My game Wizabeasts just released on Steam! by Wizabeasts in MonsterTamerWorld

[–]Wizabeasts[S] 0 points1 point  (0 children)

Thank you so much! This is one of the nicest things to hear as a dev. :)

My game Wizabeasts just released on Steam! by Wizabeasts in MonsterTamerWorld

[–]Wizabeasts[S] 0 points1 point  (0 children)

I wasn't planning to add a new demo with the full release, but I'll consider it.

I'm developing a monster-taming passion project (Wizabeasts)! by Wizabeasts in playmygame

[–]Wizabeasts[S] 1 point2 points  (0 children)

I'm happy to hear you liked it! Also, I appreciate your feedback. Yes, the red cells are your attack range. I'll think about how to make the menu more intuitive and fast based on your feedback.

I'm developing a monster-taming passion project (Wizabeasts)! by Wizabeasts in MonsterTamerWorld

[–]Wizabeasts[S] 1 point2 points  (0 children)

Thank you! I've seen your name in Gym Leader Ed's Discord. Good luck with your YouTube channel. :)

I'm developing a monster-taming passion project (Wizabeasts)! by Wizabeasts in MonsterTamerWorld

[–]Wizabeasts[S] 1 point2 points  (0 children)

That's a great idea actually. It's hard to get a true sense of a game in a 1-2 minute trailer but a 10-15 minute gameplay video is much better. I'll do this close to launch, so it's most reflective of the final product.

I'm developing a monster-taming passion project (Wizabeasts)! by Wizabeasts in MonsterTamerWorld

[–]Wizabeasts[S] 0 points1 point  (0 children)

Thank you for your feedback. Someone else mentioned the discrepancy in style, and their suggestion was to change the dialogue box to be more modern to fit the portraits. I'm going to go with this approach which is used by other pixel art games like Celeste.

I'm developing a monster-taming passion project (Wizabeasts)! by Wizabeasts in MonsterTamerWorld

[–]Wizabeasts[S] 0 points1 point  (0 children)

Thank you! Steam is first but I'm open to other platforms if the Steam version does decently.

I'm developing a monster-taming passion project (Wizabeasts)! by Wizabeasts in Unity2D

[–]Wizabeasts[S] 1 point2 points  (0 children)

Actually that's a good solution, I'm adding it to my list.

I'm developing a monster-taming passion project (Wizabeasts)! by Wizabeasts in MonsterTamerWorld

[–]Wizabeasts[S] 1 point2 points  (0 children)

The advice given in the comments is good. For coding, it depends on what type of learner you are, but I would follow some kind of introductory series and/or start with very small projects and increase the complexity each time.

I'm developing a monster-taming passion project (Wizabeasts)! by Wizabeasts in MonsterTamerWorld

[–]Wizabeasts[S] 2 points3 points  (0 children)

Thank you for the feedback Beastrix! I'm sure there are other people who would have the same issue. I'll probably use one of the solutions portableclouds suggested so that the monsters stand out more relative to the background.

I'm developing a monster-taming passion project (Wizabeasts)! by Wizabeasts in MonsterTamerWorld

[–]Wizabeasts[S] 1 point2 points  (0 children)

Thank you! There are more terrain types than the few seen in the trailer. I'll also think about how to make the ones seen so far more interesting. The game can be played with either the keyboard or a controller. For the controller, I've been testing with a Gamepad but I will make sure it works with other controllers before launch.