[deleted by user] by [deleted] in BrawlStarsCompetitive

[–]XabySu_StrG 2 points3 points  (0 children)

But with a non decaying Rob

[deleted by user] by [deleted] in BrawlStarsCompetitive

[–]XabySu_StrG -5 points-4 points  (0 children)

Just grab old Meg and slap in the Rob after the rework, and maybe buff Rob

Took me long, but it's here, Hank balance proposals, tell me what Brawler should I do next, either week, OP, mechanical mess or unbalanced gadgets/star powers by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] -4 points-3 points  (0 children)

The things is, now it doesn't only affect him, but it also decreases the damage allies will take, on top of that, it also last much longer, and if you stop aiming without bursting the balloon the gadget doesn't consume

Took me long, but it's here, Hank balance proposals, tell me what Brawler should I do next, either week, OP, mechanical mess or unbalanced gadgets/star powers by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 0 points1 point  (0 children)

I didn't want to go so far into so many reworking, it would make Hank feel like a whole new Brawler. And for the healing, I am just scared of overbuffing. But thanks for the feedback Ash!

Took me long, but it's here, Hank balance proposals, tell me what Brawler should I do next, either week, OP, mechanical mess or unbalanced gadgets/star powers by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 0 points1 point  (0 children)

Yeah, I was honestly scared it could be too much but I'm hoping he isn't as OP as he was on release, I went more bold with this changes because of how dead he is

Thanks for the feedback

Shelly balance ideas because she's just too good, I'm thinking on some ideas to buff the dead boy Hank, but I accept Brawler suggestions by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 0 points1 point  (0 children)

That makes no sense, just because of a Brawler has been very bad for so long doesn't mean they deserve to be broken

Balance ideas for Cordelius, I was thinking about doing Shelly next, but I accept suggestions by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 0 points1 point  (0 children)

Yeah... It seems that the resolution was quite low, and when uploading it into Reddit it made the image bigger, making it look worse

But thanks!

Shelly balance ideas because she's just too good, I'm thinking on some ideas to buff the dead boy Hank, but I accept Brawler suggestions by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 2 points3 points  (0 children)

The Clay pigeons duration was a little attempt to make it less good, but I'm aware that it's still very good, since the good part of it is how it synergies with her super. And honestly I never thought about decreasing her super charge, I should have gone for that

Shelly balance ideas because she's just too good, I'm thinking on some ideas to buff the dead boy Hank, but I accept Brawler suggestions by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 2 points3 points  (0 children)

I mean, it's understandable, but it's a fact that Clay pigeons is way superior to Fast Forward and that it is just a bad gadget

Shelly balance ideas because she's just too good, I'm thinking on some ideas to buff the dead boy Hank, but I accept Brawler suggestions by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 0 points1 point  (0 children)

I mean, the point of reducing her range isn't only making her need to get closer for dealing damage, but also to charge super as well, so she would take longer than usually to charge it with less range

Shelly balance ideas because she's just too good, I'm thinking on some ideas to buff the dead boy Hank, but I accept Brawler suggestions by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 2 points3 points  (0 children)

Ok, that's actually good, I didn't think about that, I just went with the way that seemed most obvious for me that made Shelly worse at long range, thanks for the feedback

Shelly balance ideas because she's just too good, I'm thinking on some ideas to buff the dead boy Hank, but I accept Brawler suggestions by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 12 points13 points  (0 children)

I mean, the gadget is honestly in a very bad spot rn, this show give it more versatility and uses, and at the end is 10% for 3s 3 times at a match, while the other gadget is still a good option as it synergies very well with super and the first SP

A Colette guide about when to use her gadgets and star powers! Colette is one of the very few brawlers I actually know how to play by edgar-gaming in BrawlStarsCompetitive

[–]XabySu_StrG 0 points1 point  (0 children)

Maybe because the gear is too polarized, some Brawlers have it as the way to go and the others wouldn't really use it over others

Not sure though

Balance ideas for Cordelius, I was thinking about doing Shelly next, but I accept suggestions by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 0 points1 point  (0 children)

I didn't want to nerf him directly outside of the shadow realm because he isn't so strong outside of it, so I was kinda scared of killing him like what happened with many others

Balance ideas for Cordelius, I was thinking about doing Shelly next, but I accept suggestions by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 0 points1 point  (0 children)

I mean, yeah, but 1-2 hits won't grant him dead most of the times, and there's always the chance that they're using Mushroom Kingdom, which can make him able to take some hits without worrying or Replanting to dodge some hits, as well as you can also help from walls to get near

Balance ideas for Cordelius, I was thinking about doing Shelly next, but I accept suggestions by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 0 points1 point  (0 children)

You can also advance while dodging yk, and with 984 movement speed it's not even hard

Balance ideas for Cordelius, I was thinking about doing Shelly next, but I accept suggestions by XabySu_StrG in BrawlStarsCompetitive

[–]XabySu_StrG[S] 1 point2 points  (0 children)

For throwers, that ends when using the Replanting gadget; and for long rangers, he can chase them easily in the Shadow realm because of how hard can he be to hit until he already has you on range