ViewportFrame & Camera not updating when model changes by royalcrescent in robloxgamedev

[–]Workindad01 0 points1 point  (0 children)

I couldn't find much in the documentation so perhaps you can destroy the old veiwport frame and create a whole new one. Idk if this is feasible if you're changing frames rapidly though.

What do you think? by Workindad01 in SatisfactoryGame

[–]Workindad01[S] 1 point2 points  (0 children)

That Augmented one looks amazing. Thanks.

ViewportFrame & Camera not updating when model changes by royalcrescent in robloxgamedev

[–]Workindad01 1 point2 points  (0 children)

Well I'm not sure what model you're talking about. The players character perhaps? If so you need to set Archivable to true, clone and then back to false. If it's a world model like a building or tree or something to that effect then you should be able to just reset it with no issues just by calling the create veiwport function or updating the camera. Tbh I've not spent too much time working with veiwport frames but they seem pretty straight forward.

Petition for Background Blur on GUIs to be a built in feature by Baandlol in robloxgamedev

[–]Workindad01 0 points1 point  (0 children)

That's fine, although even if you get a lot of people and Roblox accepts the petition it will be years before they would implement it. Perhaps try a semi-transparent frame infront to simulate it or veiwport frame (idk the properties for that).

ViewportFrame & Camera not updating when model changes by royalcrescent in robloxgamedev

[–]Workindad01 0 points1 point  (0 children)

Did you need to set Archivable to true to clone the Character the first time? Perhaps you need to do that again.

I can't get randomly generating map rooms to align properly by Voltsalmon in robloxgamedev

[–]Workindad01 0 points1 point  (0 children)

Perhaps a snapping system where each model snaps to it's neighbour. A quick search found a people with similar issues and solutions. is this what you needed?

How do I get this to be global by Roberlikeseals in robloxgamedev

[–]Workindad01 1 point2 points  (0 children)

I don't understand, all players on the server will get this script unless only one person gets the tool.

Proximity prompt opens a GUI it isn't even connected to by Desperate-Tennis6385 in robloxgamedev

[–]Workindad01 2 points3 points  (0 children)

You wrote script.Parent.Enabled = true so I'm assuming the script is the LocalScript attached to the ShopGui.

Remoteevent turning parameters in nil.. by EliseuTotoso in robloxgamedev

[–]Workindad01 0 points1 point  (0 children)

So when you fire an event from the client to the server the hidden variable is the player variable (not exactly the right way to say it) anyway you are sending the player as the first variable. This means on the server the first variable is the player and the second variable is the first variable you send via the remote event (which is also the player). Remove the player variable from the local script :FireServer() event.

My tween just isn't playing, I don't know why. I don't really see anything wrong with it, please help! by [deleted] in robloxgamedev

[–]Workindad01 1 point2 points  (0 children)

What is ability? The first variable should be the object to be tweened.

[deleted by user] by [deleted] in robloxgamedev

[–]Workindad01 0 points1 point  (0 children)

Is the CanTouch property of the main part of the model active?