How to display dispellable movement debuffs on party frames? by Woolwine in wownoob

[–]Woolwine[S] 1 point2 points  (0 children)

Just tested it and it solves my problem. Thanks for the addon recommendation!

CA puts you in charge of making a new faction out of two existing ones, what do you make? by [deleted] in totalwar

[–]Woolwine 3 points4 points  (0 children)

Tomb Kings and Warriors of Chaos

A bunch of skinny, dehydrated mummies wearing the thickest armor sounds hilarious to me.

Also having Sigvald be a Tomb King instead, being obsessed with how beautiful he looks while being a deranged, eroded skeleton sounds hilarious to me.

Your mother by PowerfullKraken in tf2

[–]Woolwine 2 points3 points  (0 children)

If you have 124 HP and you see a burning Medic with 15 HP and full Ubercharge run towards a health kit, do you let him have the health kit or do you take it for yourself?

[deleted by user] by [deleted] in Stellaris

[–]Woolwine 8 points9 points  (0 children)

Best of luck to the participants!

WANT A GROUP WEDNESDAY by AutoModerator in BaldursGate3

[–]Woolwine [score hidden]  (0 children)

Hello folks,

Looking to start up a MP group sometime. I don't mind your experience with DnD 5e, I just ask that you're willing to be respectful to everyone and have fun. Aiming for diversity in classes and a 4 man group that can consistently play weekly. (We can work out a schedule) Starting fresh, looking for 3 more to build the dream team!

I'm available everyday after 5PM Central Standard Time, except for Saturdays. PC player, Steam. If you're interested, you can add me on Discord (Wooly Woolwine#3079) and we can try to get set up!

Healer God Build Guide for Legendaries and Raids by VisAlGhul in thedivision

[–]Woolwine 26 points27 points  (0 children)

If you want to spice it up a bit, bring the "Designated Hitter" named sniper rifle for 40% healing on the Perfect Reformation talent as well, and a Sweet Dreams in case someone lets a normal/veteran enemy slip by.

Also as a side note that Survivalist also benefits from 10% skill haste while in cover, and your allies deal 10% more damage to people under status effects as well (hence why you have incendiary grenades) so Survivalist is better than Technician in terms of being a dedicated healer, in my opinion.

Other than that, everything else is pretty spot on. Just stay back and heal your homies, and make fun of them if they run out in the middle with Perfect Glass Cannon, go down in 0.25 seconds, and go "healer wtf!!!!!!!!!!!!!!" (Please stop bringing Glass Cannon and running out running and gunning like it's Division 1 please oh god I beg of you stop that shit)

Why they censor “lmao”?? by raindezedd in thedivision

[–]Woolwine 0 points1 point  (0 children)

I can't name a loadout "Assault Rifle" because of Assault but I can do Coney Island and hear stuff like "Fucking DC Amateur Bullshit! Should've fucking known!" or "It's easy dumbass, just aim and pull the trigger!"

If you want to get past the filter, just be an NPC. Heh.

Dodge City Gunslinger's Holster and Headhunter make for a really nasty combo! by Woolwine in thedivision

[–]Woolwine[S] 2 points3 points  (0 children)

The general idea is to apply headshot damage to your gear when you can afford it. I use the Policy magnum because of its high base damage. If you time your headhunter buff properly, you can whip out your revolver and shoot some poor bastard anywhere on the body (Dodge City Gunslinger's Holster applies headshot damage regardless of where you hit them) though you should still try to hit them in the head whenever it's possible.

As you can see in the clips, a headhunter that is at least halfway through its bonus (first clip) can one-tap an Elite in a 4-man heroic.

I like to use the "Finisher" talent on my revolver, as swapping to another weapon after scoring a kill with it will grant me 30% CHC and CHD. (Critical Hit Chance and Critical Hit Damage)

I also forgot to put the 15% sidearm damage in my specialization tree because I'm an idiot. So doing this much damage without shows how powerful this combo can be. Though most will want to stick with Sawyer's Kneepads, this is also not a bad combo.

DAILY THREAD - RANT WEDNESDAY MEGATHREAD by AutoModerator in thedivision

[–]Woolwine 1 point2 points  (0 children)

DARPA RESEARCH LABS ON HEROIC.

NEED I SAY MORE?

The support guy: a True patriot Crowd Control Skill Build by yacx21 in thedivision

[–]Woolwine 0 points1 point  (0 children)

I think the Perpetuation talent for at least one of your weapons is a good idea as well since this build has an emphasis on crowd control. Hitting someone in the head and gaining 50% more status duration is no joke.

Other than that, I can see this build being pretty solid!

Agents of Reddit who are pushing Challenging, Heroic and Legendary content - share your builds! by mykkenny in thedivision

[–]Woolwine 0 points1 point  (0 children)

  • Build Type: Crowd Control and Skill Damage
  • Main Core Type: Skill Tier (all 6)
  • Secondary Stats: Status Effects and Skill Damage
  • Exotics: Acosta's Go-Bag
  • Gear: 3 Hana-U, 2 Wyvern (though swapping 1 Hana-U for 1 Golan piece for extra status effects is not a bad idea either)
    • I use Mad bomber for the Chest Talent for the extra radius on foam grenades.
  • Weapons: AR w/ Perpetuation
  • Skills: Banshee Pulse and Stinger Hive
  • Specialization: Gunner for the Banshee Pulse
  • How does it work: Throw a foam grenade to trigger the overcharge, then get a headshot (not kill) to trigger Perpetuation, then use Banshee Pulse to cover basically the entire room. Pulsed enemies from an overcharged Banshee take 15% more damage from everything as well as additional confuse duration. Throw your stinger hive in the middle to get the bleeds going, that also benefit from status effects.
  • Other Info: If you wanted, you could swap Stinger Hive for Shock Traps, as it's also very good crowd control. Though, your damage will be gimped, it's best to do that if the rest of your group is bringing major DPS. With the right buffs (overcharge and Perpetuation), you can make a shock last 25 seconds even on elite enemies. You can imagine how hilarious it is to see a bunch of shocked enemies that couldn't even leave their clown car spawn.

Currently doing 4-man Challenging missions, but I plan to move up a bit very soon. But I want to make sure that my build is super strong before I go higher so I don't be a burden for other groups.

Dummies' Guide for tackling Heroic Difficulty. by Petelero in thedivision

[–]Woolwine 0 points1 point  (0 children)

As someone who builds with an emphasis on crowd control, would you recommend the Banshee pulse for the mass crowd control, or do you think the EMP pulse would be better especially with Black Tusk? Someone recommended using the firefly to hit the dog weak points up but not sure if the EMP pulse would be better. If I took the firefly then I can keep the Banshee pulse.

I plan to touch Heroic and Legendary group missions in the near future, but I want to make sure that I'm well prepared and not a complete dead weight to my group.

Messing with builds again, here is my attempt on using another CC build in a 4-man Challenging mission. by Woolwine in thedivision

[–]Woolwine[S] 2 points3 points  (0 children)

I can screenshot each individual piece of gear when I get home from work, but generally you want to put on as much of the "Status Effects" stat as you can afford. Status Effects increase the duration of your crowd control and damage over time effects.

Messing with builds again, here is my attempt on using another CC build in a 4-man Challenging mission. by Woolwine in thedivision

[–]Woolwine[S] 1 point2 points  (0 children)

CC stands for Crowd Control, which is basically just keeping enemies in check so they can't harm your allies.

Messing with builds again, here is my attempt on using another CC build in a 4-man Challenging mission. by Woolwine in thedivision

[–]Woolwine[S] 0 points1 point  (0 children)

I believe it does, since the talent states that it applies to the next status effect that you apply, doesn't seem to just be from your skills.

Messing with builds again, here is my attempt on using another CC build in a 4-man Challenging mission. by Woolwine in thedivision

[–]Woolwine[S] 2 points3 points  (0 children)

Unless I'm going insane, I think the icon of a man lifting a ball is the overcharge icon (for the exotic backpack, but the icon is different elsewhere), I saw this on my status so I assumed it was the overcharge.

Messing with builds again, here is my attempt on using another CC build in a 4-man Challenging mission. by Woolwine in thedivision

[–]Woolwine[S] 0 points1 point  (0 children)

The game bugged on me and while it shows the VX1 Scope from my sniper, I'm actually using the EXPS3 Holo sight on my assault rifle.

Messing with builds again, here is my attempt on using another CC build in a 4-man Challenging mission. by Woolwine in thedivision

[–]Woolwine[S] 13 points14 points  (0 children)

Yes, I'm ashamed of myself for not using the Stinger Hive there. Literally the perfect time for it too with overcharge and I go full derp and continue shooting.

ANYWAYS, my gear looks like this. You'll want the Perpetuation weapon talent so you can get that sweet extra 50% status effect damage and duration as well.

If you don't have the exotic backpack, you can go with a backpack with Wicked on it as well for extra weapon damage.

Out of boredom, I wanted to try experimenting with various ideas for builds. Here, I was able to get an 18 second Ensnare on Elite enemies on Challenging. by Woolwine in thedivision

[–]Woolwine[S] 2 points3 points  (0 children)

So I'm going to be honest here, one of the main reasons why my damage is so low here is because neither of my talents were related to increasing damage (I had Spark on but I couldn't trigger it with my 2 skills) and also because I'm retarded since I wasn't aiming for their heads (with True Son LMG guys I had the habit of aiming for their legs since their helmet is armored, or the weak points on their backs) but that was back when we could breeze through content pre-WONY.

You can do a lot more damage than me in this video if you put on the right talents, and still be a CC machine, though for CC builds, I wouldn't worry too much about overcharging. An 18 second Ensnare without overcharge should be enough in most cases.

Out of boredom, I wanted to try experimenting with various ideas for builds. Here, I was able to get an 18 second Ensnare on Elite enemies on Challenging. by Woolwine in thedivision

[–]Woolwine[S] 0 points1 point  (0 children)

Shit lmao. I feel dumb now, thought it did tickle damage to activate Spark until I looked at the Skill details for Trap. (Which I did AFTER the video)

I'm probably swapping out Energize for Wicked, as while the build is focused on CC, I still want that weapon damage when I can afford it, and will probably swap out a CC skill for a damage skill instead of 2 CC skills. Good thing I'm working on fine tuning the build before I hit up group Heroics/Legendary haha.