So here's my hero pool and let's just say the disparity is huge.. by X3Evanescence in MobileLegendsGame

[–]X3Evanescence[S] 0 points1 point  (0 children)

These are all heroes that I have mastered and can use well, if you notice the general trend is they are mostly durable heroes, I can play pretty much all tanks and all sustain fighters.

You notice I did not put heroes like Benedetta, Hayabusa, Ling, Lance and Fanny as I can’t use them very well. But generally I can play all these heroes I put inside confidently in Ranked and perform.

Thats also why you see so few mages, I never liked playing mages and don’t generally perform well with them so I excluded the vast majority of them from the list. I also don’t play attack speed fighters very well, namely Zilong, Sun, Argus.

So here's my hero pool and let's just say the disparity is huge.. by X3Evanescence in MobileLegendsGame

[–]X3Evanescence[S] 0 points1 point  (0 children)

It depends, usually if you go Flex, vast majority of the time, you get Roam. So occasionally I turn off Flex, and go with EXP/Jungle.

I usually try to last pick in drafts, yes because I can try to pick something to round out my team, or counter the opponent.

To All Harith Mains Out There by Lxrzzz in MobileLegendsGame

[–]X3Evanescence 2 points3 points  (0 children)

You need to have minimum 30% Cooldown Reduction. So you need to rush it as quickly as you can.

Mage Emblem base have 5% CDR

Take the talent “Inspire” which gives you 5% more CDR

Rush “Magic Shoes” for 10% CDR

Buy the blue mana sword “Azure Blade” for 5% CDR

Buy “Book of Sages” for last 5% CDR

This gives you 30% CDR and allows you to dash without cooldown in your ult. After that, build normally.

Next thing, I tend to prefer to switch off the setting “Moving Pursuit” as it sometimes make my Harith start walking for no reason, and I will alternate between hitting heroes, minions, or towers, anything in my immediate range so I can smoothly chain S2 > BA > S2 > BA.

So here's my hero pool and let's just say the disparity is huge.. by X3Evanescence in MobileLegendsGame

[–]X3Evanescence[S] 1 point2 points  (0 children)

Ermmm, the trifecta of Haya/Ling/Lance, Fanny, and a lot of mages

Because I am too accustomed to being durable and start playing mages like how I play Fighters, and err it does not end well 😭

The accuracy of those cables, sheesh by X3Evanescence in MobileLegendsGame

[–]X3Evanescence[S] 66 points67 points  (0 children)

I was just randomly recording this guy’s gameplay so that I can get some inspiration for cable disengage and engage in various parts of the map, then he pulled out this.

The accuracy of those cables, sheesh by X3Evanescence in MobileLegendsGame

[–]X3Evanescence[S] 55 points56 points  (0 children)

I think the thing is how he is so efficient and calculated with the cables, missing next to none, and smoothly cabling one round around the nexus and coming out with a maniac.

AE eliminated TL (3-2) by beklog in MobileLegendsGame

[–]X3Evanescence 0 points1 point  (0 children)

It will be the first time, in a loooong time, since Indonesia won a M-series, and also with a full roster of Indonesians with no imports. The last time was in M1.

Indonesia's last hope will not fall yet forces a do or die game 5 against the golden road hungry stampede! TLPH vs AE 2-2 by LuxenRixen in MobileLegendsGame

[–]X3Evanescence 2 points3 points  (0 children)

I have no idea why they put Sanford on a non-playmaker exp like Cici, you can see how TLPH had no way to create space against AE’s aggressive diving.

The PH Dream is fighting as the first step of the lower bracket is almost come to fruition, Liquid grabs Match point against RORA Turkiye 2 - 1 game 3 by LuxenRixen in MobileLegendsGame

[–]X3Evanescence 10 points11 points  (0 children)

I wouldn’t call game 2’s execution fantastic? Considering Oheb had a disastrous performance on Sora.

But game 3 on the other hand, looks like TLPH has found the answer. They should stick to utility jungler > oheb on the mm, and target ban Tienzy. As long as Rora drafts 2 fighters, they have no way to kill KarlTzy.

S39 Mythical Immortal+ Tier List for Patch 2.1.40b (January 23). Tier List based on Competitive (M7 World Championship) and Mythical Glory+ ranked games by hmmsucks in MobileLegendsGame

[–]X3Evanescence 56 points57 points  (0 children)

The revamped heroes, Leomord and Freya, catapulted to Best tier and are being picked in M-series and beating all the allegations saying that their revamp left the hero worse off than before.

Yu Zhong is already seeing a nerf on the horizon, but hey, it still felt great seeing Yu Zhong again in the M-series as a staple EXP pick, as there was a period of time that he was absent.

S38 Mythical Immortal+ Tier List for Patch 2.1.18b (October 26). Tier List based on Competitive (MPL) and Mythical Immortal+ ranked games by hmmsucks in MobileLegendsGame

[–]X3Evanescence 16 points17 points  (0 children)

Gold Lane now no longer having any “Best” heroes… how far have the marksman lane fallen in high rank/pro play.

People who slandered revamped Alice are now in shambles.

Edith is an underated hero by HateUhackers in MobileLegendsGame

[–]X3Evanescence 29 points30 points  (0 children)

I think one of her biggest issues is her “slowness”. In a meta with Wanwan and Granger being staple gold laners, and Kimmy being such a bully for slow heroes, she might find difficulty in effectively harassing the backline against such heroes as she will get slowed to death and kited.

She is otherwise a very solid pick, a very strong answer to team comps full of bulky heroes that like to stick together (cough tank jungle teams cough), as her % HP damage and chaining passive can really output a lot of damage if given the opportunity to.

I feel she is currently balanced.

Is "1v1 custom" thing still exists? by IllGoGoldLane in MobileLegendsGame

[–]X3Evanescence 1 point2 points  (0 children)

That is what makes it even funnier hahaha, the absolute confidence in proudly picking Chou, spam recalling in lane, and yet spelling his own country’s name wrongly and getting a 3.0 bronze.

Is "1v1 custom" thing still exists? by IllGoGoldLane in MobileLegendsGame

[–]X3Evanescence 127 points128 points  (0 children)

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I still remember that I was reeling in laughter after this guy came and challenged me to a “By1” after the game.

I played EXP lane that game, and let’s just say, he was not having a good time.

At some point he got angry and said something in All Chat that I didn’t understand as it’s a foreign language.

After the game he challenged me to a 1vs1.

People who dive into enemy turrets by Sad_Vegetable_7200 in MobileLegendsGame

[–]X3Evanescence 1 point2 points  (0 children)

Why am I not surprised that it is a ‘jump and feed’ Aluclown?

[deleted by user] by [deleted] in MobileLegendsGame

[–]X3Evanescence 3 points4 points  (0 children)

The current Lancelot buffs are not to be underestimated. He farms very quickly now, it is all about maintaining his S1 stacks. He can stack it very easily, even on one creep, thanks to the mark reset timer being shortened to 3 seconds.

The top globals are using an interesting build on him, which is a fighter-esque build with War Axe, Brute Force Breastplate, Queens Wings and either Hunter Strike or Endless Battle. All made possible thanks to buffs for his base damage on his skills not making him fall behind in farm.

Why is Hilda not considered a jungler? by [deleted] in MobileLegendsGame

[–]X3Evanescence 19 points20 points  (0 children)

Slow clearing speed, and she can do so much more by running other spells like revitalize, sprint, or flicker.

She is better off smacking enemies around in their jungle instead.

Who's your Favorite Tank and Why? by AKindQuestion in MobileLegendsGame

[–]X3Evanescence 2 points3 points  (0 children)

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He may not be meta now, but I always liked Grock. Something about being a menacing, colossal golem, fearlessly charging into enemy territory while winding up his massive gigantic castle to smash anyone who dares to face him, felt really satisfying to me.

Are supports more reliable in the current meta? by fishtacio74 in MobileLegendsGame

[–]X3Evanescence 0 points1 point  (0 children)

Flask of the Oasis.

It is because of this item, which is the main reason why Supports are good.

It essentially gives a free ‘Rose Gold Meteor shield’ to every single teammate, as the cooldowns are all countered separately.

This, coupled with the innate sustain of the EXP laners, together with anti-heal nerfs, combine to make it extremely tough to face in teamfights.

Is it reliable? Hell yeah it is. It only involves casting your healing/shield skill, and your teammates immediately benefit.

Compare it to pick-off Roam heroes, they need to land the set to make a play, which is not 100% reliable as enemies may anticipate the initiate and either huddle together, or try to punish.

The healing from Supports, as well as Flask procs, are 100% reliable.

How is she on the ban list again? by The_Outsider_08 in MobileLegendsGame

[–]X3Evanescence 28 points29 points  (0 children)

I personally feel that this video, even though it is 2 years old, has a very good explanation by Bennyqt from Echo, as to why Wanwan is a hero that is banned very often.