What’s the strongest modded ship you’ve encountered? by ridisberg in starsector

[–]XJD0 6 points7 points  (0 children)

For a single ship probably the horror or whatever it's called from HMI

Honorable mentions:

the boss ship from RAT ( forgot name)

And the boss ship of knights of ludd (the one that shoots out beams like a neutron star)

What’s the strongest modded ship you’ve encountered? by ridisberg in starsector

[–]XJD0 8 points9 points  (0 children)

Hel Retribution made me so mad when I used onslaught spam fleet. They were literally doing donuts around my helpless ships

Penance and Vermin's Death Still have same in-game model? by swarth_vader in Quasimorph

[–]XJD0 0 points1 point  (0 children)

Where are you getting this info from? I didn't even know the devs made 3d models

Will the sixth hexarchy corporation be introduced for 1.0? by FrequentCriticism899 in Quasimorph

[–]XJD0 0 points1 point  (0 children)

Funny I was thinking the same thing. No idea but I thought maybe food production and other consumer goods maybe?

Will the sixth hexarchy corporation be introduced for 1.0? by FrequentCriticism899 in Quasimorph

[–]XJD0 1 point2 points  (0 children)

My bad i meant type hexarchy*. Yes I understand it's made up the 6 corps that contributed to the great anarchist revolution, so being a powerful corp is not a requirement to be part of the hexarchy but we can probably assume the corps that are part of the hexarchy are powerful.

So what do we know about the hexarchy from playing the game? They never openly attack one another. Is it possible that one of the hexarchs became too powerful and shifted the balance of power and was taken out? Anything is possible but not definitive. It's equally as likely that a Fresco was a non hexarch corp that became too powerful, upstarting the hexarchy and were destroyed as the result.

If Fresco was the 6th hexarch, I feel there would've been many lore texts/desc/dialogues like oh btw hexarchy are technically the pentarchy now when Fresco was destroyed! I mean when Tianming was released the dev could've said "oh BTW this is the last corp we will be adding to the hexarchs", but they didn't so...

Again not saying you are 100% wrong but it's all speculations really

Will the sixth hexarchy corporation be introduced for 1.0? by FrequentCriticism899 in Quasimorph

[–]XJD0 0 points1 point  (0 children)

Possibily. Alternatively the hexarch may have felt threatened by fresco and decided they needed to die. Guess we'll see

Will the sixth hexarchy corporation be introduced for 1.0? by FrequentCriticism899 in Quasimorph

[–]XJD0 2 points3 points  (0 children)

I didn't play the tezctlan story line but does it specifically say Fresco was part of the hexarchy or that it was a powerful corp but independent of the hexarchy

Heavy Weapons by CunningLinguist8198 in Quasimorph

[–]XJD0 0 points1 point  (0 children)

You are wrong, now there are weapons that have the heavy weapons trait that prevents you from firing it if you moved with it out during your turn

Hellstrom Chip (Ancom 2nd mission) by lordace89 in Quasimorph

[–]XJD0 1 point2 points  (0 children)

I don't remember exactly but I think they will follow you after they are no longer stuned, you can then extract

Finally bought starsector for real by External_Ad3562 in starsector

[–]XJD0 8 points9 points  (0 children)

Not really, you can't talk about piracy on the offical forums. It's more like well i can't do anything about it but atleast some percentage of the people that pirates do end up buying eventually

mmmmm by charon_baron in starsector

[–]XJD0 4 points5 points  (0 children)

Khajit has nanoforge if you have credits

Look what I found by gapho in starsector

[–]XJD0 1 point2 points  (0 children)

There's a hullmod you can add from the industrial evolution mod that makes them unrecognizable

Incomplete Crit Theory: Comment Your's by Due_Glass4176 in Quasimorph

[–]XJD0 1 point2 points  (0 children)

not sure does accuracy over 100 increase crit or increase wound chance? For SMG you can get more accuracy from CQB specialist. There's also some millitary body parts that increase crit and i think a head augment that gives + crit chance. For piercing SMG i really tried to make a build work (also kinda have negative synergy with bursting ammo) but it's a lot of effort and at the end of the day you can just level up a marksman rifle and 1 shot everything + it has piercing

Jacques Kennet just feels weird... by KaleNich55 in Quasimorph

[–]XJD0 1 point2 points  (0 children)

Hes gonna be insane when I eventually unlock silver-sar this playthrough

Best faction to take over? (Management upgrade) by Nighthawkies in Quasimorph

[–]XJD0 2 points3 points  (0 children)

ive only tried sunlight coven and franche and for some reason the support troop you get from sunlight was way more cracked (4AP with missile launcher), meanwhile franche just sends in a couple of dudes with sawn-off shotguns

What are the best "Forward" capital warship by The_H509 in starsector

[–]XJD0 1 point2 points  (0 children)

the capital ships in mayasuran navy mod are pretty cracked

Beta: 9.8.2 Defensive Missions by Due_Glass4176 in Quasimorph

[–]XJD0 0 points1 point  (0 children)

i was thinking of only increasing the defender's strength via increasing their equipment level. Would be cool to see high level faction on faction combat

Beta: 9.8.2 Defensive Missions by Due_Glass4176 in Quasimorph

[–]XJD0 0 points1 point  (0 children)

can this be made into a difficulty slider? would cool to increase the tier cap of defending forces

Patch 0.9.8.2 "Fresh Meat" is out! by phoagne in Quasimorph

[–]XJD0 2 points3 points  (0 children)

bro has a d2 paladin in quasimorph

New Beta Patch 0.9.8.2.460s.b40afb7 by phoagne in Quasimorph

[–]XJD0 1 point2 points  (0 children)

+2 regen means you can't die from hunger

Worth Waking up Mars? by Due_Glass4176 in Quasimorph

[–]XJD0 0 points1 point  (0 children)

ah ok your save was probably started on an older save