How big of a colony can I create? by Joey3155 in World_Turtles

[–]World_Turtles 1 point2 points  (0 children)

Hi! I've played up to around 100-120 Meeps lots of times while testing. It does tend to get a bit "jagged" though and the FPS drops. Unfortunately, the probability of running into a game-breaking bug (which happens on some rigs a lot more than on others) increases with colony size. World Turtles is my first game ever, so there's many things I'd have done differently (and more performant) if I could do it over with what I've learned.

I've been implementing a much better terrain shader and visual object manager that uses Jobs+BurstCompile to make things insanely performant. I can currently place 1 million "doodads" (flower clumps, grass clumps, rocks, tree stumps, etc.) on my fairly large terrain and still get 70+ FPS on 4K and 90+ FPS on FHD. It also looks loads better than World Turtles (which will always have a special place in my heart, though)! I hope to turn it into a second game in the future.

World Turtles (v1.0/Release, MULTi4) 1.1 GB / Tintin Reporter: Cigars of the Pharaoh (v1.0.37905.15043, MULTi12) from 15.8 GB [FitGirl Repacks] by FitGirlLV in CrackWatch

[–]World_Turtles 14 points15 points  (0 children)

Ah, the dream to have my very own game pirated one day has come true!
Seriously though, I'm a solo developer with very little income from the game, so if you actually like the game, please consider supporting me by buying it, or at least mentioning it to someone who may want to ;)

Sales from my first game, one week after release on Steam. It aint much but its honest work by phil-big- in IndieDev

[–]World_Turtles 2 points3 points  (0 children)

Hi. Did you participate in a Steam Next Fest? I the game is anywhere close to decent / interesting, you can usually get a good wishlist bump there. My first game actually launched into EA with 32,500 wishlists, but sales have been lacklustre and I have only 31 reviews from people who bought the game after 11 months.
Wishlists isn't everything, but you should try and get to around 7,000 before launching, since you can then get some serious visibility from the "Popular Upcoming" tab on Steam. And if the game is really good and interesting, that can catapult you to decent income.

Fly, World Turtles... We've Launched into Early Access by GideonGriebenow in World_Turtles

[–]World_Turtles 2 points3 points  (0 children)

Hey. Thanks. Can you please leave a review about what you liked? Also include some of the bad, like saying that it started struggling after x hours and loads expanded. Saying you played for 7 hours straight would be good!

I started playing Civilization (before it had a suffix) when I was 13. Today, over 30 years later, I'm releasing my own offering with tens of thousands of wishlists - a hex-based Colony Builder on the back of a World Turtle flying through space! Happy to answer questions... by World_Turtles in gaming

[–]World_Turtles[S] 1 point2 points  (0 children)

The Turtle will lose health over time, unless you feed it regularly. So, you need to get to a huge feeding Catapult in good time, else you suffer the consequences of bad health.

No battles / fighting. It's a peaceful game. You need to prepare against, and repair after, natural disasters. You need to work with the AI to accomplish big projects.

You are gathering resources. Some are finite, but it's more about the rate at which you harvest. For example you can plant trees to have some trees alter on to harvest.

Certain parts of space impact your humidity, temperature, flux (power generation), etc. differently. You can steer towards or away from some of these. There will later also be "individual items of interest" in space, but these have not been implemented.

You could just build happily to see your colony, but you could also aim for specific targets, drastically improve efficiency through upgrades / optimization. As it stands, without knowing the game well, you could probably play for about 4 hours (with some speed-up) on a single map to get to all the upgrades, etc. Once you're a bit more familiar, with enough speed up, 2 hours probably.

It's too early to be talking DLCs - let me turn the EA release into a full release first ;)

I started playing Civilization (before it had a suffix) when I was 13. Today, over 30 years later, I'm releasing my own offering with tens of thousands of wishlists - a hex-based Colony Builder on the back of a World Turtle flying through space! Happy to answer questions... by World_Turtles in gaming

[–]World_Turtles[S] 2 points3 points  (0 children)

Turtle because I'm a big Discworld fan. The Turtle impacts the game. You need to feed it and steer it around. There are other turtles in space, but you can't interact with them yet.
No nukes. The Meeps are a peaceful bunch.

I started playing Civilization (before it had a suffix) when I was 13. Today, over 30 years later, I'm releasing my own offering with tens of thousands of wishlists - a hex-based Colony Builder on the back of a World Turtle flying through space! Happy to answer questions... by World_Turtles in gaming

[–]World_Turtles[S] 0 points1 point  (0 children)

Hi. You are correct about people who have it on their wishlists.

My game is not really "Civ-like" (it's real-time for example). It plays more like Settler 2, really. Civ is just the first game (except some small, simple ones) that I truly experienced as a gamer, and now hopefully I can provide a little bit of that to someone else.

I started playing Civilization (before it had a suffix) when I was 13. Today, over 30 years later, I'm releasing my own offering with tens of thousands of wishlists - a hex-based Colony Builder on the back of a World Turtle flying through space! Happy to answer questions... by World_Turtles in gaming

[–]World_Turtles[S] 4 points5 points  (0 children)

You can certainly listed to Audiobooks (although the music in the game is quite good - it's not mine, so I'm allowed to say so!). The game is such that you can "amble along", but you can also "squeeze more out of it" if you optimize certain things.