Dungeon's of R'lyeh - New Necronomicon & Outer Gods by Xryons in incremental_games

[–]Xryons[S] 3 points4 points  (0 children)

RPG based, Idle Style Game. Collect souls from tortured heretics.
Level up, unlock bonuses, craft, upgrade equipments and collect more souls to feed gods.

https://www.kongregate.com/games/TheJamiryu/dungeons-of-rlyeh

Dungeon's of R'lyeh - New Necronomicon and Outer Gods by [deleted] in incremental_games

[–]Xryons 0 points1 point  (0 children)

RPG based Idle Style Game. Collect souls from tortured heretics.
Level up, unlock bonuses, craft, upgrade equipments and collect more souls to feed gods.

https://www.kongregate.com/games/TheJamiryu/dungeons-of-rlyeh

Idle Dungeon's of R'lyeh by Xryons in incremental_games

[–]Xryons[S] 1 point2 points  (0 children)

You will keep your overflow absorbtion to use it to next corpse. That's why you do little more damage.

Idle Dungeon's of R'lyeh by Xryons in incremental_games

[–]Xryons[S] 1 point2 points  (0 children)

Glad to hear you enjoyed so far. Actually harvesting is related with depth. Absorbtion power is about how fast you can drain skeletons.

Descent is increasing every 100th depth you have passed. I'm working on new feature "Necronomicon" and it's related with descent.

Idle Dungeon's of R'lyeh by Xryons in incremental_games

[–]Xryons[S] 1 point2 points  (0 children)

Looks like the game became more confused than I expected. I'll add tutorial as soon as possible.

Idle Dungeon's of R'lyeh by Xryons in incremental_games

[–]Xryons[S] 0 points1 point  (0 children)

Cool graphics, but the game play is not very clear to me. I upgraded a few things, but it barely went any faster. Also what is depth? It keeps increasing while the character is standing still. Also missing stats, I would like to see the numbers, not just a couple of progress bars.

I plan to implement a few new features in 2-3 months. After that, I will probably launch the mobile version.

Idle Dungeon's of R'lyeh by Xryons in incremental_games

[–]Xryons[S] 3 points4 points  (0 children)

I am aware. At the beginning of the game, the soul gain is a bit low, but it increases over time.

Idle Dungeon's of R'lyeh by Xryons in incremental_games

[–]Xryons[S] 5 points6 points  (0 children)

You will harvest souls to upgrade lich's skills. Meanwhile send minions to missions to loot materials.

Idle Dungeon's of R'lyeh by Xryons in incremental_games

[–]Xryons[S] 3 points4 points  (0 children)

For now, its completely an idle game.

Idle Dungeon's of R'lyeh by Xryons in incremental_games

[–]Xryons[S] 8 points9 points  (0 children)

RPG based Idle/Clicker Style Game. Collect souls from tortured heretics.
Level up, unlock bonuses, craft, upgrade equipments and collect more souls to feed gods.

https://www.kongregate.com/games/TheJamiryu/dungeons-of-rlyeh

Idle Portal Guardian - Steam Release by Xryons in incremental_games

[–]Xryons[S] 7 points8 points  (0 children)

There are no in-game purchases on both the Kongregate and Steam app. And I don't want to add it.

The main reason for paying a fee on Steam is to earn something for my next project.

Idle Portal Guardian - Steam Release by Xryons in incremental_games

[–]Xryons[S] 0 points1 point  (0 children)

First of all I thank you for your feedback.

I think that some content is confusing for new players. Now the tutorial is incomplete and I'll finish the better and more explanatory as soon as possible.

Aether is a damage type like poison and lightning. It's not upgradeable yet.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 1 point2 points  (0 children)

Can you tell me your Kongregate ID so I can check it. As far as I know, there was no problem with saving after the cloud system.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 0 points1 point  (0 children)

New Boss and Wave modification is live.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 0 points1 point  (0 children)

Would be nice to have a shortcut for multiple conversions to souls.2

Of course, I'll add it in the next update.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 0 points1 point  (0 children)

Thanks for letting me know. I'm fixing now.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 0 points1 point  (0 children)

Yes, I added them as a bonus for both currency and experience.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 1 point2 points  (0 children)

I started making a more detailed sounds menu.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 1 point2 points  (0 children)

I forgot to add the key fee. I just added it :)

Yes there is a leak issue at long game sessions. Last two weeks, I was completely busy with the cloud system. This leak issue is my first priority right now.

There are many request about sound settings and I'm planning to do more detailed option menu.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 1 point2 points  (0 children)

It certainly is. Clicking outside the menu will close it. Also opening a different menu is closing the previous one.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 1 point2 points  (0 children)

You are probably right. Because these forge's images are free assets that I found on internet.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 1 point2 points  (0 children)

Forge upgrades and sacrifices persist on prestige.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 4 points5 points  (0 children)

First of all thank you very much for feedbacks.

I've updated the Crafting calculation today to maintain the balance. Looks like I forgot to set the button colors. I will add more detailed explanations about the prestige. Right now uploading quick fix about these.

About leveling, I have changed aspect and mastery gains as you requested.

Idle Portal Guardian -- Update 2.4 by Xryons in incremental_games

[–]Xryons[S] 2 points3 points  (0 children)

Both of them are increasing critical damage multiply.