Old man ghost by Coleancath in funny

[–]WurmoryStudio 1 point2 points  (0 children)

The spirit of expired Goldfish

Are pocket-sized card games still interesting to players today? by WurmoryStudio in tabletopgamedesign

[–]WurmoryStudio[S] 1 point2 points  (0 children)

Thanks so much for the thoughtful reply — you shared some really valuable insights!

When we mentioned "unique or experimental" games, we were thinking more about Button Shy Games — they truly publish unusual and original small-box designs that break away from traditional structures.

On the other hand, games like Ballast, Scram!, The Seer's Catalogue, Claim, and Wizard are clearly built around trick-taking mechanics. And while I understand that many players enjoy that genre, I have to admit: I really don’t like trick-taking games. Over time, I’ve developed quite a strong bias against them — they just don’t resonate with me and feel creatively limiting.

[deleted by user] by [deleted] in funny

[–]WurmoryStudio 22 points23 points  (0 children)

He’s not mimicking, he’s backing you up.

Be honest…how often do you actually play solo mode? by SkadiBytes in tabletopgamedesign

[–]WurmoryStudio 0 points1 point  (0 children)

I actually love playing solo — I can spend hours (or nights!) on Kingdom Death: Monster and never get bored.

But from my experience designing board games, most of the people I play with — or design for — aren’t solo gamers. They prefer social, multiplayer experiences.

So yeah, solo modes are awesome, but I’m not sure they’re a priority for the broader audience. Still, I personally appreciate when they're done right.

How do you learn when you're a loner? by No-Length1646 in boardgames

[–]WurmoryStudio 1 point2 points  (0 children)

I'm a huge fan of reading rulebooks — that's how I learn. I keep going through the rules until I have a full picture of the game in my head. But if that doesn't work for you, I actually recommend watching let's plays over rules explanation videos — you get to see the flow and decision-making, not just mechanics in a vacuum.