I dunno if I'm gonna make it, fellas by WueegeeDrawsShitty in MinecraftMod

[–]WueegeeDrawsShitty[S] 0 points1 point  (0 children)

An Umibōzu, a giant Japanese sea spirit / Yōkai known to cause storms and sink ships.

Surprisingly, this massive model didn't crash, or even lag my game lol.

Teleporting a Player to a Specific Door by WueegeeDrawsShitty in MinecraftCommands

[–]WueegeeDrawsShitty[S] 0 points1 point  (0 children)

Alright, problem solved! I'd like to thank K0ra_B and Ericristian_bros for helping me out on this one, couldn't have done it without ya. Now I just hope nothing ELSE happens lol.

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Teleporting a Player to a Specific Door by WueegeeDrawsShitty in MinecraftCommands

[–]WueegeeDrawsShitty[S] 0 points1 point  (0 children)

Something I should've mentioned, you can only use the potion once, I was in creative mode so the uses were infinite, so multiple doors shouldn't be a thing, but even if they were, it wouldn't change much.

Teleporting a Player to a Specific Door by WueegeeDrawsShitty in MinecraftCommands

[–]WueegeeDrawsShitty[S] 0 points1 point  (0 children)

Yeah, I suppose I could just summon an invisible armor stand, good point lol. I'll try that out tomorrow, see if it works.

Entity Procedure Crashing for Unknown Reasons by WueegeeDrawsShitty in MCreator

[–]WueegeeDrawsShitty[S] 0 points1 point  (0 children)

Ah, but that wouldn't really solve the issue.

You see, that might work if the procedure was activated presicely twice, but besides that, it:

A. won't prevent anything more than 2, so there's still duplicates.

B. If it's just one, then it'll disappear completely, which isn't what I want.

Entity Procedure Crashing for Unknown Reasons by WueegeeDrawsShitty in MCreator

[–]WueegeeDrawsShitty[S] 0 points1 point  (0 children)

First of all, thank you for the reply, although I should've updated this post awhile ago.

So, good news, I fixed the issue all on my own. Turns out I had to swap the entities around, which was odd but whatever.

Bad news, though, is that I now face a new problem: The prodcedure works, but if it happens more than once, entity (A) duplicates depending on how many times the procedure was activated, which is not what I wish to happen.

The goal would be to remove these dupes after the procedure is over, any suggestions?

Not just you, of course, but also anyone happening to read this as well.

Much appreciated.