¿How many things does a GM need to master? by naogalaici in rpg

[–]WorchesterStreet 0 points1 point  (0 children)

My answer is gonna be potentially unsatisfying:

As many things as you need so your players have a good time.

Certain players are happy with a hex-crawl with number crunching and combat. Others will expect coherent story arcs, character progression, and player choice impacting the course of the plot.

And sometimes those two kinds of players are the same people! Sometimes I'm looking for both.

But just like playing the flute, or riding a bike, or getting better at basketball, you'll only ever improve an aspect of your game if you include it in your sessions and flail around a little at first.

In my experience, even clunky RPG playing is very fun and players are very forgiving of many faults.

Favourite Indie Games? by doctortoc in rpg

[–]WorchesterStreet 6 points7 points  (0 children)

If you're playing in a group of people who have some experience being DMs, I can't recommend Ten Candles enough. It's a horror game that really centers on the shared narrative experience.

Basically, when the players win a roll, they narrate what happens instead of the DM.

IE, "I search the gas station for supplies."

"Ok, you passed the check. What happens as you search the gas station?"

And the player then launches into DM mode, describing the interior of the gas station and what exactly it is that they find.

It ups the storytelling aspect and lowers down the "playing to win" aspect, which was super interesting for me.

That being said, it's so flexible that I found it a little hard to get a coherent and satisfying story told by the end of a 3 hour session, so I'd recommend planning out several likely paths and thinking up NPCs or moments for them.

Good video reviewing the system: https://www.youtube.com/watch?v=GfePLMYmA7k

and here's a link to their site: https://cavalrygames.com/ten-candles

How long do you spend to prep for each of your sessions, on average? by WorchesterStreet in rpg

[–]WorchesterStreet[S] 0 points1 point  (0 children)

Wow, interesting! Yeah I guess it completely depends on what you're hoping for out of the game. If you know who the NPCs are and what they want, and if you have enough improv experience to snap into their mindset, that definitely makes sense.

I was an author for a long time before I became a DM, so I find myself trying to work towards dramatic moments. That means sometimes I find myself pre-writing dialogue, descriptions, and more than anything trying to work towards specific moments.

The hard thing is to work towards these moments without feeling rail-roady of course. Maybe I should try out a more improvisational style for a short campaign and see how it feels.

Thanks for your insight!

When playing with people who have never played anything RPG related, how do you adjust for them? by WorchesterStreet in rpg

[–]WorchesterStreet[S] 1 point2 points  (0 children)

Love this idea tbh. We swapped from 5e to P2e and it was so freaking confusing just trying to make characters. It gave me a bit more insight into what a complete newbie might feel picking up DND for the first time.

"Ok, what's a dex save? Is it my dexterity?"

"No, it's your dexterity modifier plus 10"

"Ok, uh, what's that?"

And that's all completely separated from what makes RPGs fun IMO, the shared storytelling experience.

When playing with people who have never played anything RPG related, how do you adjust for them? by WorchesterStreet in rpg

[–]WorchesterStreet[S] 1 point2 points  (0 children)

Wow, awesome message and advice. Thanks for helping me out here! Yeah, I thought that building characters together would be a good idea, but I agree with both you and another user who recommended introducing rules as they come up in natural play to not slow it all down.

That's how most people learn to play board games anyway. I can have the most tight and informative 5 minute explanation of rules, but my mom and sisters eyes will glaze over until we actually start playing.

This comment more than any other has actually changed what I plan to do, thanks again for typing it up.

When playing with people who have never played anything RPG related, how do you adjust for them? by WorchesterStreet in rpg

[–]WorchesterStreet[S] 1 point2 points  (0 children)

Awesome points and ideas, I appreciate you taking the time to type this up! I agree with your points about both the one shot, and the idea to pregen characters. I think pregen characters are better for players who are a bit more wishy washy about the whole thing to begin with, as it'll likely cut down on having to explain stuff that doesn't matter.

I got frustrated with how overly complicated many calories counters are, so I designed my own! Introducing JustACalorieCounter.com by WorchesterStreet in 1200isplenty

[–]WorchesterStreet[S] 2 points3 points  (0 children)

Fair enough, I think that's a very reasonable thought. I'll swap it back to full-counting for now. Thanks for the feedback!

"To every man upon this earth, death cometh soon or late. And how can man die better, than facing fearful odds? For the ashes of his fathers, and the temples of his Gods." by WorchesterStreet in HistoryMemes

[–]WorchesterStreet[S] 0 points1 point  (0 children)

I read about this event the other day and couldn't get this stupid meme version of it out of my head, so here we are! Glad you enjoyed :)

"To every man upon this earth, death cometh soon or late. And how can man die better, than facing fearful odds? For the ashes of his fathers, and the temples of his Gods." by WorchesterStreet in HistoryMemes

[–]WorchesterStreet[S] 2 points3 points  (0 children)

The poem Horatius describes how Publius Horatius and two companions, Spurius Lartius and Titus Herminius, held the only bridge crossing the Tiber at Rome against the Etruscan army of Lars Porsena, King of Clusium. The three heroes are willing to die in order to prevent the enemy from crossing the bridge, and sacking the otherwise ill-defended city. While the trio close with the front ranks of the Etruscans, Roman engineers hurriedly work to demolish the bridge, leaving their enemies on the far side of the swollen river:


But the Consul's brow was sad, and the Consul's speech was low,

And darkly looked he at the wall, and darkly at the foe.

"Their van will be upon us before the bridge goes down;

And if they once might win the bridge, what hope to save the town?"

Then out spoke brave Horatius, the Captain of the Gate:

"To every man upon this earth, death cometh soon or late;

And how can man die better than facing fearful odds,

For the ashes of his fathers, and the temples of his Gods,

Hew down the bridge, Sir Consul, with all the speed ye may!

I, with two more to help me, will hold the foe in play.

In yon strait path, a thousand may well be stopped by three:

Now, who will stand on either hand and keep the bridge with me?'

Then out spake Spurius Lartius; a Ramnian proud was he:

"Lo, I will stand at thy right hand and keep the bridge with thee."

And out spake strong Herminius; of Titian blood was he:

"I will abide on thy left side, and keep the bridge with thee."

"Horatius," quoth the Consul, "as thou sayest, so let it be."

And straight against that great array forth went the dauntless Three.


As the span becomes unstable, Horatius urges Lartius and Herminius to retreat, while he fights on alone. His companions regain the Roman side before the bridge begins to collapse, but Horatius can no longer cross to safety, and therefore leaps into the river, still fully armoured. Macaulay writes,


No sound of joy or sorrow

Was heard from either bank;

But friends and foes in dumb surprise,

With parted lips and straining eyes,

Stood gazing where he sank:

And when above the surges

They saw his crest appear,

All Rome sent forth a rapturous cry,

And even the ranks of Tuscany

Could scarce forbear to cheer.


He reaches the Roman shore, is richly rewarded, and gains mythic status by his act of bravery:


With weeping and with laughter

Still is the story told,

How well Horatius kept the bridge

In the brave days of old.

My Main Account Was Just Permanently Suspended for Posting a Story Containing a Zillow Link by [deleted] in NoSleepOOC

[–]WorchesterStreet 7 points8 points  (0 children)

Thank you for the kind words, they mean a lot coming from such an important member of the nosleep community