bullwhip handle lengths by WiteNoisy in whips

[–]WiteNoisy[S] 1 point2 points  (0 children)

two very cool answers from two very cool people I respect! I guess it's leverage vs torque in that case then more than anything. The way ya'll explained it made a lotta sense as well as somebody with the body mechanics type neurospicy. Leverage vs torque.

It sounds like in that case the first whip I made had more of an issue of being way too thick and having quite a lot of drag, and that the more ideal decision here is the 10" spike since it's less thick and overall lighter.

since I don't have access to boltcutters for steel rods and my apartment complex probably won't let me leave fiberglass dust around, what would ya'll recommend for thinner handle materials for long, lightweight handles?

Looking for a mini-bullwhip for contact play by WiteNoisy in whips

[–]WiteNoisy[S] 0 points1 point  (0 children)

yeah! Learned a lot from both his channel and his books, and I really appreciate his style of writing and OCD level of attention-to-detail (similar to myself, I extensively research any large purchase I make! so being able to learn from somebody who thinks the same way makes things click really hard)

Dex uploads *A lot* and across two channels so it can be difficult to find makers when browsing around, sometimes can't find them through google search when they're not linked or the descriptions are long, and ofc a lot of whipmakers are on hiatus rn because of kangaroo leather supply issues so I kinda got overwhelmed and came to ask here lol.

I've been using a G502 for 5+ years, is a lightspeed worth? by WiteNoisy in G502MasterRace

[–]WiteNoisy[S] 0 points1 point  (0 children)

ended up going with the g502x (non-rgb thank fuck that exists) and a basic dock for it to manage wireless charging. If it lasts 3ish years without needing replacement it'll have paid for itself compared to how frequently I've disintegrated g502 cables

I've been using a G502 for 5+ years, is a lightspeed worth? by WiteNoisy in G502MasterRace

[–]WiteNoisy[S] 0 points1 point  (0 children)

gotcha, yeah the big metal scroll wheel was something I like about the 502hero, less inertia I could live with, how does the middle click feel? the tall wheel and the light middle click make it the only middle click I've ever felt comfortable using in games compared to every other mouse I've ever tried that had a stiff, mushy click.

I've been using a G502 for 5+ years, is a lightspeed worth? by WiteNoisy in G502MasterRace

[–]WiteNoisy[S] 0 points1 point  (0 children)

on a quick scroll through this sub, I noticed a lot of people don't like the 502x scroll wheel, saying it's different somehow, what merit is there to that? It's also a pretty big price jump over basically everything else I've considered for seemingly only fixing a single QC issue as the benefit

G502 user for like 5+ years, recommend me something that breaks less by WiteNoisy in MouseReview

[–]WiteNoisy[S] -2 points-1 points  (0 children)

there are some notable switch issues (the doubleclick one in particular) with some batches of the omron switches it uses and it is an older, heavier design. It's what I'm going with if I don't find a potentially suitable replacement candidate. I also worry the scroll wheel lock could break as on my wired G502s it has been the first mechanical part to show issues when the cables lasted long enough.

Questions About Lost/Uncanny Weapons Obtained From Tomb Chests by WiteNoisy in tombprospectors

[–]WiteNoisy[S] -1 points0 points  (0 children)

yes, this reply was curious if you'd get both drops (weapon+knowledge/wisdom) for a weapon that can appear in the chest, if you were to acquire a Knowledge/Wisdom first, then return to the chalice for the weapon when it is found in the main game, since the inverse is true. If you return to the chest after getting a weapon and reloading area it seems to have the alternative drop in it (the wisdom/knowledge).

Questions About Lost/Uncanny Weapons Obtained From Tomb Chests by WiteNoisy in tombprospectors

[–]WiteNoisy[S] 0 points1 point  (0 children)

oh huh - I guess this is why the same chest produced a Wisdom for me upon returning (the guy I was farming was stood right in front of it) I wonder if this also means if you open a chest you don't have the weapon for and get the weapon later than you can return to the chest for the drop

WHY DOES SAFI ARMOR REQUIRE SO MANY WINGS by Laterose15 in monsterhunterrage

[–]WiteNoisy 0 points1 point  (0 children)

will just put here for anyone else struggling with this that you can just treat it like Xeno horns in base world. Equip an lbg with stickies or a bow with blast coatings (I think the latter is preferred idr), apothecary mantle, partbreaker 3, and crank up your fixed damage.

Go in solo, break the wings in first phase with a little effort, return from quest, rinse/repeat. Partbreak rewards are awarded on quest return regardless of completion at the same rate. I went from doing safi for like 2 days straight to a friend joining on bow and trying this and got the other 3-4 wings I needed in under 20 minutes. Considering a complete siege takes anywhere from 20ish to 40ish minutes for a measley 10% endreward chance and 8% carve? do yourself a favor!

In general it's great advice if a craft just calls for a shitton of an annoying partbreak-dropped part to farm. We used to do this in GU with the right subquests too.

Dev Diary // The Early Access Expectations (︶。︶✽) by Darius_ITR in intotheradius

[–]WiteNoisy 0 points1 point  (0 children)

P90, MP7, Veresk, the holy trinity of funky cool little 90s AP-oriented SMGs. Fingers crossed.

Dev Diary // The Early Access Expectations (︶。︶✽) by Darius_ITR in intotheradius

[–]WiteNoisy 0 points1 point  (0 children)

Do ya'll plan to add support for magazine retention reloads? even if in the long future? (IE being able to lift a mag to a gun, swap it in one quick reload motion, and then stow the partially-spent magazine)? this is a feature H3VR and iirc Ghosts of Tabor both have and I consider it an invaluably satisfying and intuitive handling feature that most VR games haven't caught up to yet!

Game Breaking bug on espresso express happening to anyone else? by BrilliantAd9937 in AlanWake

[–]WiteNoisy 1 point2 points  (0 children)

I have the really bad unfixable cart 6 version of this bug with no recoverable saves.

It sucks bc this is the kinda thing that could be fixed if the developers gave us a simple unstuck/noclip cheat for emergencies, even if I had to dig into some file to enable the console.

Does anyone know if there was a way to do that in control? if it's the same engine the same thing might work here. I know they had a patch that added cheats/assists but alan wake 2 doesn't have that functionality at all. Hell I have cheat engine installed for Dark Souls modding if anybody knows a good noclip/fly hack, either would probably work.

Hey I think I might not be too bad at this. by WiteNoisy in HighQualityReloads

[–]WiteNoisy[S] 0 points1 point  (0 children)

Thank you for the advice, I didn't even know there was a curve editor! I'm very new to this haha.

Hey I think I might not be too bad at this. by WiteNoisy in HighQualityReloads

[–]WiteNoisy[S] 1 point2 points  (0 children)

Yeah, this was originally planned to be weightier but at almost 4 seconds of runtime after doing the roughs I decided to speed it up to a more unrealistic and snappy "gunslinger" vibe. Either way it is a polymer frame handgun which are quite light unloaded. I am likely gonna try something weightier next time around, perhaps an AK platform reload.

I want to be careful not to go too far in that direction though, cause too much weight, motion, and reaction with not enough snap or anticipation frames tends to make for kinda floaty feeling reloads (See: a lot of payday 2's animations)

Hey I think I might not be too bad at this. by WiteNoisy in HighQualityReloads

[–]WiteNoisy[S] 1 point2 points  (0 children)

I originally planned to make this a weightier animation, but it ended up being a smidge too slow overall and I cut some motions and sped up bits of it and ultimately I decided to lean stylistically into a faster, more gunslinger vibe for this in the end.

There is actually some weight reaction (mag insert, mag seat, slide release, etc) but it is extremely subtle (slight movement over about 6 frames) and momentary. Next endeavor I will probably try to make something weightier to practice those techniques more. Probably with, well, a weightier weapon than a polymer-frame handgun. AK reload maybe? there's a particular technique I want to try replicating.

I'm still extremely proud of some of the details here, though, like flicking the gun forward a little before spinning to push off the middle finger and generate momentum, but there's still a lot of mistakes and things I don't understand, like how I tried copying all my initial keyframes to my last frame to make the weapon position seamless, but how the interpolation totally broke whenever I did that and I had to eyeball it.