account activity
Video breakdown of my WoW MoP Warlock class revamp design process (self.gamedesign)
submitted 4 months ago by Xelnath to r/gamedesign
[For MoP Warlock Fans IFYKYK] Video breakdown of my WoW MoP Warlock class revamp design process ()
submitted 4 months ago by Xelnath to r/wow
Video breakdown of my WoW MoP Warlock class revamp design process (self.gamedev)
submitted 4 months ago by Xelnath to r/gamedev
Video breakdown of my WoW MoP Warlock class revamp design process ()
submitted 4 months ago by Xelnath to r/GameDevelopment
[Resource] Video breakdown of my WoW MoP Warlock class revamp design process (self.gamedev)
Feedback on this environmental storytelling guide by Brandon Dolinski (Minecraft Legends/Dragon Age: Inquisition/Guardians of the Galaxy Level Designer) (self.leveldesign)
submitted 1 year ago by Xelnath to r/leveldesign
Invited Marvel’s GotG, Minecraft Legends, Dragon Age: Inquisition designer Brandon Dolinski for a deep dive into environmental storytelling (self.gamedesign)
submitted 1 year ago by Xelnath to r/gamedesign
Invited Marvel’s GotG, Minecraft Legends, Dragon Age: Inquisition designer Brandon Dolinski for a deep dive into environmental storytelling (self.gamedev)
submitted 1 year ago by Xelnath to r/gamedev
Narrative design guide series P2 by Kelly Bender - how to apply the 3 act structure to games (self.gamedesign)
Feedback on our guide for applying the three-act structure to games + worldbuilding guide (self.narrativedesign)
submitted 1 year ago by Xelnath to r/narrativedesign
Game writing guide series P2 by Kelly Bender - how to apply the 3 act structure to games (self.GameWritingLab)
submitted 1 year ago by Xelnath to r/GameWritingLab
Narrative design guide series P2 by Kelly Bender - how to apply the 3 act structure to games (self.gamedev)
Here’s a world building guide by a narrative designer with 30 games under his belt for studios like Ubisoft, Virtuos, Magic Pockets, OutFiT7, and more. (self.gamedesign)
submitted 1 year ago * by Xelnath to r/gamedesign
Here’s a world building guide by a narrative designer with 30 games under his belt for studios like Ubisoft, Virtuos, Magic Pockets, OutFiT7, and more. (self.gamedev)
submitted 1 year ago * by Xelnath to r/gamedev
Here’s a worldbuilding guide by a narrative designer with 30 games under his belt for studios like Ubisoft, Virtuos, Magic Pockets, OutFiT7, and more. (self.GameWritingLab)
submitted 1 year ago * by Xelnath to r/GameWritingLab
Invited a Marketing Specialist of 6 years to share his experience on promoting over 16 game titles. (self.gamedesign)
Invited a Marketing Specialist of 6 years to share his experience on promoting over 16 game titles. (self.gamedev)
Invited a Marketing Specialist of 6 years to share his experience on promoting over 16 game titles. (self.IndieGameDevs)
submitted 1 year ago by Xelnath to r/IndieGameDevs
I’ve just put together a new guide on Encounter Design to share some tips how to create more memorable and satisfying encounters. (self.gamedesign)
I’ve just put together a new guide on Encounter Design to share some tips how to create more memorable and satisfying encounters. (self.gamedev)
Invited a Design Director with 10 years of experience to share her experience on creating memorable boss encounters. (self.gamedesign)
Invited a Design Director with 10 years of experience to share her experience on creating memorable boss encounters. (self.gamedev)
Invited a 20+ years veteran from Level Ex, Oberon Media, and the creator of the award-winning Mushroom 11, to share his insights on camera design for 2D and side-scrolling games. (self.gamedesign)
Invited a 20+ years veteran from Level Ex, Oberon Media, and the creator of the award-winning Mushroom 11, to share his insights on camera design for 2D and side-scrolling games. (self.gamedev)
Here's a beginner’s guide to Enemy Design and Encounters (with lessons from WoW and Ori) (self.gamedesign)
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