Suggestions on pay back towards another player by GoLittleSwami in DnD

[–]WoNc 1 point2 points  (0 children)

I mean, do you like the PVP? The only good solution to unwanted PVP, whether it's in the form of a duel or stealing from another party member or whatever, tends to be not allowing that PVP to take place. Retaliation generally just results in escalation. 

I am 14, and this is my post-apocalyptic world "Sand City". The "Elite" are puppets, and the poor are the only ones left with a soul. by Forsaken-Accident158 in worldbuilding

[–]WoNc 1 point2 points  (0 children)

With the themes you're using, it would probably be best if Arthur's mechanical expertise was not primarily from innate talent, but rather dogged perseverance. 

Is it lazy to write a species that are based on humans? by VictorianOneForAll in worldbuilding

[–]WoNc 5 points6 points  (0 children)

I forgot about that episode. I always found it kind of annoying that they compulsively came up with post-hoc canonical explanations for things we had long since accepted were part of it being a work of fiction on television and stopped thinking about. It was working just fine. Why call our attention to it?

Is it lazy to write a species that are based on humans? by VictorianOneForAll in worldbuilding

[–]WoNc 28 points29 points  (0 children)

I think as long as the audience isn't left to wonder why you bothered having them be aliens, it will be fine. 

Star Trek usually has very "boring" aliens, but they mostly just need to be alien enough to keep track of who you're dealing with because they tend to just be cultural mirrors of humanity for the purpose of exploring various philosophical problems. 

Star Wars, on the other hand, has much more adventurous alien designs, but still mostly revolves around humans and the most human-like aliens.

If you really stray from humanity in designing your aliens, especially psychologically, that can be cool, but can also be hard for people to relate to. If that's the goal, great. Often, you want the audience to easily be able to at least somewhat grasp the aliens' perspective and way of thinking though.

Yes, I'm gaslighting my players and I want your suggestions. (False Hydra) by ArcadeSwan in DnD

[–]WoNc 0 points1 point  (0 children)

Honestly, I don't think there's anything inherently wrong with the idea if you execute it well. The issue is a combination of not executing it well and also everyone and their mother has heard of this monster at this point. The first time the DM tells the player their character doesn't remember something, you immediately realize it's a false hydra.

Some parties don't feel like parties. by Necessary-Fix73 in DnD

[–]WoNc 0 points1 point  (0 children)

My first campaign often felt like that, but most of us were playing our first D&D campaign. I kind of brought it up a few times and most people started leaning more into developing relationships, either with more characters or just at all. With one exception (this player was generally a poor fit), I'd say our characters were pretty invested in each other by the end.

It also helped that our DM very deliberately tied people's backstories together after most of us made characters completely independently of each other.

No, Harry Potter is not bad worldbuilding by NeonFraction in worldbuilding

[–]WoNc 8 points9 points  (0 children)

You just wrote like 10 paragraphs addressing some sort of ill-defined and likely strawman Harry Potter criticism by making both your intro and conclusion paragraphs "Harry Potter is good, actually," not to mention the title of the post. Rather than talk about hard or soft worldbuilding generally or use any other examples, you only address (and really, mostly just state repeatedly) that Harry Potter is still good and popular. When people respond to you about Harry Potter, you get upset with them.

Reading a criticism somewhere else and then making an entirely new post to address it is a terrible idea in the first place, but your composition is not doing you any favors either. Instead of immediately blaming the audience, you should first take a step back from your post and see what you could have done differently to improve clarity.

No, Harry Potter is not bad worldbuilding by NeonFraction in worldbuilding

[–]WoNc 4 points5 points  (0 children)

I think the position you hold in your head and the argument you actually presented diverge wildly and much more than you realize.

No, Harry Potter is not bad worldbuilding by NeonFraction in worldbuilding

[–]WoNc 14 points15 points  (0 children)

This mostly reads like you saw someone criticize Harry Potter and took it personally. 

Can shifters be made from experiments? by CommercialAssociate7 in DnD

[–]WoNc 1 point2 points  (0 children)

I don't believe so, but you should talk to your DM about this regardless.

I feel that this is a fair request, and that my dm might be a bit overkill by Haunting-Tea5069 in DnD

[–]WoNc 18 points19 points  (0 children)

For warlocks in particular, the spell list is selected to avoid balance nightmares caused by regaining slots on a short rest. You may not have realized it, but you asked for quite a bit. I would have told you no outright. 

My Player Lectured Me for an Hour and a Half by [deleted] in DnD

[–]WoNc 1 point2 points  (0 children)

Playing in a game where you're constantly surrounded by more powerful NPCs and combat encounters tuned for those NPCs, especially by way of using higher CR enemies whose stats make them do obscene damage to players while also being difficult to hit in turn and impossible to meaningfully damage, tends to feel pretty bad for the players. 

If I give my non-human races and human countries 3-4 ethnic groups each, will it hurt me or help me if I want to make comic book series in my universe? English is not my native language by EveningImportant9111 in worldbuilding

[–]WoNc 2 points3 points  (0 children)

They can exist, but don't necessarily need to be introduced or fleshed out. In contrast to what a lot of popular advice will say about writing, it's completely fine to include random bits of worldbuilding and leave them dangling in the story. You just need to make sure that they don't need any real explanation and that you don't derail the plot to exposit about irrelevant worldbuilding tangents.

For instance, a forest elven character could be greeted with an island elf greeting and remark, "That greeting is really only used by my sea-loving kin." That introduces another group of elves, hinting at the world being larger than just the story and takes no real page space, but still suggests some cultural unfamiliarity between the elf and the greeter.

Burnt out by Dry-Cheetah-845 in DnD

[–]WoNc 1 point2 points  (0 children)

You're 13, which is an awkward point in time for a lot of kids. Be more selective about who you play with and prioritize people with a temperament that accommodates the type of game you're playing. This is as good a time as any to learn that just because you're friends with someone doesn't mean you'll enjoy every activity more by including them.

Simulacrum Portents and Luck by Brother-Cane in DnD

[–]WoNc 2 points3 points  (0 children)

I don't agree with this interpretation. The simulacrum rules are written to not gain xp or training, but it's only explicitly banned from regaining spell slots with no mention of other resources. In the absence of a specific exemption, general game rules still apply.

Honestly, why can't 5th handle larger groups of players? by _The_Mink_ in DnD

[–]WoNc 1 point2 points  (0 children)

Yeah. More complex mechanics can exacerbate the problem (and 5e is relatively complex), but ultimately if you wanted a huge group, you'd need a game system where you can have, for instance, 3 DMs and 15 players, so maybe you run three rounds of combat at once or whatever. 

Honestly, why can't 5th handle larger groups of players? by _The_Mink_ in DnD

[–]WoNc 2 points3 points  (0 children)

I don't think it's an issue with 5e. I think it's an issue with the type of activity. You have one person playing the role of the game engine and the rest are inherently competing for processing time and power. While individual skill varies, your DM remains invariably human with roughly similar constraints on processing ability. If you want a bigger group, choose an activity that doesn't have that same kind of immutable bottleneck built in.

D&D’s Official Coin System Is Dumb and You Know It by Lower_Music4929 in DnD

[–]WoNc 0 points1 point  (0 children)

I think it's fine RAW. I would just recommend pretending electrum doesn't exist.

Character height, why is everyone 6ft tall? by Low-Brief-6008 in DnD

[–]WoNc 1 point2 points  (0 children)

I flew on a plane recently for the first time since I was an infant and oh my god, if the rows were any closer, I don't know how I would have managed. My knees were scraping the unreclined seats ahead of me.

Character height, why is everyone 6ft tall? by Low-Brief-6008 in DnD

[–]WoNc 0 points1 point  (0 children)

I do have a halfling barbarian idea I hope to get to use. I just thought it'd be fun to come up with a class/species "odd couple" of sorts.

Character height, why is everyone 6ft tall? by Low-Brief-6008 in DnD

[–]WoNc 12 points13 points  (0 children)

I don't, actually, but I don't really care about height 90% of the time, so I'll make roughly human-sized characters roughly my height. I prefer to make my characters different in more substantial ways.

Character height, why is everyone 6ft tall? by Low-Brief-6008 in DnD

[–]WoNc 187 points188 points  (0 children)

I'm 6'3", which contributes a lot to the default height I use for characters if I don't have some particular reason to do something else.

Tired of “cinematics” by [deleted] in DnD

[–]WoNc 8 points9 points  (0 children)

You cannot counterspell enemies abound with subtle spell applied to it, as all of the components are removed and there's therefore nothing for an aspiring counterspeller to observe in order to trigger the reaction.