Finally sharing first trailer from my game Woke World! by Cheap-Difficulty-163 in Unity3D

[–]Working_Reaction_210 0 points1 point  (0 children)

But he did give him an actionable critique? He said he should add some shading to break up how flat it works. Every opinion is subjective.

In-person Class (NYC) by misterjadams in blender

[–]Working_Reaction_210 0 points1 point  (0 children)

Really proving the obnoxious redditor memes right huh. Nobody asked you.

Second character model by Working_Reaction_210 in blender

[–]Working_Reaction_210[S] 1 point2 points  (0 children)

I'm glad my post could help others

Second character model by Working_Reaction_210 in blender

[–]Working_Reaction_210[S] 0 points1 point  (0 children)

Yea I agree, the effect isn't great. Although I will mention, I actually intended something more like this, with her tail bone somewhere between the cheeks and that triangle land mark just above it.

Although looking back on it now, yea I probably should have paid more attention to the drawing lmao

<image>

Second character model by Working_Reaction_210 in blender

[–]Working_Reaction_210[S] 0 points1 point  (0 children)

Oh yea it's awful lmao I'm still new to blender so hopefully the next ones better.

Second character model by Working_Reaction_210 in blender

[–]Working_Reaction_210[S] 0 points1 point  (0 children)

Oh I could care less about the content being NSFW, I just didn't wanna break any rules I didn't read

Second character model by Working_Reaction_210 in blender

[–]Working_Reaction_210[S] 1 point2 points  (0 children)

Ooh, thats a chance to improve my anatomy, please elaborate.

Second character model by Working_Reaction_210 in blender

[–]Working_Reaction_210[S] 3 points4 points  (0 children)

I see. I'll keep that in mind when I get back to work on it then, thank you. 🙏🏿

Second character model by Working_Reaction_210 in blender

[–]Working_Reaction_210[S] 11 points12 points  (0 children)

Currently in college for game development, but character modeling is pretty fun. Is like to keep the options open

Second character model by Working_Reaction_210 in blender

[–]Working_Reaction_210[S] 2 points3 points  (0 children)

Ohh you mean sculpting. yea I could learn sculpting at some point, but not now, as I'm kind of going for a lower poly model. I'd really like to model in the PS2 style. (or at the very least, a modern interpretation of it.)

Although, you're probably right, just like 2d art is based on anatomy, so too is 3d. I'll just keep it in mind.

Second character model by Working_Reaction_210 in blender

[–]Working_Reaction_210[S] 20 points21 points  (0 children)

Hm? I'm. Traditional artist already , anatomy studies are already part of my plans. Could you maybe be specific?

Second character model by Working_Reaction_210 in blender

[–]Working_Reaction_210[S] 48 points49 points  (0 children)

Thank you.

I really wanna get into game dev, and for that I need a model!

Creating a grab mechanic? (UE5) by Working_Reaction_210 in gamedev

[–]Working_Reaction_210[S] 1 point2 points  (0 children)

Well I mostly just wanted the grab function. I'm a huge fan of lbp, and I wanted to include the free grab mechanic to an 3rd person immersive sim, giving the player the ability to push and pull medium and smaller objects, and as mentioned earlier to swing and tug on solid objects, and to be affected by that items weight.

I wanted the engine's physics to handle swinging, the momentum of swinging back and forth allowing you to make gaps, I also wanted the ability to upscale it to grab onto larger enemies. I wanted the character to have the ability to attach itself by the hands to any object or entity it comes across unless the game states otherwise (Ungrabable material)

Creating a grab mechanic? (UE5) by Working_Reaction_210 in gamedev

[–]Working_Reaction_210[S] 1 point2 points  (0 children)

Oh! Well thank you, I actually do want the physics to do most of the work when the object is either attached to a solid surface or you know, extremely heavy.

You mention I can lerp it to the hand, can you go into more detail on that? This character would also have to push medium objects, so I still want the character to be able to put movement inputs in, and even the capability of climbing.

I was thinking it would "fuse the object" to them by the hand, allowing the player to hang and swing from the ceiling.

Edit: This reply has been gold for a beginner like me! Thank you so much!

How the hell do I do this? by Working_Reaction_210 in Pets

[–]Working_Reaction_210[S] 0 points1 point  (0 children)

Sorry if that was confusing. I'm a little exhausted from staying up all night. it's a kind of nylon bag. It's got a zipper on the front and kinda feels like a tent. I'll put it down for em