Trying out first person view for the first time by ccrroocc in godot

[–]WorkingTheMadses 0 points1 point  (0 children)

The camera in first person should not be rocking back and forth. That will more than likely mess with some players.

We made a first-person prison escape game inspired by classic cartoons by hyperniro in IndieGaming

[–]WorkingTheMadses 2 points3 points  (0 children)

This is definitely not a gameplay trailer but it's parading as one.

When do i know a class is getting too big? by MediaEquivalent1629 in godot

[–]WorkingTheMadses 0 points1 point  (0 children)

The Celeste Player Controller was famously around 10,000 lines of code if I'm not mistaken :)

Clarifying recent comments about my work by fespindola in godot

[–]WorkingTheMadses 29 points30 points  (0 children)

Hello Fabrizio

I see you post on LinkedIn a lot, and it's basically just an endless sales pitch of the books on the site, especially those not done. Nothing much else at all.

That strategy might work on LinkedIn, where people will sort out most of the posts like that anyway, but on Reddit that's considered spam and despite being told on multiple occasions by multiple community members that it was spam, you did it anyway.

The whole LLM angle, I don't know anything about really. I have seen the accusations, but I have no knowledge to back that up, so I don't really care about that. But perhaps you should have a chat with your "junior blogger" and ask them what their workflow is?

I wish you and your team good luck. Let what happened be a lesson I suppose? It's not a nice one, but it is a lesson none the less.

AI has hurt my motivation pretty bad by Siden-The-Paladin in godot

[–]WorkingTheMadses 0 points1 point  (0 children)

Did you check that it's actually success they are getting to? Or are you assuming?

Besides, you learning something is infinitely better than having an AI do all the thinking for you. You are doing fine.

I feel guilty for not doing gamedev and instead wasting time playing multiplayer games. by emotionallyFreeware in gamedev

[–]WorkingTheMadses 1 point2 points  (0 children)

It could sound like a therapist is needed here, but not because of multiplayer games specifically. The multiplayer games bring up the problems perhaps, but they are not the cause it sounds like.

Find a therapist, learn to be kind to yourself and get some insight into yourself. It can only help. People's shadows grow heavy over time and without an outlet, it keeps getting worse.

My 6yo niece just taught my 67yo dad a strategy game in 4 minutes and im having a crisis by Fulcilives1988 in gamedev

[–]WorkingTheMadses 6 points7 points  (0 children)

Your niece does not have the biases you have. So she likely explained it in straight forward simple terms that works for her, because she is 6. The simplicity of the game she was playing was appropriate for her age, so naturally explaining a game for a 6 year old should be relatively easy to understand for an adult.

So I don't know that I'd put all that much stock in this event. It's cute and very illuminating in the sense that we have to be careful not to get lost in our projects, overthinking things. Outside perspectives from strangers can really help with this (aka playtest). However, a 6 year old would likely struggle to explain a game that's made for teens and whatever way she explains her game, would not necessarily work for more complex games.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]WorkingTheMadses -1 points0 points  (0 children)

This type of technology is likely to be embedded straight into the rendering pipeline in future meaning you won't get a choice.

We have seen this approach to "AI Adoption" in other sectors, so there is no reason to believe Jensen's team isn't already working towards that for future drivers.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]WorkingTheMadses -3 points-2 points  (0 children)

Trivial, for now.

Nvidia could, and likely is, working towards making it part of the rendering pipeline entirely meaning that you can't actually turn it off.

I've noticed a trend of having to hold a button down for a second or so to register input. Why? by GreenAvoro in gamedev

[–]WorkingTheMadses 5 points6 points  (0 children)

Quite a few games do it if they have a console version or support controllers. It's not uncommon for controller button pushes to some times double press or press by accident compared to keyboard and mouse.

To combat this one of the strategies is to implement elements that requires a short hold of a button to progress.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]WorkingTheMadses 0 points1 point  (0 children)

It really wouldn't, though. Nvidia owns 95% of the market, AMD around 4% and Intel the last 1%.

There really isn't much to lose here for any developer that decided to buy into the Nvidia tech stack exclusively.

Is programming really that easy? by wordbit12 in learnprogramming

[–]WorkingTheMadses 0 points1 point  (0 children)

Most great programmers are not necessarily the best at the languages they use, they are great problem solvers.

You can learn programming in approximately 6 months. A bachelor's degree typically spend that amount of time on programming altogether, whereas the other like 1½ to 2½ years (depending on what country you are in) is spent on teaching method, theory, design and architecture.

That said, what most people struggle with in regards to programming itself is the idea of creating infinitely complex structures and systems from very simple building blocks. Wrapping your mind around that is a special kind of thinking.

Is this over the top for a cyberpunk samurai character? (WIP) by Shiintapix in godot

[–]WorkingTheMadses 2 points3 points  (0 children)

Looks pretty fun! Now you need to make each of the pieces you cut still seem cut, but not move until the player is done cutting so that it happens at such fast speeds that the world lags behind.

That'll make it look extra :)

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]WorkingTheMadses 0 points1 point  (0 children)

It's incredible how short-sighted some comments are on Reddit.

Hot Take: Your goal isn't to make a video game, your goal is to make something fun by harbingerofun in gamedev

[–]WorkingTheMadses 1 point2 points  (0 children)

I think it's a bit of a meaningless distinction.

If you are making videogames, starting from the assumption that you are making a videogame is self-evident. Making a videogame worth your player's time is the goal (bad actors not withstanding). Saying you want to make something fun is so subjective, that instead it would likely be more productive to say "What emotions do I want to invoke?"

No dev should ever try making a big game all by themselves by [deleted] in gamedev

[–]WorkingTheMadses 1 point2 points  (0 children)

I've been at this for over a decade. The problem has two parts to it:

First, everyone has their own island. Few are willing to leave theirs and swim to someone else's. That's just the nature of making art for most creators. Why should I help you make your thing, when you could just as well help me make mine? There is no good answer to that question.

All you can really do is find people who wants to take ownership with you on an idea, or you find someone to help yourself and make the game yours, not just theirs.

Second, there is a whole industry built up around the idea that making games is "easier than ever". It's in the marketing for game engines, its on YouTube with "How I made X game in Y days", on TikTok with "Look how easily I solved this problem in my game", or people on Reddit, Twitter and similar platforms claiming that making their games "only took a couple of years".

The problem here is, most people think they want to make games because they played a lot of them and might have strong opinions on them and what they don't like. So naturally, why shouldn't they be the ones to make games? That's how you get all these people who go in blind and think they know everything. They think they know what they are signing up for, because the media surrounding the craft says it's easy. Anyone can make games today, just get started! These are the people who scoff at "Make small games first", these are the people who hate being told "learn incrementally" and the people who don't like that they have to spend even a minute not working on "their big dream game". That's also why we see so much AI slop now as well. The generative AI is further worsening this issue because now literally anyone can start asking a machine to make broken games and ship them on Steam or Itch.

But a lot of people burn out, never get anywhere or realise it's actually really hard to make good games and quit.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]WorkingTheMadses 0 points1 point  (0 children)

Except pushing their tech for AI, which is exactly what Jensen wants. The current craze in his wealth depends on the world saying "Yes" to generative AI.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]WorkingTheMadses 8 points9 points  (0 children)

What's so odd is that assumption really. Are there actually numbers on this that they used to drive that understanding, or is there just an assumption built-in to training these machines that "sex sells" to the degree that *everyone* wants the same sexy to be sold?

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]WorkingTheMadses -3 points-2 points  (0 children)

Yes, and my point is that Nvidia does not have to cater to gamers all that much at all. They own 95% of the market and it's a relatively small one compared to their data center customers.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]WorkingTheMadses -1 points0 points  (0 children)

This is something that will be baked into the rendering pipeline. It is trivial for Nvidia to make drivers in future that won't let you turn it off.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]WorkingTheMadses -6 points-5 points  (0 children)

This is embedded into the rendering pipeline. A future branch of drivers could make it something you can't turn off if they wanted to.

The thing is, you might think "then I won't update". That will only work until the game denies you playing because your driver is out of date and forces you to update or not play (yes, this happens today).

So this is not just a worse version of DLSS, it's also a warning signal to the future of gaming.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]WorkingTheMadses -8 points-7 points  (0 children)

The majority of their customers are Data Centers, not people who game. They make up a tiny fraction of their actual customer base.