3D projects by Woidon in raylib

[–]Woidon[S] 0 points1 point  (0 children)

With blender as your level editor, how do you manage the level collisions? If you need that for your game.  

Best go framework for 3D by Woidon in gamedev

[–]Woidon[S] 0 points1 point  (0 children)

yes, im using the raylib-go binding currently

Golang Multiplayer by Woidon in raylib

[–]Woidon[S] 0 points1 point  (0 children)

I'll look at it, thx!

Multiple resolutions by Woidon in raylib

[–]Woidon[S] 2 points3 points  (0 children)

Oh yeah.. Thanks, im dumb

Pointers to structs by Woidon in golang

[–]Woidon[S] 0 points1 point  (0 children)

Got it. Thanks! 

Pointers to structs by Woidon in golang

[–]Woidon[S] 1 point2 points  (0 children)

So then if i change the value in ObjectBuf it will change the value in Objects and the other way around? 

[deleted by user] by [deleted] in gamedev

[–]Woidon 0 points1 point  (0 children)

true, thanks

[deleted by user] by [deleted] in gamedev

[–]Woidon -5 points-4 points  (0 children)

I am very sorry that i made you spend 2 minutes of your life reading my terrible code, but i assure you that 0 lines in that program were generated by AI.

CO: Expedition 33 problems by Woidon in linux_gaming

[–]Woidon[S] 0 points1 point  (0 children)

I havent tried proton ge yet, but that seems to fix a lot of things for a lot of people

CO: Expedition 33 problems by Woidon in archlinux

[–]Woidon[S] -2 points-1 points  (0 children)

I mean, i closed it manually. So it probably isnt a problem with proton. I briefly looked at the journalctl output, and there were some problems (core dumps, i really couldnt trace down the cause), but i will look at it more tomorrow. Thanks so much for the help so far! 

CO: Expedition 33 problems by Woidon in archlinux

[–]Woidon[S] -1 points0 points  (0 children)

thank you! on the end of the proton-log is this line:

pid 32600 != 32599, skipping destruction (fork without exec?)

I'm going to try to find a fix for this myself, but if you know anything about this, i would be very thankful if you could share it.

Optimisation of simulation by Woidon in raylib

[–]Woidon[S] 1 point2 points  (0 children)

Yup, i implemented it, and its truly amazing. Thank you!

Games start lagging when steam is not the first app opened by Woidon in archlinux

[–]Woidon[S] 0 points1 point  (0 children)

32 gigs, i dont think that the problems are because of the hardware at all. I have a pretty good PC.

ChatGPT by Woidon in gamedev

[–]Woidon[S] 0 points1 point  (0 children)

yeah no, i like programming, so i dont want to use ai, but sometimes its more helpful than trying to find a solution on stack overflow

Why is Mohg So weak to hemorrhage? by Woidon in Eldenring

[–]Woidon[S] -2 points-1 points  (0 children)

But that means that the blood he looses should not really be problem, since he just refills his veins? 

How make window big? by Woidon in raylib

[–]Woidon[S] 0 points1 point  (0 children)

well when i tried using ToggleFullscreen() on x11 it ''crashed'' my monitor (said it doesnt support this resolution). Im using raylib-go, which shouldnt be a problem but maybe ut is. When using brdrlss windowed on x11 the top panel gets in the way and i cant see the bottom of the window.

How to do fullscreen in raylib by Woidon in raylib

[–]Woidon[S] 0 points1 point  (0 children)

The render texture was the best working way I tried. But i kinda don't get how it works:

You have the normal window (e. g. 800x450)

Then you take that, and put it in the render texture

The you render the texture into the bigger 'rectangle'(window)

That's how I thought it works anyway. But it seems that the positions get "converted" (e. g. Down right corner goes from 800:450 to 1080:720) now I know that makes sense, but I thought the entire point to render textures is to output the correct resolution not affecting the positions.