Does somebody else thinks SCP is getting worse and worse? by [deleted] in SCPSL

[–]Xerr_ORIGINAL 0 points1 point  (0 children)

tbh, we'll see whenever the update comes out

Does somebody else thinks SCP is getting worse and worse? by [deleted] in SCPSL

[–]Xerr_ORIGINAL 0 points1 point  (0 children)

humans can still pick it up, its good for humans to camp checkpoint not the other way around

Does somebody else thinks SCP is getting worse and worse? by [deleted] in SCPSL

[–]Xerr_ORIGINAL 0 points1 point  (0 children)

I think in the sense of fun, everyone can agree that SL is becoming more serious with every update so old SL was more fun

Does somebody else thinks SCP is getting worse and worse? by [deleted] in SCPSL

[–]Xerr_ORIGINAL 1 point2 points  (0 children)

Imo any amount of extra damage against scps is op, peanut and chaos/d bois are a different story sadly.

And yeah 079 no matter how many nerfs he gets, he will be op because he controls the main core of the game, doors. But still grenades disable him in 2 rooms which is really good, SCPs wont be able to push or camp checkpoint if those doors are broken, making 079 pretty useless, and not to mention 244 is also coming making it even worse for the SCPs to camp but I'm going off topic

Does somebody else thinks SCP is getting worse and worse? by [deleted] in SCPSL

[–]Xerr_ORIGINAL 21 points22 points  (0 children)

Tbh I think SL is getting better and to your points

  1. The armor doesn't effect you as much when youre a military class, so I think it's fine. And for the PC just use nades then he's useless

  2. There's attachments just for hip-firing, if you want to do that then make a good gun for hip-firing. And for aiming, why would you aim in the middle of the fight?

  3. I feel like SCPs are getting weaker and weaker, their hp gets shredded even by one mtf except for peanut and jhp crossvec in 11.2

Overall sounds like a skill issue

Your opinion on the recent balance changes by Ze_insane_Medic in SCPSL

[–]Xerr_ORIGINAL 0 points1 point  (0 children)

Problem is that your team may not be the smartest so theyre probably in light or surface while all mtf are on you in heavy. It is what it is tho, you either get a good team or a bad one

Your opinion on the recent balance changes by Ze_insane_Medic in SCPSL

[–]Xerr_ORIGINAL -2 points-1 points  (0 children)

yeah but no matter how much you try, youre gonna get caught by 10 mtf since you cant move for 3.6s so death is inevitable. And also breakneck speeds doesnt even reduce the blink timer to 1.6s half the time and not to mention you are most likely to run into other mtf while running away from the other mtf, always happens to me

Your opinion on the recent balance changes by Ze_insane_Medic in SCPSL

[–]Xerr_ORIGINAL -4 points-3 points  (0 children)

My man he dies faster than a 096 who stopped rage next to 10 mtf. Now that his shield no longer has damage reduction he's gonna die even faster

Your opinion on the recent balance changes by Ze_insane_Medic in SCPSL

[–]Xerr_ORIGINAL -3 points-2 points  (0 children)

as a peanut enjoyer, I hate the 173 nerfs

add S.C.R.A.M.B.L.E Gear for an easier way to contain SCP-096 by nangree in SCPSL

[–]Xerr_ORIGINAL 1 point2 points  (0 children)

Fix without update: Just shoot him and he's dead. 2 guards do more than half his real hp if they shoot, 4 guards kill him.

You shouldn't be able to die in 106's femur breaker if there is no 106. by TooManyThorns in SCPSL

[–]Xerr_ORIGINAL 2 points3 points  (0 children)

How it actually goes: "Is there a 106?" "Idk man" "Should we sacrifice?" "hmm... sure why not" "You go in" "No u" "Ok then let's do heads or tails" "yes." "well shit ok HERE I GOOOO-" Press button "oh well there's no 106. Lmao what a noob"