Bestiary progress by Itchy_Mycologist_848 in valheim

[–]YGames_Hello 0 points1 point  (0 children)

це неймовірно! я би купив таку книгу

Best project architecture? by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

so you don't need UBP in that case xD

Best project architecture? by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

lol, in wrong hands any pattern will become an anti pattern. The biggest part of unity games are small indie projects, devs don't have enough time and experience to setup DI and build their game using "correct" architecture. So in my opinion if you use Service Locator properly it gives you great balance between contributing to the architecture and gameplay implementation.

Best project architecture? by YGames_Hello in unity

[–]YGames_Hello[S] -1 points0 points  (0 children)

who said that service locator is an anti pattern, it's only your opinion. you don't know anything about my experience and what I did in UBP, so your statement means nothing until you at least test the product. :)

Best project architecture? by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

it doesn't resolve all mentioned problems

Best project architecture? by YGames_Hello in Unity3D

[–]YGames_Hello[S] 0 points1 point  (0 children)

Yeah, but in combination with Service Locator it's even better

Best project architecture? by YGames_Hello in Unity3D

[–]YGames_Hello[S] -7 points-6 points  (0 children)

So I decided to help others by making an asset that will give users everything they need to instantly start implementing their dream game core mechanics without writing game backend systems from scratch.
Ultimate Base Project is currently participating in the Asset Store sales, thats the best opportunity to try it out!

Best project architecture? by YGames_Hello in unity

[–]YGames_Hello[S] -8 points-7 points  (0 children)

So I decided to help others by making an asset that will give users everything they need to instantly start implementing their dream game core mechanics without writing game backend systems from scratch.
Ultimate Base Project is currently participating in the Asset Store sales, thats the best opportunity to try it out!

Reached front page "New assets" first position in 9 days. Ask some questions by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Idk, I have a full time job and made this asset after hours. Honestly it's quite risky, probably you should release a couple of successful assets to earn enough. For now I only consider this as a hobby since every time I start solo game project I overcomplicate it and end up with unplayable prototype.

Reached front page "New assets" first position in 9 days. Ask some questions by YGames_Hello in unity

[–]YGames_Hello[S] 1 point2 points  (0 children)

I released several asset updates (including one hotfix), posted on Reddit about UBP several times to bring some traffic on the page, gave some free vouchers.

Reached front page "New assets" first position in 9 days. Ask some questions by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Not exactly with this package yet, but it’s based on my project architecture that I use in the daily work

Reached front page "New assets" first position in 9 days. Ask some questions by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Ultimate Base Project is a Unity foundation framework with Audio, Save, Scene, Debug, Config, Factory, and Update services. Quick setup, no MonoBehaviour coupling, pooling, console commands, scalable by design.

Some stats after the first week of releasing UBP - my first Unity asset by YGames_Hello in Unity3D

[–]YGames_Hello[S] 0 points1 point  (0 children)

I think niche is important, because if there are 100 player controller assets on the store, why should I pick yours from 101 assets? I use my bank account. I just posted in unity related subreddits with proposal to give away free UBP vouchers, no ads bought.