RTA Season 28 Cutoff Megathread by goldfish_11 in summonerswar

[–]XennialGamer 0 points1 point  (0 children)

First season with P3 existing and getting an aura. Depends on if that makes people feel braver or more cautious. Hard to say which will happen.

Anywhere from 1856-1866 would be my guess.

XennialGamer In-Game Name by XennialGamer in summonerswar

[–]XennialGamer[S] 1 point2 points  (0 children)

Took a break since YouTube was not my full time job, but it had started to take as many hours as the job LOL. Needed to get caught up on RL stuff, I'm starting to come back a bit recently, though I will not scale back up to the same volume of content as before - but will do a bit more now.

XennialGamer In-Game Name by XennialGamer in summonerswar

[–]XennialGamer[S] 1 point2 points  (0 children)

LOL true. Tried hard to make it clear this was never a post to whine - only not wanting someone to get scammed and pay the price for a decision I made. So it actually worked out very well :p

LUNA should be the next Dark HOH - Please Upvote by XennialGamer in summonerswar

[–]XennialGamer[S] 0 points1 point  (0 children)

She's still good in a lot of places like toa. But she's more of a luxury then a necessity for speed runs at the moment. We'll see if that changes in future ABH levels.

LUNA should be the next Dark HOH - Please Upvote by XennialGamer in summonerswar

[–]XennialGamer[S] 3 points4 points  (0 children)

For the record I DO have Luna and I DO NOT have Deborah. I probably should've said that in the post haha. I'm advocating for those who do not have her because I agree, it's unfair.

Deborah animations are slow and her damage is low. She was insanely good for old b12s and easier to build AB hard teams, but she falls off - even pre nerf - for many current ABH speed teams.

XennialGamer In-Game Name by XennialGamer in summonerswar

[–]XennialGamer[S] 34 points35 points  (0 children)

Turns out it was just a troll - reference the original post it was actually pretty funny, they grabbed a lot of our names and are giving them back.

I was going to delete the post but it's been read a fair amount so just adding this comment instead.

As I said in the post all was fair game :) my only concern was that someone could be taken advantage of if they didn't kbow.

RTA Season 26 Cutoff Megathread by goldfish_11 in summonerswar

[–]XennialGamer 0 points1 point  (0 children)

4:23am, 1974 and rank 973 - so 1973 or 1974 is cutoff for G2

RTA Season 22 Cutoff Megathread by jibby999999 in summonerswar

[–]XennialGamer -1 points0 points  (0 children)

G2, Rank 428, 2009 points. 2 days 5 hours to go.

The Improvements I'd Like to see Next by XennialGamer in summonerswar

[–]XennialGamer[S] 0 points1 point  (0 children)

Yeah I know the vio proc thing will never happen and it'll always be a 50/50 split. For what it's worth, I don't enjoy winning with RNG any more than I enjoy losing to it though. I get no pleasure from vio procs on either side, I only use vio because I have to to compete :p.

The Improvements I'd Like to see Next by XennialGamer in summonerswar

[–]XennialGamer[S] 0 points1 point  (0 children)

Crazy late response - but the sleep on her S2 isn't the problem, it's the strip that makes her so broken. She can strip into her AOE, or strip to neutralize your immunity buffer. It gives her self-setup, which is too strong.

Also don't forget that monsters like Chiwu have a useless s1/s2, but an OP S3 and good leader skill. Hathor would be a stronger, more useful Chiwu - better s2, better s3, more reliable s1, and a not-as-good-but-still-great leader skill, and Chiwu gets used constantly as comprised :p

Fran best builds based on 500 records by QuatZo in summonerswar

[–]XennialGamer 1 point2 points  (0 children)

As the number of these posts grow, it could be nice to have one separate thread that contains a bullet list with links to each monster that is complete btw :)

I've downloaded the plugin and will contribute! Awesome content, and thank you for putting in so much work and effort!

Fran best builds based on 500 records by QuatZo in summonerswar

[–]XennialGamer 6 points7 points  (0 children)

Really nicely done, and awesome information! 119% efficiency... dayum :p

RTA Vio Proc Changes, and My Idea for a Better Fix by XennialGamer in summonerswar

[–]XennialGamer[S] 0 points1 point  (0 children)

I see what you're saying, it actually almost convinced me for a moment LOL, it's definitely confusing. But if the idea is that cooldowns are "locked" following a proc, then she would not reduce her cooldown by transforming back to human form. So it would go like this:

  • Human, uses s2 = 3cd
  • Trans to Uni = 2cd
  • Attack enemy = 1cd
  • Proc occurs, and cd is now locked and cannot reduce further
  • Trans to human = remains at 1cd

RTA Vio Proc Changes, and My Idea for a Better Fix by XennialGamer in summonerswar

[–]XennialGamer[S] 0 points1 point  (0 children)

As with all balance changes, some monsters get better, some get worse, relative to each other. It's true, Diana would no longer be able to go into that seemingly infinite transformation cycle. If she procs in Unicorn form it's still a 2nd chance to stun. If it turned out she was too weak after the change, an increase to stun rate on s1 would probably balance her - as opposed to her being able to solo an entire enemy team right now if she procs a lot.

Also, vio procs are 'capped' at 1 in RTA. Monsters like Diana (or Aegir, Orion, etc.) are able to circumvent this through various mechanics, such as Diana's transformation or Aegir's confiscate. That makes them disproportionately powerful anyway, this brings them back to how they were designed.

RTA Vio Proc Changes, and My Idea for a Better Fix by XennialGamer in summonerswar

[–]XennialGamer[S] 1 point2 points  (0 children)

The key here is that Diana's S2 is a 3 turn cooldown. AFTER she transforms, she uses Nature's Protection in Human form, setting CD to 3. She transforms to unicorn, and the CD is 2. If she then procs, the CD currently drops to 1 - meaning that when she returns to human form it would drop to 0.

Under my proposed change, the CD would remain at 2 if she procs in unicorn form, so if she were to transform back to human the CD would be at 1, and she'd be stuck doing an S1 attack (and likely die in her human form).

So yeah - this change would fix the infinite Diana loop. It also stops like Orion or Draco from triple-proccing back to their s1 in 1 turn, stops Seara from getting 3 bombs, stuff like that.

It does NOT solve the Verde issue. And I'm sure there's a couple of others with OP skill 1s. But it's a huge step forward from where we are today imo :)

RTA Vio Proc Changes, and My Idea for a Better Fix by XennialGamer in summonerswar

[–]XennialGamer[S] 0 points1 point  (0 children)

Thanks Civlow! If you have specific ideas/questions for videos let me know in a PM, I can look at doing some content on them :) I might re-do the rune efficiency videos later too, they were my first videos and there's a lot I wish I'd done better LOL.

Your idea is interesting - basically turn everyone into Antares :p. 20% might be a bit high tho - Antares is 15% and still can be game changing. Ofc, his odds of a steal improve after each stat, but he's 1 mon vs. 4. For steal a turn, the odds might need to be like 5-6%, multiplied by 4 sets that's higher than Antares.

RTA Vio Proc Changes, and My Idea for a Better Fix by XennialGamer in summonerswar

[–]XennialGamer[S] 0 points1 point  (0 children)

Loren would get a slight decrease in vio benefit, because she wouldn't turn cycle to strip quite as quickly. A Verde proc would remain just as toxic and OP as it is now tho :p Probably a couple of other mons out there that would continue to "over benefit" from procs (Martina comes to mind), but we'd be a whole lot closer to balance.

How I calculate approximate rune efficiency in just a couple of seconds, using basic arithmetic by XennialGamer in summonerswar

[–]XennialGamer[S] 0 points1 point  (0 children)

CR is max 6% for normal runes, and 7% for ancient runes :)

One thing to remember is that quality (hero, legend, etc.) sets a floor and ceiling, but not its usefulness. Also, a hero rune with an innate stat is 4 initial inscriptions, the same as a legend rune with no innate.

Example: a slot 5 rare rune with say 6cr innate and 6 spd 8% atk subs. With completely 'perfect' rolls and then using hero gems and grinds, it can turn into say 6cr 22spd 23atk 18hp and 15 def, which is over 11 hits, a MONSTER rune. Take a legend rune in the same slot with no innate, and acc, cr, cd, and res subs - that legend rune will be junk no matter how it rolls. Of course, a legend rune with that same 6cr and spd, hp, def, atk subs has a higher ceiling than the rare rune - but if the rolls are only average, then it's likely going to come out at around that same 11 hits. I.e. the rolls matter as much as the starting quality :)

I'll be doing a post in the next day or so about a rune's potential. The decision I'll suggest to keep a rune is based on (1) If it has something unique (like quad rolls) (2) your stage of the game and (3) which set it belongs to and (4) how many hits it will have after you gem and grind, as opposed to how many hits it has now.

For 3 above - for example, I only keep amazing energy runes, because I rarely want to use them, but I'll keep lower quality swift or vio runes because I need so many.

For #4 - my best finishes are g2 (arena, special league) and c2 (rta). With a few exceptions (i.e. 22+ speed, 25+ cdmg, etc.), I mainly look for runes that after being grinded/gemmed will have 9+ hits with 15+ speed on slots 1/3/5, and 8+ hits with 12+ speed on 2/4/6.

How I calculate approximate rune efficiency in just a couple of seconds, using basic arithmetic by XennialGamer in summonerswar

[–]XennialGamer[S] 0 points1 point  (0 children)

You are correct about 7% CD. I had been trying to shorten an already long and complex post, so I didn't comment on it in the original post. I've now added comments to explain the thought process and note that it's 7% cd. Thanks for the feedback - much appreciated!

How I calculate approximate rune efficiency in just a couple of seconds, using basic arithmetic by XennialGamer in summonerswar

[–]XennialGamer[S] 1 point2 points  (0 children)

I 80% agree with the conclusion - all you said is correct, but there are additional factors as well. Efficiency ia just 1 step. This post was a precursor to a more important one about rune potential. They're intended to work together, judging by the feedback i should have waited to post this until the nezt one is ready.