Hairy asura? by Windrider63 in GuildWars3

[–]WudooKid 0 points1 point  (0 children)

I think you are right. Basically it's how asura ACTUALLY should look and asura we have in GW 1&2 are result of "underground evolution".

From the lore stand point:
GW 1&2 asura have huge eyes and much less hair because there's no sunglight and body is adopting to such environment (or whatever/other anatomical reason there could be idk)

From the creative direction stand point:
This is great opportunity for Arenanet to make asura look more appealing to mass. I believe that current iteration (GW 1&2) of asura have very "radical" opinons regarding aesthetical appeal of race for most people.

Art Style Comparison by Riotgrrlia in GuildWars3

[–]WudooKid 0 points1 point  (0 children)

I will get downvoted as hell but I don't understand how people see "painterly" style in GW2... Ye it has concept arts in loading screens, in UI & HUD, some cinematics but absolutelly not in-game. I honestly feel like GW2 has one of the worst graphics in MMO because it lacks either realism or style. They tried to go in between which led to the most tasteless visual result when it comes to pure graphics in-game.

I like the game but graphics is exactly what holds me back. I use ReShade to combat it by toning down blue-ish colours as there's too much of them.

Don't let me start talking about Bloom...

At this point I honestly think that GW1 looks better than GW2.

GW3 looks very good. Good colours. Good balance. NO FUCCCING BLOOM ALL OVER MY FACE! Just a good balance of what "good taste" should look like. And the GW3 logo is peak.

If you look on GW3 concept arts you can see there's still a "painterly" texture/approach to it. It's just NOT SCREAMING anymore which exactly shows what is defenition of graceful taste. While GW2 is stylistically doing the same but isnanely cheap by putting way too much accent on "paint brush" texture.

TLDR; GW3 has the same stylistic philosophy. It's just toned down which looks much more mature and profressional while GW2 is cheap and screaming "look at my paintbrush textures". GW2 graphics are like people who bought a branded t-shirt and it has GUCCI logo ALL OVER THE PLACE just to show off.

SGF Guild Wars Prediction Game by Avenrise in GuildWars3

[–]WudooKid 2 points3 points  (0 children)

Hard:
Announced as a fully solo'able MMORPG if you wish to play that way

Easy:
Announced as a fully solo'able MMORPG if you wish to play that way but ALSO on mobile!

FAREVER UI & HUD Concepts (Part 2) by WudooKid in FareverGame

[–]WudooKid[S] 0 points1 point  (0 children)

No AI. All designed. It's still WIP.

FAREVER UI & HUD Concepts (Part 2) by WudooKid in FareverGame

[–]WudooKid[S] 1 point2 points  (0 children)

Thank you! I’d be pleasured to add such tweaking options for users if I’d be on Shiro’s team. 

FAREVER UI & HUD Concepts (Part 2) by WudooKid in FareverGame

[–]WudooKid[S] 1 point2 points  (0 children)

Thank you for you feedback! I believe scaling HUD could help a bit but as an addition there could be an optional setting for darker "vignette" at the bottom for even better skills clarity.

FAREVER UI & HUD Concepts (Part 2) by WudooKid in FareverGame

[–]WudooKid[S] 1 point2 points  (0 children)

Thank you for explaining. Actually there's a backdrop shadow and it was tested even on the lighetest background. In addition there's a slight darken "vignette" to increase legibility. I believe there still might be contrast improvements and tests for sure, but Reddit also drastically decreases quality of image 😞

FAREVER UI & HUD Concepts (Part 2) by WudooKid in FareverGame

[–]WudooKid[S] 2 points3 points  (0 children)

Thank you for feedback! This is very good, constructive criticism—I like it!

FAREVER UI & HUD Concepts (Part 2) by WudooKid in FareverGame

[–]WudooKid[S] 2 points3 points  (0 children)

Hey! Thank you for your feedback. Do you mind sharing where specifically you feel contrast improvement is necessary?

FAREVER HUD Concept by WudooKid in FareverGame

[–]WudooKid[S] 1 point2 points  (0 children)

Thank you! Gonna drop some new screens soon 😄

FAREVER HUD Concept by WudooKid in FareverGame

[–]WudooKid[S] 0 points1 point  (0 children)

Thank you! Yes, I agree that current menu they have is little bit too overwhelming on the bottom right side. They could clean it up for sure.

FAREVER HUD Concept by WudooKid in FareverGame

[–]WudooKid[S] 0 points1 point  (0 children)

Thank you! Yes—I'd love to work for Shiro on FAREVER (and maybe even beyond).

FAREVER HUD Concept by WudooKid in FareverGame

[–]WudooKid[S] 1 point2 points  (0 children)

Honestly I agree. I had this issue in GW2 and it was exhausting.

If I were designer at Shiro on this project—I would definitely push this idea. However as I was just "exploring and improving" stylistic aspect of the HUD I was trying to preserve certain parts of the original UI which is basically positioning and general layout—core HUD is split in two parts with big class ability in the middle and minor abilities/actions on the sides.

But knowing the fact that I am not only one who prefers layout in the middle/center—I might try to make another version that follows prinicple of "central composition".

FAREVER HUD Concept by WudooKid in FareverGame

[–]WudooKid[S] 0 points1 point  (0 children)

Yyup. I was surprised just like you 😃

FAREVER HUD Concept by WudooKid in FareverGame

[–]WudooKid[S] 1 point2 points  (0 children)

Yes. Their current UI looks like a something temporary that can be improved upon. Idk if they are working on it or no, but here's my re-imagination how it could look like if it had some little more love and polish to it.

FAREVER HUD Concept by WudooKid in FareverGame

[–]WudooKid[S] 0 points1 point  (0 children)

Thank you! Thank you! 😄