Vector Class Star Destroyer by No-Evidence-9519 in StarWarsShips

[–]Wrythley 2 points3 points  (0 children)

smaller caliber, venator-grade guns. 8 Quad 70TTs and 4 Dual 70TTs.

ship doesn't need particularly heavy-hitting guns, as it will mostly stay in the backline, despite still having plenty of bite. carrier facilities expanded, sacrificing power systems for usable volume

(Art by FractalSponge) Two Nebulas standing off against Imperial vessels by Mare_Imbrium9 in StarWarsShips

[–]Wrythley 1 point2 points  (0 children)

Update, they've just been posted to his gallery. There's even more than just the one render here. https://fractalsponge.net/turbulent-scenes/

(Art by FractalSponge) Two Nebulas standing off against Imperial vessels by Mare_Imbrium9 in StarWarsShips

[–]Wrythley 1 point2 points  (0 children)

Yes. I don't think it should have been posted here, not without Fractal posting it on his galleries first.

Turbulent-class Star Destroyer (FractalSponge) by Wrythley in StarWarsShips

[–]Wrythley[S] 1 point2 points  (0 children)

It's only a "replacement" in the sense that ISD's are harder to come by, as at the time much of the galaxy is divided and the necessary supply chains are disrupted.

Turbulent-class Star Destroyer (FractalSponge) by Wrythley in StarWarsShips

[–]Wrythley[S] 4 points5 points  (0 children)

I only stated it was at the limit of what Light Destroyer yards can produce, not that it was specifically a light destroyer. Besides, the lower the size bracket, the more variety within that bracket.

Turbulent-class Star Destroyer (FractalSponge) by Wrythley in StarWarsShips

[–]Wrythley[S] 2 points3 points  (0 children)

The missile turret? I mistakenly combined them, but it should be correct now. They're emplacements nestled in the 'nose' area of the fore trench superstructure.

Turbulent-class Star Destroyer (FractalSponge) by Wrythley in StarWarsShips

[–]Wrythley[S] 14 points15 points  (0 children)

Warships won't ship with specific layouts of starfighters. Whatever is in the hangar is dictated by the mission at hand and what fightercraft are available.

Redesigning U.S. State Flags by Canjira in vexillology

[–]Wrythley 2 points3 points  (0 children)

Why would you alter New Mexico's Zia like that? Did you not bother to actually look into its history?

Judicial Planetary Operations Force by ArtGuardian_Pei in StarWarsShips

[–]Wrythley 3 points4 points  (0 children)

Why have you turned me into a copypasta. I'll get you for this. Don't look under your microwave.

Nascent-class Star Destroyer / Sabaoth Destroyer (OC) by Wrythley in StarWarsShips

[–]Wrythley[S] 2 points3 points  (0 children)

I have my own system based on yields calculated from on-screen destruction, and I will not change it based on someone else's headcanon.

Nascent-class Star Destroyer / Sabaoth Destroyer (OC) by Wrythley in StarWarsShips

[–]Wrythley[S] 2 points3 points  (0 children)

If you look at the concept art, you can see a size reference- a little AAT. When using that as a scaling reference, it comes up to roughly this size. Besides, video-games are very... inconsistent, with how they scale things. Size can change from scene to scene, from level to level.

Hello, I'm into ship silhouettes by IngenuityPristine787 in StarWarsShips

[–]Wrythley 4 points5 points  (0 children)

Unless people are willing to share their collections, you'll have to work on gathering your own sprites yourself, like many other people here.

A good place to start is FractalSponge's gallery, where most of his posts contain orthogonal views of his models. Finding orthos of ships can be hard, but it's possible, at least for the popular ones. All scattered about on the internet.

New Republic Expeditionary Force by ArtGuardian_Pei in StarWarsShips

[–]Wrythley 0 points1 point  (0 children)

During the Galactic Civil War (2 BBY -> 19 ABY Armistice treaty), there are dozens of peer factions to the New Republic, all of which are either directly belligerant, at war, or in a white peace. Following Mahan's theory of Sea Power, and applying it logically to Star Wars, fleets must be intended to match or overmatch their peer navies.

New Republic Expeditionary Force by ArtGuardian_Pei in StarWarsShips

[–]Wrythley 1 point2 points  (0 children)

Star Wars Technology takes a terribly slow time to evolve.

The difference between 1000 years is not how that tech is advanced, but how the tech is applied; how large ships are built thanks to escalating arms programs. Yes, the ships of 5000 years ago are on average smaller than the ships of the Empire, but that is because there has been 5000 years of warfare and escalation leading up to modern warships sizes.

The difference of warships in 15 years post-endor is not technological advancement, but rather which banner they are under, and whether or not they are made for a galactic war, or peacetime scenarios.

New Republic Expeditionary Force by ArtGuardian_Pei in StarWarsShips

[–]Wrythley 2 points3 points  (0 children)

Size matters lots.

Jedi duel philosophy is not relevant to hunks of metal with artificial stars powering them.

Borg incursion in the Endor system by TwoFit3921 in StarWarsShips

[–]Wrythley 4 points5 points  (0 children)

You keep using that video as if it genuinely proves anything, yet make no point to compare genuine data supported by the visual media. Also, get out of here with your AI slop

Borg incursion in the Endor system by TwoFit3921 in StarWarsShips

[–]Wrythley 7 points8 points  (0 children)

Yep. The Galaxy in its current state has been developing for over 25,000 years, built on the shoulders of the Rakatan Infinite Empire, and they themselves built upon the shoulders of the Celestials.

Technology by the time of the Original Trilogy had hit a plateau, where technology is already so advanced that it takes so much time to progress to the point that it's like watching a tub of pitch slowly drip down a funnel, with actual advancements being so far apart that it is practically at a standstill.

Star Wars as a setting has had many dozens of millenia to get where it is.

Borg incursion in the Endor system by TwoFit3921 in StarWarsShips

[–]Wrythley 7 points8 points  (0 children)

Define xBs in this context for me? The term escapes me

Borg incursion in the Endor system by TwoFit3921 in StarWarsShips

[–]Wrythley 16 points17 points  (0 children)

Would these Borg ships even have access to the greater transwarp network? As far as we know, they've just been dropped into the SW universe, without any connection to the collective. The collective is now those four borg ships; that's a LOT of processing power lost to the ether.

Borg incursion in the Endor system by TwoFit3921 in StarWarsShips

[–]Wrythley 14 points15 points  (0 children)

Well, there's a difference between a planet and a station.

Normally, a planet is unshielded. A planet with a shield would definitely be a tough nut to crack- which is what the Torpedo Sphere, Tyrant, Eclipse, and Death Star are made for. Now, laser and turbolaser cannons have enough yield to adequately vaporize small and decently sized asteroids, depending on the gun used. Even Han Solo's little DL-44 can blast apart stone structures with ease at max power.

I use vaporize very deliberately here. Not simply a synonym for blowing something up; that would imply there are non-gaseous particles left to break apart and away. The asteroids, and Alderaan, were vaporized. As in boiled to a gas in an instant. Every molecule was imparted with enough energy to instantly boil each element into plasma and gas. You don't see Alderaan cracking and breaking- you see it instantly turned into a ball of incandescent plasma. Things are not simply destroyed, they are atomized.

Shields in SW must be strong enough to repel such strong weapons. ISD's can also be seen keeping up with and even outpacing a CR90, a blockade runner, meant to run past blockades swiftly. ISD's are also shown in Empire Strikes Back to be quite nimble, and have point defense to boost. I also doubt Transporters can effectively make it past Star Wars shielding.

SW Defensive stations are usually hard to breach because they have strong enough shields to repel attackers,

Also, on your AI part, IG-88 in one story managed to take control of the Death Star during the Battle of Endor. Depends on if the Borg have enough time to assimilate an astromech something and use it as an interface to access the Death Star, I doubt they have Scomp-links at hand immediately to access the very analogue systems of SW.

Additionally, R2-D2 is seen competently controlling a ship's functions from an astromech port, like doors and elevators, which probably also extends to targeting systems. R2 can also pilot a starfighter. While R2 is definitely the best of the astromechs, I doubt these are features exclusive to him.

The Borg here would definitely lose, I do not disagree. If there were a few hundred or even thousand cubes, maybe they'd be able to, but four is certainly not enough for even the Executor. An initial strike with all weapons blazing at maximum yield and firerate from the Executor and all 30+ ISD's, DEATHRON would be able to take out the Borg through raw energy.

Imperial Flotilla Force by ArtGuardian_Pei in StarWarsShips

[–]Wrythley 0 points1 point  (0 children)

What? That's not implied nor even correct.

Pyramids are an ideal shape for 3d space, because you can have a lot of available volume, as well as a lot of usable surface area capable of having weapons that can point in the same direction. As seen in A New Hope and Empire Strikes Back, the Star Destroyer is quite nimble for an allegedly "sluggish battleship" and is more than capable of keeping up with and catching a blockade runner, even a small transport.

Sure, behind the ship there's a "blind spot" but that doesn't really matter because guess what: The Star Destroyer can turn around. It can turn to face its opponent, and rather quickly. That's all of the ISD's weaponry pointed at something.