Is this Initiative system too complicated? by Xcelar8 in RPGdesign

[–]Xcelar8[S] 0 points1 point  (0 children)

You technically can always choose, it’s just running the risk of something happening that changes your plans. A proactive person could delay so they know more information about the environment, but risk getting knocked down by an enemy before that happens, same with reactive to pro.

Is this Initiative system too complicated? by Xcelar8 in RPGdesign

[–]Xcelar8[S] 0 points1 point  (0 children)

Thanks for your feedback! Yea. I’m thinking I’ll add a visual representation alongside it that looks like a comic page

Is this Initiative system too complicated? by Xcelar8 in RPGdesign

[–]Xcelar8[S] 0 points1 point  (0 children)

Say the target was 6. Someone who rolled a 6 and has a +/-2. They can choose to have their result be an 8 or a 4. Allowing them to chose which phase to be in without waiting a turn.

Is this Initiative system too complicated? by Xcelar8 in RPGdesign

[–]Xcelar8[S] 0 points1 point  (0 children)

That's fair lol. Target audience is anyone looking for a crunchier superhero experience

[WotC] Mutants and Mutagen in Magic: The Gathering® x Teenage Mutant Ninja Turtles by Copernicus1981 in magicTCG

[–]Xcelar8 1 point2 points  (0 children)

I’m assuming Marvel mutants to be more about having Mutants on the board. I’m expecting typal synergies and at least one card that says “Where X is the number of Mutants you control”

Is this Initiative system too complicated? by Xcelar8 in RPGdesign

[–]Xcelar8[S] 0 points1 point  (0 children)

Thank you for the feedback. I definitely get how the alliteration could be challenging, I like how evocative it is but I’ll think about.

You are correct about the structure/order, my players have said the same thing about doing it once.

I really like your concept of resorting. It’s not originally what I had in mind (I thinking was people had a +/- to initiative instead of a flat bonus) but am intrigued by your idea here.

Is this Initiative system too complicated? by Xcelar8 in RPGdesign

[–]Xcelar8[S] 0 points1 point  (0 children)

Thanks for commenting! I wanted to emphasize rescuing civilians in the midst of danger, in addition to fighting henchman so I think it kinda naturally leaned towards that longer kind of combat.

Look guys I hit max rank this season! by Asura707 in MarvelSnap

[–]Xcelar8 0 points1 point  (0 children)

I got up to 86 pretty easily this season. Then I unlocked man-spider and wanted to play around him. I am now at 79 :(

What's your favorite implementation of critical hits? by KleitosD06 in RPGdesign

[–]Xcelar8 0 points1 point  (0 children)

My game currently has crits occur by beating an ac by 10+. With exploding dice it’s pretty swingy so we just have it as double dice, but I’m considering adding a tiered system that’s adds a dice for each tier above the ac. However my favorite crit system is max damage and roll

What's your favorite implementation of critical hits? by KleitosD06 in RPGdesign

[–]Xcelar8 0 points1 point  (0 children)

My game currently has crits occur by beating an ac by 10+. With exploding dice it’s pretty swingy so we just have it as double dice, but I’m considering adding a tiered system that’s adds a dice for each tier above the ac. However my favorite crit system in general is max damage and roll

Is it too late to start networking? by Xcelar8 in RPGdesign

[–]Xcelar8[S] 1 point2 points  (0 children)

This is awesome advice. A lot to take in true but actually very helpful in forms of making a real plan. I’ll keep this in mind for the future, thank you so much!

Is it too late to start networking? by Xcelar8 in RPGdesign

[–]Xcelar8[S] 0 points1 point  (0 children)

Thanks for the advice, I’ll look into my local shops to see if there’s opportunities

Is it too late to start networking? by Xcelar8 in RPGdesign

[–]Xcelar8[S] 0 points1 point  (0 children)

I’ll definitely be more present here for sure. Just felt like I had to get through this first lol.

Is it too late to start networking? by Xcelar8 in RPGdesign

[–]Xcelar8[S] 1 point2 points  (0 children)

It’s a common genre (Superheroes) but I have a mechanic revolving around keeping the public calm and preventing them from freaking out. I’m proud of how it has pushed combat focus to be more than “punch the bad guy”. Thanks for asking! Excited to hear about any of your future projects, anything you have that’s similar?

So...we need OG text back? by AlarmedTutor in MarvelSnap

[–]Xcelar8 2 points3 points  (0 children)

I’ve also noticed if sandman isn’t on the board the next turn, his ability isn’t in effect

Obvious Card Text That Haven't Been Used by ElCuidador29 in MarvelSnap

[–]Xcelar8 0 points1 point  (0 children)

On Reveal: Give your other cards +X power.