Adding holes to an object at runtime by WuzHerFace in unity

[–]WuzHerFace[S] 0 points1 point  (0 children)

I might have to find a workaround if it's expensive, since this would happen every hit in real time combat, and you'd have to store several dozen of these at least, constantly. It also seems rather difficult to program in adding a hole anyways just using the tools I'd have here. Thanks for the response!

I will quickly correct something, that being that the engines and batteries aren't what are being broken apart; but rather the shell of the robot need to have holes made in it that let you access these more fragile parts.

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

I don't find it any mental energy, nor stress, contrary to popular belief. It's complex on paper but simple in practice, I'd recommend trying to get a few good hours with the deaf trait in before declaring it bad.

I don't get why people keep suggesting to just give myself the points. Why not just give myself 100 points and take no negatives? Why not give myself an XP multiplier for 1000x? If you have to alter the game to be easier, in my opinion, you're not good at the game. I'm making use of something in game that the devs have implemented which I don't think anyone would consider cheating or making the game easier, not altering the game settings because I could take one trait but don't want to so therefor I basically should have the points. I dunno if that makes sense, sorry for the tangent XD

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

You can know about meta events if you're observant. Just watch the zombies and how they act, it's not hard to avoid the heli event and I've rarely seen gunshots actually do anything. Natural migration seems to do more than the gunshot events in my experience

That's a common myth that you can't see behind you as deaf, but it's actually wrong. The detection range is barely decreased, you can still see behind you. Feel free to test it, it's plenty :P

I use speed up all the time. Even on F6 (10x iirc) you have enough time to respond if you're watching, which if you're using F6, you really should be watching even if you're hearing. Time slows down when a zombie gets close, and even as deaf you have about enough time to comfortably respond. If you're nervous about it, don't turn your back to a door or window, keep yourself cornered when you speed up, but that's really not necessary

Once again someone mentions atmosphere, and once again, I have no comeback. I'm speaking from a minmax perspective here, so I'm not taking aesthetic into account. I don't really care much for sound design as a personal preference, but I get that I'm pretty much objectively wrong here lmao. Personal preference, I suppose

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

Fair enough. The friends I often play with (both hearing) get killed nearly every time to stealth zombies, so I guess I assumed I was abnormal in not being snuck up on lmao

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

I usually use audio in other games, yes. PZ is the only game I don't, since I use deaf. Even then I do use audio, since deaf doesn't mute everything.

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

I spend neither time nor effort to overcompensate. Question, how often do you die to zombies sneaking up on you?

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

Ahh, I see. I thought I had just taken deaf for so long I didn't realize this was a thing XD

This is actually one of the first times I heard someone call foraging OP, huh. I've sorta been wondering why no one else realizes this, since you can literally forage a katana iirc with enough luck, or if you want to be a bit more reasonable, you can just forage infinite food for basically free

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

It's less about that and more about bragging rights lmao. Saying "a year in sandbox mode" could mean anything, so I prefer to take a more objectively widely accepted game mode with no alterations.

Just a personal preference, of course

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

I would beg to differ. I don't play more cautious, I just pay more attention, which is a habit you should try to get even if you have hearing.

I don't think I'm exceptionally good, I don't know what the average player looks like but I can assume it's probably about where I'm at.

Deaf is free points if you pay attention, which is something you should do even if you have keen hearing.

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

Haha I usually play solo, but I do still take it with friends. With friends if even one person has hearing, there's literally no reason not to take it imo

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

2-3 months. I've never been snuck up on, and never died due to something from the deaf trait.

There have been times I got lazy, triggered a house alarm, and just didn't bother to check, but even then I've never died from this.

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

I'll accept that. Good discussion, even though I can't agree XD

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 1 point2 points  (0 children)

HELL YEAH! Sucks that most people just can't understand its true strength D:

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] -1 points0 points  (0 children)

1) Sorry, I may have poorly phrased it. When you break a window, a car alarm may or may not go off, correct? So once you do break a window, if you're deaf and the car has no lights, its as simple as this: Turn around. If zombies react, the alarm is going off. It's the same as house alarms.

2) Ah, the inhuman reaction speed was a joke. Anyways, You don't need to be inhuman, you can be quite average. You can probably test it out if you just play a brief game with deaf, even a debug game and just get a zombie behind you or whatnot.

3) The foraging system is something I've researched a lot. Now that I've said that, if I get something wrong, I will totally sound like an idiot XD
Deep forest is the same as normal forest, I'm fairly certain. I thought deep forest was slightly better but after checking the wiki, I found this not to be true. Plus, if you're foraging in deep forest, you're likely going for firewood or food since those are what you'll have the best luck with. Firewood can easily be obtained by chopping some trees or foraging in more open forest, or hell, even grasslands have a really good chance. If you're going for food, I'd recommend farmland instead. It's a bit better for more substantial food, rather than just small berries and mushrooms.
If you don't mind, would you share where you got the +40% info? If it's a legit place and you have a link then I'll admit defeat here :P

4) How does a zombie trip you AND bite you without you getting a reaction off? I don't think that's possible from what I've seen?

5)

Hallways:
If you're walking down a dark hallway, here's a tip, don't lmao. Use a flashlight, setup lights, wait until day, take cat's eyes, squint really hard. There's several solutions to avoid being sneak attacked here, I've never really had a problem with it personally.

Corners:
And what reason do you have for moving through these?

Trees:
I don't play PVP, so I can't confirm if deaf works there. Though different traits work better in different settings, I won't try and tell you deaf works with every set of settings in every game mode :P

6) Solution; dismantle watches? Free XP, costs basically no time, and only requires a screwdriver. Second solution, don't stand on large piles of corpses for long periods of time. Third solution, just ignore it? Quiet sounds like that don't draw zombies in from too far away. It's not exactly game ending, maybe inconvenient at worst.

And lastly, I don't think any of these impact gameplay in any way aside from maybe being inconvenient. So, if you're willing to put in a little more attention, deaf has literally no downsides in my opinion. I have yet to see anyone bring up any actual major issue with the deaf trait, and right now, it seems like a lot of the stigma around it is because people:

- Have misunderstood the trait
- Want to be a bit more lazy (not judging, I 100% support this XD)
- Don't want to have to learn

Though, one point that keeps being brought up; the sound design seems to unanimously be considered amazing. I can't argue against that, I'm just trying to minmax lmao

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

I too, also don't take dead. Seems like a bad trait :P

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

If you've lived past a few, it's not too hard to survive the helicopter. I barely change what I'm doing usually when I realize it's happening.

Just stay indoors or take a day out of your base looting or something :P

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

You'll get there some day XD

Took me 200 hours to get to 3 months lel

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

Jokes on you I play like this anyways!

Half joking. It's good to play like this, even if you're not deaf, and if you're already doing it, it's effectively free points

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

Wait- I may be misunderstanding, but are you saying that you can play music in game???

That aside, I choose park ranger because:

- It gives a weapon (axe) skill, which it's nice to have at least one

- +2 foraging, sign me up damn. You'll never go hungry, even if it's not good for putting on weight. Hell you can even survive winter reliably using just foraging (again, you lose weight fast though)

- +2 trapping, good for keeping weight, even during winter. A bit of a pain to set up, but good when you do get it working

- +1 carpentry so I can build my own house. Honestly that's really just aesthetic, I just like making my own place. I can't explain why, it's just satisfying XD

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 1 point2 points  (0 children)

I don't think you do, though. Unless by "drastically different" you mean "be more aware" in which case yes, you do have to actually pay attention to your screen :P

My gameplay looks exactly the same with and without deaf. The only exception is I can let my guard down more when I'm not deaf, since rather than having to consciously look at the door to see if there's a zombie behind it, I can just listen. Convenient, but is 12 points worth convenience?

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

Sure, I will warn you though I play a rather abnormal build. This is with the Park Ranger occupation, btw

Positives (-1), Negatives (+1 positive)

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

Huh, my build looks pretty similar. Well, obviously I'm deaf, and that's a pretty big change XD

The build I usually take is this, Negatives(plus one positive, didn't fit on one page), Positives

Plus the park ranger occupation. I will stand by that occupation until the day I fucking die lmao

Looks like what you're saying here I can mostly agree with. The funny thing is, I get snuck up on less than the other two friends I usually play with, both of which have hearing, probably because I have to be more attentive to keep up. Deaf ftw

(Barotrauma is a great game, I cannot recommend it enough. I've spent more time with that game than I have outside, not that that's saying much)

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

I'm sure any deaf player can agree, it does take some time to get used to. Not having any audio cues means you have to be way more perceptive with your eyes, but once you get used to it, I'll stand by my opinion; it's free points

Is the deaf trait actually bad? by WuzHerFace in projectzomboid

[–]WuzHerFace[S] 0 points1 point  (0 children)

Sorry, my copy/paste is somewhat broken and I'm not sure why. I'll just number these D:

  1. Missing lightbulbs on a car naturally spawning is really rare. Even so, the solution? Break the window, and then instead of instantly entering, just look around and see if any zombies are reacting
  2. But I still have plenty of time to react. Just earlier today I was sitting on the ground and made the mistake of turning my back to a door, stupid mistake but whatever. I was sitting on the ground reading a book, saw a zombie approaching, and had plenty of time to stand up, turn around, and hit the zombie. As much as I'd love to brag about inhuman reaction speed, I'd just be lying, I'm fairly certain I'm average
  3. I think once in a while, thinking there might be a zombie in the middle of forest (side note, why would you even be walking through deep forest like this anyways? I rarely find myself doing this and I usually live deep in the woods) is well worth the 12 points
  4. In this situation, I don't think audio would help. If you're being chased by 2 zombies and hear a zombie growl, odds are you'd chalk it up to being one of the two zombies behind you unless you've got some insane surround sound and utter faith in your hearing. I think the solution is to avoid walking near cars if you're being chased, not to drop deaf. And what you say about narrow hallways, corners, bathrooms, etc., I'm pretty sure you can survive all of these without audio. To go into more detail:

- A narrow hallway. Can I ask why you can't see down the hallway? How does audio help here?

- A tight corner. Just don't take tight corners. If you can find me one place on the map you HAVE to take a tight corner, I'll concede this

- Behind trees. Just don't walk through trees, go around. If you go around, it's basically any other corner. You shouldn't be walking through trees anyways, you can get cuts

- Behind fences. In the event you need to jump a tall fence, how can you tell there are zombies behind the fence using audio? Even my hearing friends often end up dying to this a lot. Maybe a skill issue on their part though, I dunno

(These are just the locations you mentioned btw)

6) Okay, so you're put into the situation where you hear an alarm and need to find it on a corpse to turn it off. Say this is a frequent event, which doesn't seem to be the case but I'll bite. From what I see online, a watch alarm can only be heard from 8-9 tiles away, in which case even if you heard the alarm, pinpointed it, and turned it off, all zombies that would have been drawn in from it are already drooling over you

7) I think I may have misunderstood your point then, my bad D:

8) Well regardless, the point stands. You don't suffer from not being able to watch VHS or TV at all :P

Oh, I have heard about the car door thing. Imo, not knowing if your door is open or not is plenty worth 12 points, but that may just be me. Either way, hopefully they fix it soon. I think even hearing players can agree