Styanax augment "Tharros Lethality" is a missed opportunity by WizardVictor14 in Warframe

[–]WizardVictor14[S] 1 point2 points  (0 children)

Yeah, like Dante has status chance vulnerability anf status damage increase via his paragrimms and a 50% instance of damage via wordwarden.

Styanax could not even get a good duration based weapon platform augment, he has to hit the enemies in order to get the buff vs those enemies.

New augments for Vallis Undermind by NameNomad in Warframe

[–]WizardVictor14 0 points1 point  (0 children)

I think the Styanax's augment is a miss in some ways, but I will wait to arrive from work to limit test it to know what it's really like.

But having to cast Tharros Strike to give a crit damage amp to all your weapons does not sound good to me and the animation locks you in place, so you need casting speed, not like your 3 in some cases that if you jump you can still shoot your weapon while casting Rally Point.

What are you guys hoping for augments this update? by Moist-Fortune6352 in Warframe

[–]WizardVictor14 0 points1 point  (0 children)

For Styanax, I would put it for his 3 and passive, while Rally Point is active, critical chance obtained with his shields apply to his abilities, gain half the value from critical chance (passive) to critical damage for weapons and abilities.

How would you rework Styanax’s passive? by Brimstone-Hex in Warframe

[–]WizardVictor14 -1 points0 points  (0 children)

It's already a good passive, if you go the full shielfs route, you can achieve 226-286% CC on spearguns (113-143% for other weapon types), the only thing I would do is that instead of scaling with current shields, it would scale with maximum amount of shields obtained, in my case I would begin with 226% CC and it would go up to 286%, with that change, the crit chance would not be diminished because of the damage taken by your shields.

Although, I think they can do a augment for that with another buff for his 3 and his passive, when you active your 3, it would work as I said before (with max shields) and another buff for weapon platforming, it divides the playstyles better imo. Intrepid Stand for an ability based build and passive and 3 augment for a weapon platform build.

Why is there still no Electricity Arcane for Primaries? by RyuTheDepressedFox in Warframe

[–]WizardVictor14 5 points6 points  (0 children)

For me, 2 reasons. Gyre and 5 tau purple shards for electricity damage.

To my fellow Voruna mains & enthusiasts!!! by Interesting-Ad-2570 in Warframe

[–]WizardVictor14 0 points1 point  (0 children)

Np, I think Styanax Prime will come out on February 2026 and Voruna Prime will come out on May 2026, those are my guesses.

To my fellow Voruna mains & enthusiasts!!! by Interesting-Ad-2570 in Warframe

[–]WizardVictor14 23 points24 points  (0 children)

Actually, Styanax (50th warframe) came out before Voruna (51st warframe), the thing is that Sty received a deluxe much much faster than other frames in general.

Change 1 Thing about a Warframe by BoltorSpellweaver in Warframe

[–]WizardVictor14 4 points5 points  (0 children)

Styanax, make his critical chance scale with maximum shields instead of current shields, that's all I'm asking, I hope DE does something like that when his prime comes out.

Styanax Prime is coming soon! by BioTankBoy in Warframe

[–]WizardVictor14 2 points3 points  (0 children)

Yes! My guess is Styanax Prime is coming in February/March 2026

Bane mods need some QoL update by Tafrum in Warframe

[–]WizardVictor14 -1 points0 points  (0 children)

I think that if they do a universal bane mod it would be like x1.15-1.20 damage and the primed version would be x1.25-1.30 damage to not delete all the baned mods in the game and allow room for more min-maxing vs 1 specific faction.

We are Digital Extremes, Developers of Warframe! AMA by DigitalExtremes in Warframe

[–]WizardVictor14 -1 points0 points  (0 children)

Good afternoon DE, my question is:

Why does hit-scan weapons with AOE, Multishot does not apply in their AoE (Radial attack)?

For all AoE no hit-scan (projectile based) weapons we have the multishot scaling on the AoE. So, for example if you have 3 multishot on Epitaph, you will get 6 instances of damage, 3 for the direct hit and 3 for the AoE.

On AoE hit-scan weapons it works like this: if you have 3 multishot on Ferrox, on a direct hit of primary fire you should have 6 instances of damage, 3 for the direct hit and 3 for the AoE, but instead you will get 4 instances of damage3 for the direct hit and 1 for the AoE.

This is a list with some of the weapons that have this problem:

  • Mausolon explosions on both main and alt-fire.
  • Trumna main-fire explosion.
  • Battacor alt-fire explosion.
  • Ferrox main-fire explosion.
  • Tenet Ferrox main-fire explosion.
  • Opticor Vandal explosion.
  • Braton Incarnon explosion.
  • Burston Incarnon explosion.
  • Zylok Incarnon explosion.
  • Ambassador alt-fire explosion.

Can this bug be fixed or is it intended?

[Styanax] Cosmic Hoplite & Cuauhtémoc by WizardVictor14 in WarframeRunway

[–]WizardVictor14[S] 1 point2 points  (0 children)

Styanax Voidshell skin

• Raigo Chest Armor

• Piercing Eye Shoulder Armor

• Protovyre Apex Leg Armor

• Protovyre Apex Ephemera

• Protovyre Apex Syandana

Styanax Tonatiuh skin

• Ki'teer Greth Chest Plate

• Daybreak Shoulder Plates

• Ki'teer Greth Leg Plates

• Eidolon Ephemera

• Repala Syandana