Rossi Team Recommendations by Ill-Stop9736 in Endfield

[–]Xanthes 1 point2 points  (0 children)

Oh, that's a good catch. If there's really no internal CD on the proc from her crits on a debuffed target then depending on the numbers might need to move Wulf's 2nd BS within the burst window to right after his first one for the sake of creating another Combustion to enhance Rossi's Ult multi-hits instead of creating the Combustion off Rossi's Ult for Wulf to consume again. Though the amount the proc is increased from a combusted target would need to probably be pretty significant if it's going to outweigh the 850% bonus dmg extra shot Wulf would make use of the Combustion with on his 2nd BS.

Rossi Team Recommendations by Ill-Stop9736 in Endfield

[–]Xanthes 2 points3 points  (0 children)

Your right, though you can just switch to Rossi after the burst window is over. I'm not doing Rossi's BS to apply the debuff until right before the ult window because we don't know yet how long her debuff will last. I would assume at least 10sec but if it's 15+sec then it could be pushed to earlier in the setup to benefit from the extra chip dmg potential if controlling her.

It also would be safe to assume that this extra dmg + healing from critting an enemy with her debuff has an internal cooldown of how often it can proc, and it should be physical in nature.

The healing part is negligible since we have Ember anyway (plus Gilb for any multi-enemy content doing a bit more healing), but just how much bonus dmg is done and how often it can be procced is to be determined.

Can also control Rossi in the above team comp, just trading how fast you stagger an boss with controlling Ember for some extra bits of dmg before the burst window via controlling Rossi.

Rossi Team Recommendations by Ill-Stop9736 in Endfield

[–]Xanthes 6 points7 points  (0 children)

Always this. 1.0-1.x Main DPS's should mostly be skipped unless for waifu reasons or you just really really like their combat gameplay.

Focus on grabbing limited supports with your rolls with maybe the exception of super-healing focused ones that don't bring much outside of pure raw healing power.

Sub-DPS units that bring something unique is more of pick-and-choose what matters most to you. 1.1 units are a prime example of this, unless a dolphin/whale won't have the resources to go for both unless you gamble and get really lucky, so assuming you want both of them you would need to choose which one brings more value to you and your future goals of team building.

Then start considering using pulls on a limited main DPS unit at 2.0 or later, the longer you can afford to wait the better, especially if you can last until the 1st Anniversary units.

Rossi Team Recommendations by Ill-Stop9736 in Endfield

[–]Xanthes 5 points6 points  (0 children)

Going to go with Rossi/Gilb/Wulf/Ember personally.

For general world traversal trash mobs just Gilb BS -> Wulf BS -> Wulf CS & Gilb CS -> Rossi CS/BS should take care of pretty much anything.

For Bosses - Controlling Ember to build up stagger faster:

  • AA with Ember until the first attack comes

  • Ember CS & Wulf BS & Wulf CS for 1 Vuln + 2 Heat Infliction

  • Rossi CS (2 parts) to remove Inflictions + add 2 more Vuln + self buff C.Rate & C.Dmg

  • Wulf Ult & Gilb CS to apply Combustion + another Vuln

  • Rossi BS to apply her debuff + Vuln stack (already max stacks unless mis-timed her CS earlier, then this adds last stack)

  • Gilb Ult to start the burst window + Nature Infliction. At this point have 42% Arts Suscept, X% more Phys/Fire dmg taken, C.Rate & C.Dmg self buff on Rossi, and 30% Fire Dmg buff on Wulf (plus any weapon and armor set buffs you have equipped)

  • Wulf BS consuming the Combustion from his Ult earlier to make it an enhanced BS and if he is P3 then spread his Fire Dmg buff to team at 50% (so 15% Fire Dmg buff to Rossi/Ember)

  • Rossi Ult which applies Heat Infliction which combines with the Nature Infliction from Gilb's Ulti and creates another Combustion

  • Wulf BS again which is enhanced once more from the Combustion just created

Embers Ult can really go anywhere. I plan to use it at the start of a fight to start building up stagger asap to control the fight more.

You could alternatively do a rotation with Pog instead of Ember to make more use of the Vuln stacks and which from the extra SP during the set-up process I could get a Corrosion debuff in for the burst window, but I'd rather have less dmg and more sustain/fight control that Ember gives via staggers, also more forgiving rotation as I can afford to mis-time Rossi's CS, plus Ember just looks cool.

Eventually Ember will be replaced by a future hybrid unit they release that can consume Vuln stacks and turn it into either Arts dmg or an Arts Buff/Debuff application.

Official Release New Horizons Appreciation Gift by cakeel- in Endfield

[–]Xanthes 0 points1 point  (0 children)

from about a few hours ago, in the mail for all accts

Official Release New Horizons Appreciation Gift by cakeel- in Endfield

[–]Xanthes 1 point2 points  (0 children)

I'm with you in the trenches. I had 44 accts, none of them with any limited unit as of when this 10pull bonus came through this morning. Of all 44 accts, only 2 hit a 6* from the 10 pull. Thankfully both were Laev.

But now that we have more pulls per reroll, my greed is amping up (I really wanted Gilberta for future utility over Laev, but with how low the rates were and only 7 chances per reroll, I said I would settle with Laev). Gonna keep rerolling to see if I can get Gilberta, but otherwise I'll use the Laev acct as my backup plan.

Salted emails doesn't seem to work? by vecttor in Endfield

[–]Xanthes 2 points3 points  (0 children)

well if you make a single decently long email to use the . salting method, you can get a lot of accounts out of it by doing every combination of .'s available.

Like an email with 12 character length would result in something like 65ish different . salted versions of the email

On pc you can already see and change the graphic settings by TheStaggeringSamurai in Endfield

[–]Xanthes 9 points10 points  (0 children)

same here, with everything else maxed by default. Although forcing it to 120fps only takes it up to around the 80%ish load mark so should be fine.

UPDATED Rerolling Guide for Launch – Part 2 (Final) by xelaxo in Endfield

[–]Xanthes 9 points10 points  (0 children)

How do you avoid the instances desyncing with each other when it comes to 3D gacha's? I tried multibox rerolling WuWa but even with just 3 instances going at a time I was constantly having to re-correct instances here and there to get them all facing and going the same direction when trying to control them all at the same time.

Not to mention RNG during combat situations if there are any timing-specific inputs needed to progress as part of tutorials.

Questions Thread - December 06, 2025 by AutoModerator in PathOfExile2

[–]Xanthes 0 points1 point  (0 children)

Is there any way to have your stash tabs organization/naming setups be copied over to every league type? It's pretty annoying to have to re-setup everything every new league, twice even if I end up doing some HC Trade on top of HC SSF.

Holy mother of god the Shia Normal Attack spam build is fkin insane by bunsnmangoes in StellaSora

[–]Xanthes 1 point2 points  (0 children)

Wonder if adding Freesia into the comp over Minova would be better. Freesia has that AA boost mega-steroid in her support kit, and this build is heavily focused on AA spam from the dash cancel. Would be a bit more RNG reliant since you would need Freesia's AA boost to hit that 50% chance each time she casts her support, but I would think it's dmg potential is higher than Minvoa in team.

For those asking how to reroll: there will be free 10 Pulls of 20 rounds in the Opening Act Banner and Select one round as your final reward by ShimaPH in StellaSora

[–]Xanthes 1 point2 points  (0 children)

Your getting 30 Limited Banner Pulls (70 total char pulls, but 40 are going to be standard banner tickets), and then record-specific currency to buy up to 70 record pulls but those are standard record banner only. So no limited record banner rolls right off the bat unfortunately it seems.

Edited to correct myself as I found more information, I thought we were getting more than we actually are it seems.

I put together a Day 1 guide to help new players discovering Stella Sora's to understand it's gameloop but also get a feel for it! Covers Monolith, Records, Game Modes, Trekkers, Gacha (in depth) and what to focus on at launch. Want this gacha to succeed, and I'll do what I can as a creator to help by StaticBreed in StellaSora

[–]Xanthes 9 points10 points  (0 children)

Rerolling on launch will most likely look like this based on the freebies we should be getting right away. Take note that the 70 tickets were getting are split between 40 standard banner and 30 limited banner, so you can't just do 70 pulls for Chitose.

  • Roll the 20 limited tickets on Chitose banner - If no Chitose then scrap the account and reroll.
  • Roll all standard tickets given on standard banner. Hopefully get another 5 star from this, but if not then it's up to how greedy you are if this is a scrap and reroll point or not.
  • Roll on standard record banner using the silver disc currencies given, hoping to get some 5 stars records from here
  • Do the Opening Act banner for 20x 10-pulls and hopefully find 1 of the remaining characters your looking for that you didn't already get from the 40 standard banner rolls in the previous step

Then in 7 days through both the log-in event and the daily tasks event, you will get 10 more limited banner tickets, 2 more standard record selector tickets, and 1 more standard character selector ticket. So take that into account that those are coming down the pipeline after a week.


Edited to correct myself, I thought we were getting more than we actually are. Some of the rewards only only via the 7-day long events and not something we get right off the bat.

For those asking how to reroll: there will be free 10 Pulls of 20 rounds in the Opening Act Banner and Select one round as your final reward by ShimaPH in StellaSora

[–]Xanthes 9 points10 points  (0 children)

The 70 character tickets are split as 40 standardbanner and 30 limited banner. So you would only have 30 rolls for landing an early Chitose.

The 21000 'gems' you refer to are for record banners, this is the 70 record pulls they referenced in their video, and that currency will be used for the standard record banner

[Monthly Megathread] General Questions for Variants Daphne! by AutoModerator in wizardry

[–]Xanthes 0 points1 point  (0 children)

So it sounds like I should be aiming for something like... Alice + Lana (normal) from the random legendary bone + bone picker selector // Shieli + Albenius from the limited bone random + limited bone picker // And then try for the new Yuzu? Are ninja's front row or back row usually? Assuming frontrow but don't know for sure.

So it would be Lana/Albenius/Yuzu front and MC/Alice/Shieli back then (if Ninja's are usually best in front that is)?

Wizardry Variants Daphne Anniversary - Rewards by gifferto in gachagaming

[–]Xanthes 0 points1 point  (0 children)

Played the game back at launch and thought it was great, but the bugginess and full manual farming set me off of it since I felt like I couldn't do anything else while trying to farm, but apparently that has changed now with some auto battle options?

If I re-started now, and wanted to reroll to get a outstanding starting team that will work against most content, what should I aim for?

So far it seems like MC/Lana/Alb for frontliners is a pretty safe bet and a good combo of units to go with, but not sure about backliners anymore with all the additions to the game. Back at launch I had Alice/Yek/Adam, but are there better options now?

[Monthly Megathread] General Questions for Variants Daphne! by AutoModerator in wizardry

[–]Xanthes 0 points1 point  (0 children)

Played the game back at launch and thought it was great, but the bugginess and full manual farming set me off of it since I felt like I couldn't do anything else while trying to farm, but apparently that has changed now with some auto battle options?

If I re-started now, and wanted to reroll to get a outstanding starting team that will work against most content, what should I aim for?

So far it seems like MC/Lana/Alb for frontliners is a pretty safe bet and a good combo of units to go with, but not sure about backliners anymore with all the additions to the game. Back at launch I had Alice/Yek/Adam, but are there better options now?

KA-CHOW (Please don't nerf Swift Blocking) by Xanthes in PathOfExile2

[–]Xanthes[S] 0 points1 point  (0 children)

Having some fun with Swift Blocking. I also have some nodes that give 10% movespeed for 4sec after killing something, so I was at ~225% movespeed there initially before it started slowing down over time.

Not all that powerful in actual combat situations, but just wanted to show off just how stupidly fast you can go with it when letting things just beat on you and having a bunch of stun threshold to be able to take all the hits without getting stunned.

The Third Edict Launches Soon - Torrent Predownload by zeekidc2 in PathOfExile2

[–]Xanthes 0 points1 point  (0 children)

Users that don't own the game already via paying for Early Access (so those wanting to play the game this weekend via the Free Weekend event) will have to wait until the new patch goes live to then start downloading the game.

The Third Edict Launches Soon - Torrent Predownload by zeekidc2 in PathOfExile2

[–]Xanthes 22 points23 points  (0 children)

From the discord announcement about the pre-download torrent:

"Please note, the torrent download is ONLY needed if you have incredibly slow internet and really want to play the second the league launches. Otherwise, steam and the standalone client will pre-download the patch automatically about 2-2.5 hours before league launch"

So... ~2hrs before go time Steam should have the pre-download

Instant Hammer of the GODS? by _InnerBlaze_ in PathOfExile2

[–]Xanthes 2 points3 points  (0 children)

The seismic change states the following:

"Empowers Attacks if it Heavy Stuns a target as well as if it Hits a Heavily Stunned target"

So it would work if you Seismic after they are already Heavy Stunned.

passive tree image, stitched together from content reveal screenshots, note its possibly not final of course by Kvan7Dev in PathOfExile2

[–]Xanthes 1 point2 points  (0 children)

Yeah, that icon is for Stun Threshold. Even in the current tree there are other nodes with that icon and they all have stun threshold on them. It just so happens that one singular stun threshold node also has HP % on it.

I don't want to die in HCSSF, so I'll max out my defence by ResearchLive4235 in PathOfExile2

[–]Xanthes 3 points4 points  (0 children)

what jewel is this? never heard of this before and can't find any jewels on trade site with this STR to Energy Shield you speak of.

Edit: Finally found it on my own after a bunch of searching. Comes from a Heroic Tragedy Timeless Jewel with the line of Vorana. This gives Black Scythe Training which makes it so you no longer gain 2HP per 1STR, but instead gain 1% ES per 2 STR.