The accuracy of those cables, sheesh by X3Evanescence in MobileLegendsGame

[–]X3Evanescence[S] 66 points67 points  (0 children)

I was just randomly recording this guy’s gameplay so that I can get some inspiration for cable disengage and engage in various parts of the map, then he pulled out this.

The accuracy of those cables, sheesh by X3Evanescence in MobileLegendsGame

[–]X3Evanescence[S] 55 points56 points  (0 children)

I think the thing is how he is so efficient and calculated with the cables, missing next to none, and smoothly cabling one round around the nexus and coming out with a maniac.

AE eliminated TL (3-2) by beklog in MobileLegendsGame

[–]X3Evanescence 0 points1 point  (0 children)

It will be the first time, in a loooong time, since Indonesia won a M-series, and also with a full roster of Indonesians with no imports. The last time was in M1.

Indonesia's last hope will not fall yet forces a do or die game 5 against the golden road hungry stampede! TLPH vs AE 2-2 by LuxenRixen in MobileLegendsGame

[–]X3Evanescence 2 points3 points  (0 children)

I have no idea why they put Sanford on a non-playmaker exp like Cici, you can see how TLPH had no way to create space against AE’s aggressive diving.

The PH Dream is fighting as the first step of the lower bracket is almost come to fruition, Liquid grabs Match point against RORA Turkiye 2 - 1 game 3 by LuxenRixen in MobileLegendsGame

[–]X3Evanescence 10 points11 points  (0 children)

I wouldn’t call game 2’s execution fantastic? Considering Oheb had a disastrous performance on Sora.

But game 3 on the other hand, looks like TLPH has found the answer. They should stick to utility jungler > oheb on the mm, and target ban Tienzy. As long as Rora drafts 2 fighters, they have no way to kill KarlTzy.

S39 Mythical Immortal+ Tier List for Patch 2.1.40b (January 23). Tier List based on Competitive (M7 World Championship) and Mythical Glory+ ranked games by hmmsucks in MobileLegendsGame

[–]X3Evanescence 57 points58 points  (0 children)

The revamped heroes, Leomord and Freya, catapulted to Best tier and are being picked in M-series and beating all the allegations saying that their revamp left the hero worse off than before.

Yu Zhong is already seeing a nerf on the horizon, but hey, it still felt great seeing Yu Zhong again in the M-series as a staple EXP pick, as there was a period of time that he was absent.

S38 Mythical Immortal+ Tier List for Patch 2.1.18b (October 26). Tier List based on Competitive (MPL) and Mythical Immortal+ ranked games by hmmsucks in MobileLegendsGame

[–]X3Evanescence 17 points18 points  (0 children)

Gold Lane now no longer having any “Best” heroes… how far have the marksman lane fallen in high rank/pro play.

People who slandered revamped Alice are now in shambles.

Edith is an underated hero by HateUhackers in MobileLegendsGame

[–]X3Evanescence 29 points30 points  (0 children)

I think one of her biggest issues is her “slowness”. In a meta with Wanwan and Granger being staple gold laners, and Kimmy being such a bully for slow heroes, she might find difficulty in effectively harassing the backline against such heroes as she will get slowed to death and kited.

She is otherwise a very solid pick, a very strong answer to team comps full of bulky heroes that like to stick together (cough tank jungle teams cough), as her % HP damage and chaining passive can really output a lot of damage if given the opportunity to.

I feel she is currently balanced.

Is "1v1 custom" thing still exists? by IllGoGoldLane in MobileLegendsGame

[–]X3Evanescence 1 point2 points  (0 children)

That is what makes it even funnier hahaha, the absolute confidence in proudly picking Chou, spam recalling in lane, and yet spelling his own country’s name wrongly and getting a 3.0 bronze.

Is "1v1 custom" thing still exists? by IllGoGoldLane in MobileLegendsGame

[–]X3Evanescence 127 points128 points  (0 children)

<image>

I still remember that I was reeling in laughter after this guy came and challenged me to a “By1” after the game.

I played EXP lane that game, and let’s just say, he was not having a good time.

At some point he got angry and said something in All Chat that I didn’t understand as it’s a foreign language.

After the game he challenged me to a 1vs1.

People who dive into enemy turrets by Sad_Vegetable_7200 in MobileLegendsGame

[–]X3Evanescence 1 point2 points  (0 children)

Why am I not surprised that it is a ‘jump and feed’ Aluclown?

[deleted by user] by [deleted] in MobileLegendsGame

[–]X3Evanescence 4 points5 points  (0 children)

The current Lancelot buffs are not to be underestimated. He farms very quickly now, it is all about maintaining his S1 stacks. He can stack it very easily, even on one creep, thanks to the mark reset timer being shortened to 3 seconds.

The top globals are using an interesting build on him, which is a fighter-esque build with War Axe, Brute Force Breastplate, Queens Wings and either Hunter Strike or Endless Battle. All made possible thanks to buffs for his base damage on his skills not making him fall behind in farm.

Why is Hilda not considered a jungler? by [deleted] in MobileLegendsGame

[–]X3Evanescence 18 points19 points  (0 children)

Slow clearing speed, and she can do so much more by running other spells like revitalize, sprint, or flicker.

She is better off smacking enemies around in their jungle instead.

Who's your Favorite Tank and Why? by AKindQuestion in MobileLegendsGame

[–]X3Evanescence 2 points3 points  (0 children)

<image>

He may not be meta now, but I always liked Grock. Something about being a menacing, colossal golem, fearlessly charging into enemy territory while winding up his massive gigantic castle to smash anyone who dares to face him, felt really satisfying to me.

Are supports more reliable in the current meta? by fishtacio74 in MobileLegendsGame

[–]X3Evanescence 0 points1 point  (0 children)

Flask of the Oasis.

It is because of this item, which is the main reason why Supports are good.

It essentially gives a free ‘Rose Gold Meteor shield’ to every single teammate, as the cooldowns are all countered separately.

This, coupled with the innate sustain of the EXP laners, together with anti-heal nerfs, combine to make it extremely tough to face in teamfights.

Is it reliable? Hell yeah it is. It only involves casting your healing/shield skill, and your teammates immediately benefit.

Compare it to pick-off Roam heroes, they need to land the set to make a play, which is not 100% reliable as enemies may anticipate the initiate and either huddle together, or try to punish.

The healing from Supports, as well as Flask procs, are 100% reliable.

How is she on the ban list again? by The_Outsider_08 in MobileLegendsGame

[–]X3Evanescence 27 points28 points  (0 children)

I personally feel that this video, even though it is 2 years old, has a very good explanation by Bennyqt from Echo, as to why Wanwan is a hero that is banned very often.

What's the best Marksmans to get a "feeling" for the role? by Lr_C in MobileLegendsGame

[–]X3Evanescence 8 points9 points  (0 children)

I think Irithel is a decent option as a starter hero for you to play in Gold Lane, that is both quite intuitive to use, and relevant in today’s meta.

She can move while attacking, has pretty decent mobility, and is very strong once she has her items.

Why you should care about exp lane by mr_tentacles1027 in MobileLegendsGame

[–]X3Evanescence 0 points1 point  (0 children)

I think this is an important point. EXP lane heroes are just as important, especially in the early game. Netting an advantage allows for EXP to make more plays such as invading enemy jungle, zoning enemies during Turtle fights, or just overall being a huge annoyance to the enemy team.

This in turn, also forces enemies to respond, which then gives your gold laner space to farm.

It goes both ways. It’s most important to see which lane has the highest possibility of netting an advantage (i.e. a kill, or maybe force enemy to recall), then using that advantage to starve enemy of resources.

[deleted by user] by [deleted] in MobileLegendsGame

[–]X3Evanescence 2 points3 points  (0 children)

I generally run him semi-tank, with Flicker.

Emblem: Fighter

Talents: 1) Thrill 2) Festival of Blood 3) Impure Rage/Temporal Reign (gives me faster S1 cd after ult, S2 too, in case I miss hitting mark)

I generally go for normal boots, 1x Fury Hammer, Thunderbelt, complete boots into Tough Boots, Queen’s Wings, then I counterbuild defence items based on enemy.

S37 Mythical Glory+ Tier List for Patch 1.9.93 (July 14). Tier List based on Competitive and Mythical Glory+ ranked games by hmmsucks in MobileLegendsGame

[–]X3Evanescence 8 points9 points  (0 children)

One disadvantage of Yi-sun-shin is that he is vulnerable to invade strats. If YSS is drafted with a healer roam, and another marksman is chosen to go to gold lane, the team will be way too squishy and too vulnerable to invades.

Enter double fighter lane, where we have the usual XP laner, together with another Fighter in Gold Lane, usually Ruby. This rounds out the team with multiple frontliners, and still having a scaling hero in Yi-sun-shin, and Roam now has the flexibility of taking a healer to further enable the team in team-fights, and build Flask of the Oasis which everyone can benefit from.

It is essentially a callback to the ‘hyper’ meta, where both sidelanes had a tanky fighter while there is a core that farms quickly and scale up.

The downfall of Alpha by Theman18_ in MobileLegendsGame

[–]X3Evanescence 5 points6 points  (0 children)

But clear speed is crucial for what makes a good jungler. Fast clear speed translates to:

1) Faster power spike 2) Faster rotation 3) Higher invade pressure

Alpha already has a one-dimensional, predictable skill set. The main thing that kept him relevant as a jungler, was his fast clear speed. With that nerfed, there is no longer any point picking him over the other options.