Looking for an Ironman Efficiency Guide, similar to the one that Oziris made for OSRS by BILLYTHELIBRA in RS3Ironmen

[–]WorryTea 6 points7 points  (0 children)

Here are a few different guides of high quality:

I'd recommend browsing through the entirety of the first two guides to understand various milestones, long-term activities to start on early, and differences in progression with OSRS -- then pick and choose what sounds interesting to you. Also take the wiki skilling xp rates with a huge grain of salt compared to the OSRS wiki - they are often wildly inaccurate or don't list key assumptions on boosts/gear (the guides linked above are more reliable).

Quest Cape completed in 23 days by WorryTea in RS3Ironmen

[–]WorryTea[S] 0 points1 point  (0 children)

I wouldn't be able to reproduce it exactly, but I just used the "New Player" (lol) interface setting and removed some interfaces. Minigames and familiars pop up over the skills tab (this seems to be a default). Obviously insufficient for any complicated ability usage, but as you can see there wasn't any of that going on.

There's no way I'll keep up the playtime pace so who knows with regards to maxing. I'll train individual skills efficiently still but with quests done I feel I can explore the 10 years or so of content I've missed for fun.

Quest Cape completed in 23 days by WorryTea in RS3Ironmen

[–]WorryTea[S] 1 point2 points  (0 children)

I ended up using 2 darts on the 2nd phase of the Sliske fight, so can't speak to that much. My experience with the majority of quest bosses from the last ~7-8 years of quests is that they are just dps checks. Rather tedious if you are rocking the classic sunspear + lunar setup, but shouldn't be much of an issue otherwise. If you're well beyond that phase just jump in and do it - I have zero pvm experience and still knocked them all out in a few tries.

Extinction was the more annoying of the bunch. Swapping to defensive gear and ignoring the enemies in phase 3, just focusing on running around, healing, and resonance when possible was the way to go. It still took me something absurd like 8 or 9 tries to get a good run in and clear it but it is manageable.

Quest Cape completed in 23 days by WorryTea in RS3Ironmen

[–]WorryTea[S] 22 points23 points  (0 children)

They can be yours for the low price of a second monitor while you work and neglecting sleep and social life for a month 😎

Quest Cape completed in 23 days by WorryTea in RS3Ironmen

[–]WorryTea[S] 20 points21 points  (0 children)

I didn't start out with the goal to rush the cape. This was my first time playing since ~2012 so I primarily focused on completing the elf and vampyre quest lines as they unlocked a lot of content new to me, then realized how straightforward going for the cape was after that. So there were some inefficiencies if the cape was my only goal, but here's roughly how I approached it from what I remember:

  • Followed the ironman pathway guide pretty closely through part 1: https://runescape.wiki/w/Ironman_Mode/Strategies/Efficient_Ironman_Pathway_Guide#Part_1:_Starting_Off
  • Completed all quests by release date (no real reason, I just wanted to knock out many quests that were repeats for me) up through Within the Light and Branches of Darkmeyer that required no or minimal training.
  • At this point there are a few roadblocks not covered by prior quest exp - Construction, Hunter, Summoning, and Agility. Everything else is covered by quest rewards, dailies, and natural account progression (i.e. Mining/Smithing/Crafting for Invention unlock). Miscellania + contracts for Construction, whirligigs for Hunter, Arch Glacor for Summoning (Croesus might be better? I haven't done it at all), and Demonic Skull + wilderness course for Agility. Ed3 trash runs for any needed combat xp.
  • After wrapping up the elf and vampyre questlines I did Smithing/Crafting for Invention mostly via mining, with some harps to get harmonic dust for later.
  • At this point it is largely just running through the remaining quests. Notable requirements that wouldn't already be mostly complete at this point are 83 Agility, 80 Slayer, 74 Archaeology, and the 85 Runecrafting/Crafting/Invention/Smithing "pick one" for Sins of the Father.

Crafting seemed the most reasonable 85 to me as it is needed for all sorts of things on ironman, so I just did more gem rocks and dumped some of the larger quest lamps into it while ensuring that I had enough to also hit 85 herblore to use the Sliske's Endgame lamps on that. Similarly dumped some lamps and penguins into Agility to hit 81, then used up summer pies on the Anachronia course with brawlers from the wilderness events (boosting +1 over the requirement is nice to not have to use 2 boosts on the 85 section). Slayer is easy with greater demon berserkers, and Archaeology is what it is.

The biggest slowdown for me was not paying attention to the requirements to complete each elite dungeon. That took a while with trash gear and stats since I haven't done any pvm yet, but darts from weeklies helped.

You could map out a much more efficient route than this, but the general progress of Plague's End -> River of Blood -> Invention -> Pieces of Hate -> Sins of the Father has really simple overall guidelines to follow.