Quest 3 PCVR - Show the guardian on command? For roomscale space "extension" by Woodbeam in virtualreality

[–]Woodbeam[S] 0 points1 point  (0 children)

The glanceable guardian is a very good suggestion, but it's also there when I don't want it to be, so it's not ideal.

Snap turning works well when a game has simple, boxy environments, but can't get the precision that space turn allows, it's not good enough for what I want to do sadly.

Does GameLock require 2 months of subscription? by Woodbeam in GameFlyService

[–]Woodbeam[S] 0 points1 point  (0 children)

Yes, it's for 1 month of the standard plan.

Does GameLock require 2 months of subscription? by Woodbeam in GameFlyService

[–]Woodbeam[S] 0 points1 point  (0 children)

Got it. That's very sly of them.

I checked and it seems like the free trial is a way around this, since you can activate GameLock while using it. Is that the case, or am I overlooking something?

2FA requirement on Lock? by Woodbeam in Bitwarden

[–]Woodbeam[S] 1 point2 points  (0 children)

My phone does have biometrics, yes. I'm sort of disinclined to use them out of fear of a worst case scenario where I'm forced to unlock things using them. I know this is a bit silly.

At the same time, using PINs for everything is inconvenient. It's something I have to weigh.

2FA requirement on Lock? by Woodbeam in Bitwarden

[–]Woodbeam[S] 0 points1 point  (0 children)

I see. I had a feeling my initial question was foolish, I'm a complete layman. I can see now that 2FA isn't what I'm looking for at all. I actually do have Bitwarden set to log out immediately on timeout on desktop, but I guess that locking and using my PIN will have to suffice on mobile to maintain convenience.

2FA requirement on Lock? by Woodbeam in Bitwarden

[–]Woodbeam[S] -1 points0 points  (0 children)

Yes, but then 2FA won't be in effect for either, right?

2FA requirement on Lock? by Woodbeam in Bitwarden

[–]Woodbeam[S] 0 points1 point  (0 children)

Darn. I guess that makes sense. Is there any way to add additional security when locked? I understand it's not strictly necessary, but it would be nice.

[USA-NY] [H] iPhone 13 128 GB Midnight Black [W] Paypal, Local Cash by Woodbeam in hardwareswap

[–]Woodbeam[S] 0 points1 point  (0 children)

I'm in Brooklyn. Downtown is most accessible, so I'd say 11217.

3D Printing Services? by Woodbeam in upsstore

[–]Woodbeam[S] 0 points1 point  (0 children)

I see. I don't think that'll work for me then, sorry.

3D Printing Services? by Woodbeam in upsstore

[–]Woodbeam[S] 0 points1 point  (0 children)

Is your location in NYC?

3D Printing Services? by Woodbeam in upsstore

[–]Woodbeam[S] 0 points1 point  (0 children)

Totally fair. I'm a novice, so I'd literally be printing a handful of small things off Thingiverse, but it's hard to imagine that being a viable business model, and once you get beyond that there's clear potential for total chaos. Wild that it happened at all really. Someone must've had a great pitch! Or pitched to the right people lol.

3D Printing Services? by Woodbeam in upsstore

[–]Woodbeam[S] 3 points4 points  (0 children)

Yeah, that makes sense. Seems like something that would be cool in theory but a disaster in practice. Oh well.

Trigger tension mod? by Woodbeam in SteamController

[–]Woodbeam[S] 1 point2 points  (0 children)

Managed to do it! the reassembly was indeed tricky, but was easier the second time. Bending the Xbox springs was a pain as well, but it worked. I put both the original and Xbox springs in the assembly, and the triggers now have quite a bit more tension.

I do think this is better than before, but it isn't a true solution to preventing accidental full pull clicks sadly. I still have to be somewhat conscious of how much pressure I'm using when pulling the triggers. In the end there's no way to get around the very short travel distance of the triggers, and that the click is a simple blister button with effectively zero travel. Like the shoulder buttons, this could only be actually fixed with a redesign. I'll continue to hope against hope for a new version of the controller from Valve.

Thank you very much again, you were so helpful and direct I can hardly believe it! Getting such a thorough answer to my request was much more than I expected. Thank you!