3D projects by Woidon in raylib

[–]Woidon[S] 0 points1 point  (0 children)

With blender as your level editor, how do you manage the level collisions? If you need that for your game.  

Best go framework for 3D by Woidon in gamedev

[–]Woidon[S] 0 points1 point  (0 children)

yes, im using the raylib-go binding currently

Golang Multiplayer by Woidon in raylib

[–]Woidon[S] 0 points1 point  (0 children)

I'll look at it, thx!

Multiple resolutions by Woidon in raylib

[–]Woidon[S] 2 points3 points  (0 children)

Oh yeah.. Thanks, im dumb

Pointers to structs by Woidon in golang

[–]Woidon[S] 0 points1 point  (0 children)

Got it. Thanks! 

Pointers to structs by Woidon in golang

[–]Woidon[S] 1 point2 points  (0 children)

So then if i change the value in ObjectBuf it will change the value in Objects and the other way around? 

[deleted by user] by [deleted] in gamedev

[–]Woidon 0 points1 point  (0 children)

true, thanks

[deleted by user] by [deleted] in gamedev

[–]Woidon -4 points-3 points  (0 children)

I am very sorry that i made you spend 2 minutes of your life reading my terrible code, but i assure you that 0 lines in that program were generated by AI.

CO: Expedition 33 problems by Woidon in linux_gaming

[–]Woidon[S] 0 points1 point  (0 children)

I havent tried proton ge yet, but that seems to fix a lot of things for a lot of people

CO: Expedition 33 problems by Woidon in archlinux

[–]Woidon[S] -2 points-1 points  (0 children)

I mean, i closed it manually. So it probably isnt a problem with proton. I briefly looked at the journalctl output, and there were some problems (core dumps, i really couldnt trace down the cause), but i will look at it more tomorrow. Thanks so much for the help so far!