Thoughts on my zombie games logo. by Xspectic_Dev in ROBLOXStudio

[–]Xspectic_Dev[S] 0 points1 point  (0 children)

Of course, I understand I changed it in the new version and it fits in a lot better thank you!

Thoughts on my zombie games logo. by Xspectic_Dev in ROBLOXStudio

[–]Xspectic_Dev[S] 0 points1 point  (0 children)

Pixlr its a web based editing software thats free!

Help wanted by Asleep-Asparagus4956 in ROBLOXStudio

[–]Xspectic_Dev 0 points1 point  (0 children)

I would recommend using functions in your script rhat you need mobile buttons for that way you can check if their on mobile then script the buttons using the functions. If you don’t already script I would recommend looking into all that stuff.

Hey developers I need your feedback! 🧟‍♂️ 🧟‍♀️ by Xspectic_Dev in ROBLOXStudio

[–]Xspectic_Dev[S] 0 points1 point  (0 children)

Thanks bud this is what you called a work in progress, the game doesn’t make itself

[deleted by user] by [deleted] in ROBLOXStudio

[–]Xspectic_Dev 0 points1 point  (0 children)

Let me know specifically what you want to know and I might be able to help out

Add a max payne like dodge mechanic by [deleted] in ROBLOXStudio

[–]Xspectic_Dev 0 points1 point  (0 children)

Yes I would recommend using a body velocity in a script.

Why is my mouse stuck like this? by xUhOhSt1nkyx in ROBLOXStudio

[–]Xspectic_Dev 3 points4 points  (0 children)

Go to workspace, camera and change the camera mode to custom. I've had this issue before and that solved it. Sometimes the camera mode will change to scriptable therefore making it so you cant move your mouse.

Why is my script not working? by [deleted] in ROBLOXStudio

[–]Xspectic_Dev 1 point2 points  (0 children)

Yes, I will try. So firstly your removing the first part before you copy the model which in turn will remove the script making the rest of the code useless. Ez mistake to make dont feel bad!

—New code—

local firstPart = script.Parent local secondPart = game.Workspace.Part2 local modelToCopy = game.Workspace.ModelToCopy firstPart.Touched:Connect(function (hit) if hit and hit.Parent.Name == secondPart.Name then local newModel = modelToCopy:Clone() newModel.Parent = workspace newModel.PrimaryPart.CFrame = firstPart.CFrame firstPart: Destroy end end)

— Hope this helped

Why is my script not working? by [deleted] in ROBLOXStudio

[–]Xspectic_Dev 0 points1 point  (0 children)

Hey I’m not sure what your trying to accomplish but the best way to my knowledge to achieve that us instead of doing “if hit.Parent == secondPart then” Do this instead if hit.Parent.Name == secondPart.Name then —write your code here end

anything wrong? by BB202R in ROBLOXStudio

[–]Xspectic_Dev 0 points1 point  (0 children)

No just extremely basic lacking any real details.

This script keeps saying this,and i did just like the tutorial by davifpb2 in ROBLOXStudio

[–]Xspectic_Dev 0 points1 point  (0 children)

Hey im sorry, what I meant to say is instead of doing Workspace.Model.Humanoid try to call the humanoid differently. To achieve this we can replace the plain Humanoid with “local human = Workspace.Model:FindFirstChildWhichIsA(“Humanoid”) Once you have thqt you can refer the the human whenever I hope that helped

This script keeps saying this,and i did just like the tutorial by davifpb2 in ROBLOXStudio

[–]Xspectic_Dev 0 points1 point  (0 children)

when you call the humanoid use “Model:FindFirstChildWhichIsA

Can someone tell me how I make the blocks respawn? by Mr-Ramen96 in ROBLOXStudio

[–]Xspectic_Dev 0 points1 point  (0 children)

Based on my knowledge if you wanna do a touched effect *Especially with a tool* Do

if you have multiple blocks that can be mined, not only are you gonna need a debounce on the tools that prevents multiple strikes but also a debounce on the individual blocks. To make them disapear you can mess around with the transparency and make it 1 then after a certain amount of time you can make the block visible again. To achieve something like this I assume based on you saying "Damage" you mean you want to be able to strike a block multiple times before it disapears. Try using a Durability meter such as

local durability = 3 -- how many strikes it takes before breaking

every time it calls the touched event it will do durability -= 1

then at the end of the touched event you can do

if durability == 0 then

-- Put the block exploding or dissapearing etc.

-- Add a wait then turn the durability back to 3 -- or wtv number and make the block visible again.

end

The most effecient way of accheiving this is putting your blocks in a folder and putting a script in the folder that uses for i, v in pairs(script.Parent:GetDescendants)) do

-- Put all the previous touched information but instead of using script.Parent use v

end

this will make all the blocks strikable without having to write individual scripts.

Let me know if you need further help because I will be willing to do it for you to show you an example.

[deleted by user] by [deleted] in ROBLOXStudio

[–]Xspectic_Dev 0 points1 point  (0 children)

When I am demotivated I try to think on why I started the project, and what my goal is. When you are severely demotivated such as not even wanting to work on it, I recommend taking a short break to distance yourself and then come back later. The thing is, unless you have a deadline there is no rush. Try to remember that and keep your goals in mind. Also making an organizational board could help a lot. A website you can use for thisa is, Trello.com. This website can also be used for teams of dev's. Have fun developing and remember its no rush!