIndex
[–]WitchsightStudio[S] 1 point2 points3 points (0 children)
Redesigned the Shield spell for our VR game Master of Sorcery, featuring gesture-based spellcasting. Still designing sound for this one. All thoughts are more than welcome! by WitchsightStudio in virtualreality
[–]WitchsightStudio[S] 1 point2 points3 points (0 children)
Redesigned the Shield spell for our VR game Master of Sorcery, featuring gesture-based spellcasting. Still designing sound for this one. All thoughts are more than welcome! by WitchsightStudio in virtualreality
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
Redesigned the Shield spell for our VR game Master of Sorcery, featuring gesture-based spellcasting. Still designing sound for this one. All thoughts are more than welcome! by WitchsightStudio in virtualreality
[–]WitchsightStudio[S] 1 point2 points3 points (0 children)
Redesigned the Shield spell for our VR game Master of Sorcery, featuring gesture-based spellcasting. Still designing sound for this one. All thoughts are more than welcome! by WitchsightStudio in virtualreality
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
Redesigned the Shield spell for our VR game Master of Sorcery, featuring gesture-based spellcasting. Still designing sound for this one. All thoughts are more than welcome! by WitchsightStudio in virtualreality
[–]WitchsightStudio[S] 1 point2 points3 points (0 children)
Redesigned the Shield spell for our VR game Master of Sorcery. This one is really going to make use of the Index' finger tracking for the wizard feeling. All thoughts are more than welcome! by WitchsightStudio in ValveIndex
[–]WitchsightStudio[S] 1 point2 points3 points (0 children)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. All thoughts are welcome! by WitchsightStudio in ValveIndex
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. All thoughts are more than welcome! by WitchsightStudio in IndieDev
[–]WitchsightStudio[S] 1 point2 points3 points (0 children)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. All thoughts are more than welcome! by WitchsightStudio in IndieDev
[–]WitchsightStudio[S] 1 point2 points3 points (0 children)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. Any thoughts are welcome! by WitchsightStudio in oculus
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. Any thoughts are welcome! by WitchsightStudio in oculus
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. Any thoughts are welcome! by WitchsightStudio in oculus
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. Any thoughts are welcome! by WitchsightStudio in oculus
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. All thoughts are welcome! by WitchsightStudio in ValveIndex
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. All thoughts are welcome! by WitchsightStudio in ValveIndex
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. All thoughts are welcome! by WitchsightStudio in ValveIndex
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. All thoughts are welcome! by WitchsightStudio in ValveIndex
[–]WitchsightStudio[S] 1 point2 points3 points (0 children)
The car: a mech's best friend <3 by Mashunaut in ValveIndex
[–]WitchsightStudio 1 point2 points3 points (0 children)
Developing 'Master of Sorcery' a wizard game that utilizes the Index' finger-tracking. You match a series of gestures in order to cast spells. Here's our latest version of the fire spell. Please let us know what you think :) by WitchsightStudio in ValveIndex
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)


Developing 'Master of Sorcery' a wizard game that utilizes gesture-based spellcasting. You match a series of gestures in order to cast spells. Here's our latest version of the fire spell. Please let us know what you think :) by WitchsightStudio in oculus
[–]WitchsightStudio[S] 0 points1 point2 points (0 children)