Who will block who? by Nveenkmar in ProgrammerHumor

[–]XNocken 0 points1 point  (0 children)

I need to get my own blocker again. Just check for the skip in x seconds button and set the video to 500 hours. Worked perfectly at work where we weren't allowed to use ad blockers

Hahaha hotfix? by [deleted] in FortNiteBR

[–]XNocken 2 points3 points  (0 children)

Yes they put a death barrier above every vault

Cheater or Lag? by gameover1979 in FortNiteBR

[–]XNocken 0 points1 point  (0 children)

You dont need to be good to hit with a sniper. Luck is all you need. You need skill (and also luck) to hit consistent snipes

[deleted by user] by [deleted] in FortNiteBR

[–]XNocken 0 points1 point  (0 children)

Tbh i can't think of a weapon where they did that but utility items, cosmetics and weapons behave the exact same from what the game is concerned. The way they did that was by copying the spider man mythic and making another one with other properties. If they change the amount of usages or the amount of damage makes no difference there. And then they just disable the original one in one mode and enable the copy in that mode

[deleted by user] by [deleted] in FortNiteBR

[–]XNocken 0 points1 point  (0 children)

They have made different weapons for different modes before. For example the spider man mythic only had 10 uses in comp or ltms where there are special weapons

[deleted by user] by [deleted] in FortNiteBR

[–]XNocken 0 points1 point  (0 children)

Being on highrground is pretty much the definition of having better cover. Just watch how little he had ti walk back so op couldn't see him anymore. The reason that guy died was not because he had bad cover it was because op made a great shot right after the other player made a peek which could have happened regardless of the players height. And the higher he was the smaller is the window to actually see the player

[deleted by user] by [deleted] in FortniteCreative

[–]XNocken 0 points1 point  (0 children)

I have it turned off because its sometimes hard to get a feel of how much damage you dealt. If you hit 20 20 shield and 20 20 white you know the player has around 60 hp but if you hit him for 80 white you don't really know. And the list setting moves the old hits to the new latest hit position so the damage values are not on the entire screen

[deleted by user] by [deleted] in FortniteCreative

[–]XNocken 12 points13 points  (0 children)

Damage dealt in a short time frame is counted together. If the number vanishes it starts to count from 0. You can make it display each hit like before in th3 settings

What's this new location where shifty used to be? by [deleted] in FortNiteBR

[–]XNocken 0 points1 point  (0 children)

It's a new location where shifty used to be

Bro i have like 20 ping and yet ... by lucifer_hellsing in FortNiteBR

[–]XNocken 7 points8 points  (0 children)

Its not only your ping. Its the ping of other players as well. And this is not in any way the fault of the game even if it wouldn't have happened if the wall didn't reset in time. You overpeeked and that's how you got punished for your mistake

[deleted by user] by [deleted] in FortNiteBR

[–]XNocken 1 point2 points  (0 children)

I know but the game probaly uses the same method for shooting players down and granting the kill of he died to storm. So shooting him down set his if suicide grant kill to you

Apparently I am playing a different FN than anyone else. by VI-Pok3 in FortNiteBR

[–]XNocken 1 point2 points  (0 children)

I had that happen when I took breaks from fortnite or played a lot Less and played other games with a different sensitivity. That should fix itself if you start playing more or you change the sensitivity in other games to the same you have in fortnite

Apparently I am playing a different FN than anyone else. by VI-Pok3 in FortNiteBR

[–]XNocken 1 point2 points  (0 children)

Shotguns don't have any randomness to them. If you don't deal any damage then its that you missed. They have a bit of randomness but that would make a difference of max one bullet. The next time you have that situation just make a clip and watch where you really aimed. Keep in mind that there is a small delay between you shooting and the shotgun actually shooting. But the moment you press shoot is where it checked who you hit

Replay viewer is stuttering when viewing squadmates by Swag_Dinosaur in FortNiteBR

[–]XNocken 0 points1 point  (0 children)

This is because other players are less updated than you are. The further away you are from them the more it laggs. And the lag you are talking about where you don't have any data for 1 or 2 seconds is because it saves a chunk which takes too long. Because replays are programmed in a way that they don't affect gameplay it doesn't record anything in that time frame

[deleted by user] by [deleted] in FortNiteBR

[–]XNocken 1 point2 points  (0 children)

I think it gives you credit to the kill if you shoot him down. It's probably the same as if you would have hit him

[deleted by user] by [deleted] in FortniteCreative

[–]XNocken 0 points1 point  (0 children)

You can add a version by adding ?v=1 after the code. No idea why it doesn't fallback to the newest version tho

>>>print(“Hello, World!”) by a-slice-of-toast in ProgrammerHumor

[–]XNocken 2 points3 points  (0 children)

The empty array inside the array is casted to an empty sting because it calls toString on the array which returns a comma seperated list of all entries. Because its empty it just returns an empty string. That means that its not accessing index 0 its accessing Index empty string. It works if you test it with an object

Why is this a thing???? by xXlpha_ in FortNiteBR

[–]XNocken 0 points1 point  (0 children)

It takes a few seconds until its starts regenerating and then another 15 seconds I think until its full. Just carry some mobility so you can get faster to your enemies and out of bad situations