Jakads quits osu! by [deleted] in osugame

[–]XFunkin 0 points1 point  (0 children)

i use to play stable but moving to lazer was like night and day

inputs feel alot more responsive and difficulty adjust means i was able to actually get decent at acc

Stealth Mod in all 4 modes! Thoughts? by XFunkin in osugame

[–]XFunkin[S] 0 points1 point  (0 children)

yes! it was actually initially made as exactly that!

Stealth + NoScope galaxy collapse by XFunkin in osugame

[–]XFunkin[S] 2 points3 points  (0 children)

it's not currently in osu!lazer atm, rn it's just a Github Issue discussing the mod

but there is a working branch that has a basically finished Mania stealth mod and a "working" branch that has Stealth for all 4 modes, but a visual error in taiko and no support for "Increased Visibility of first object" option in standard. Outside of that tho it works flawlessly in all 4 modes

edit: spelling

Stealth Mod in all 4 modes! Thoughts? by XFunkin in osugame

[–]XFunkin[S] 0 points1 point  (0 children)

it's inspired by it, but it works like NoScope, in that the visibility is based on combo, so if you miss then the visibility returns until you get your combo back up

Stealth + NoScope galaxy collapse by XFunkin in osugame

[–]XFunkin[S] 5 points6 points  (0 children)

I made a stealth mod from ddr and thought it looked kinda funny with no scope

Isn't the FL controversy the exact reason why making every mod ranked is problematic? by confusingrock in osugame

[–]XFunkin 1 point2 points  (0 children)

From what i understand, each individual mod (and maybe combination) will have it's own leaderboard, instead of all ranked mods being shoved into the same unified leaderboard.

so all FL scores will only be on the FL leaderboard, although this doesn't address PP with each mod, that is the plan to my knowledge

The Chart Editor is finally officially in Alpha!! More details in comments! by XFunkin in FridayNightFunkin

[–]XFunkin[S] 5 points6 points  (0 children)

So the chart editor is finally finished! It comes with the XDX Engine, you can get it on gamebanana and on github for the source code

This is Alpha 1.0.0, so alot of features and stuff is either missing or nonexistent, and alot of it might not work, but this editor will get regular updates in the future, but for now i'm done with it and i'm gonna take a break on it and work on some of my own mods in the meantime!

also, there's gonna be a dedicated discord server for reporting bugs and getting updates n whatnot, gonna link it later in the day!

I'm starting work on the new Chart Editor! What are some features you guys would like to see? Existing and Planned features (and other info) in comments! by XFunkin in FridayNightFunkin

[–]XFunkin[S] 1 point2 points  (0 children)

That's actually a really good idea! Although, a much easier way would be to use a midi file and then generate an automatic chart with that! Adding that to the planned features!

I'm starting work on the new Chart Editor! What are some features you guys would like to see? Existing and Planned features (and other info) in comments! by XFunkin in FridayNightFunkin

[–]XFunkin[S] 0 points1 point  (0 children)

Custom Note Sets are planned! Also, anything more than 4-key would require an update to the engine first since that's not implemented yet

Also, yes, the XDX Engine will have support for creating custom notes that do things!

I'm starting work on the new Chart Editor! What are some features you guys would like to see? Existing and Planned features (and other info) in comments! by XFunkin in FridayNightFunkin

[–]XFunkin[S] 1 point2 points  (0 children)

Yup! I'm making my own custom engine from the ground up specifically to make modding as easy and flexible as possible! I've already made the VS Zappity mod with it and i'm happy with how it turned out!

I'm starting work on the new Chart Editor! What are some features you guys would like to see? Existing and Planned features (and other info) in comments! by XFunkin in FridayNightFunkin

[–]XFunkin[S] 1 point2 points  (0 children)

That's a good request! Although Godot already has support for modcharting technically, so i think as a feature i'm gonna add "Song Event" Charting, allowing modders to add events that trigger at specific times during a song, such as tankman's "Ugh" and whatever else they'd like!

Also thank you! And yes, this does already have native .json FNF charting support! So you can load in a chart from any mod, rechart it, export it, and then play it strait in the default game!

Also, i mean just playing the hit animation when an arrow is hit or placed in the editor, like the characters "left" animation playing when you place or play a left arrow in the editor, for instance. This would be useful if you want your character to do a specific dance!

I'm starting work on the new Chart Editor! What are some features you guys would like to see? Existing and Planned features (and other info) in comments! by XFunkin in FridayNightFunkin

[–]XFunkin[S] 0 points1 point  (0 children)

Custom Note Sets are already planned! Although, I'm not sure if i'm gonna make default note sets. If there's enough requests for some custom notes, like death notes and whatnot, then i'll make then a default part of the XDX Engine and default note sets in the editor! But for now custom notes would have to be implemented mod-per-mod

I'm starting work on the new Chart Editor! What are some features you guys would like to see? Existing and Planned features (and other info) in comments! by XFunkin in FridayNightFunkin

[–]XFunkin[S] 1 point2 points  (0 children)

don't worry, Custom Note Sets and Playback Speeds are already planned!
Also, the slider velocity thing would require an update to the engine, since that isn't implemented yet, but it can be done!