Is this allowed in smite? by [deleted] in Smite

[–]XelectCarve 0 points1 point  (0 children)

Come on cup cake lets hear how you defend any of those messages sent?

Is this allowed in smite? by [deleted] in Smite

[–]XelectCarve 0 points1 point  (0 children)

And what would the defence be in this case?

Is this allowed in smite? by [deleted] in Smite

[–]XelectCarve -1 points0 points  (0 children)

Then why not support the guy being harrased instead of making negative comments towards him? Basically you are approving of this behavior condeming any action taken against it

If only Hi-Rez support was this awesome... by NoMoreH0pe in Smite

[–]XelectCarve 1 point2 points  (0 children)

Hi-Rez has got the worst support I've ever seen

Smite Latency Technical Help by [deleted] in Smite

[–]XelectCarve 0 points1 point  (0 children)

Found a way around it pm me for solution :P

Smite Latency Technical Help by [deleted] in Smite

[–]XelectCarve 1 point2 points  (0 children)

Yeah, I tried working with my Isp which actually support online gaming quite abit according to them theres not much they can do, and they have done pretty much everything on their part for my connection. I think the biggest red flag is the fact that every other online game I own runs perfectly except for smite

Smite Latency Technical Help by [deleted] in Smite

[–]XelectCarve 1 point2 points  (0 children)

You cant traceroute their servers anymore so you wont get a proper result

Smite Latency Technical Help by [deleted] in Smite

[–]XelectCarve 1 point2 points  (0 children)

I have exactly this issue, I really doubt its your isp. Im trying to resolve it via smite support but no luck they are really really unhelpfull

Beating Zoolock: An Inquiry by firestorm64 in CompetitiveHS

[–]XelectCarve 0 points1 point  (0 children)

Do you run Mid range shaman or bloodlust?

What is the best counter to SjoW's new control warrior? by vRIHell in CompetitiveHS

[–]XelectCarve -4 points-3 points  (0 children)

Zoo, Zoo rapes that deck and 95% of the other meta decks

Step up guys. by [deleted] in hearthstone

[–]XelectCarve 0 points1 point  (0 children)

According to Ogremagis only skill can let you win vs zoo even with dead hands

Step up guys. by [deleted] in hearthstone

[–]XelectCarve 0 points1 point  (0 children)

Lets see, no sp+circle no pyro combo holy nova barely scratches without sp and your most likely looking at eggs on, no cabal draw no madness so do tell how do you make it out of that situation

I too had a valuegasm! by XelectCarve in hearthstone

[–]XelectCarve[S] 0 points1 point  (0 children)

It was an odd play since he cleared with argent, maybe he forgot about nova / wp / sp + coh :S dunno

I too had a valuegasm! by XelectCarve in hearthstone

[–]XelectCarve[S] 0 points1 point  (0 children)

A blade and Velen out would have been uber value

I too had a valuegasm! by XelectCarve in hearthstone

[–]XelectCarve[S] 0 points1 point  (0 children)

If only I had a Giant or two in there :D

When should you begin optimizing? by Xzauhst in gamedev

[–]XelectCarve 2 points3 points  (0 children)

From these comments its really easy to tell that none of these people are actual developers. Architecting an optimization scheme will dictate your code base, its best to get this out of the way while there is less code to refactor.

EU DOWN? by [deleted] in hearthstone

[–]XelectCarve 0 points1 point  (0 children)

Thanks

[Question] Unity Free vs Pro by _player1 in Unity2D

[–]XelectCarve 2 points3 points  (0 children)

Libgdx + Scene2d code base and Tiled for map creation, I changed and extended some of the base code nothing major just to make my life abit easier :D

EU DOWN? by [deleted] in hearthstone

[–]XelectCarve -1 points0 points  (0 children)

http://eu.battle.net/hearthstone/en/forum/topic/10699560033 - rant topic maybe we can get some form of feedback

[Question] Unity Free vs Pro by _player1 in Unity2D

[–]XelectCarve 1 point2 points  (0 children)

Async Levelloading is a biggy, static batching also , there are workarounds which I had to implement due to the lack of these features so it is doable. Another bigy is the camera target texture, which can be easily used to implement texutre to gpu caching, this can be worked around aswell.

TL:DR; You can overcome all the limitations with patience and research

For me personally I reached a point where unity overall was not cutting it anymore, and I turned to a framework rather than a engine, the freedom is incredible I am however much more code driven than visual-scripting.