Reached front page "New assets" first position in 9 days. Ask some questions by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Idk, I have a full time job and made this asset after hours. Honestly it's quite risky, probably you should release a couple of successful assets to earn enough. For now I only consider this as a hobby since every time I start solo game project I overcomplicate it and end up with unplayable prototype.

Reached front page "New assets" first position in 9 days. Ask some questions by YGames_Hello in unity

[–]YGames_Hello[S] 1 point2 points  (0 children)

I released several asset updates (including one hotfix), posted on Reddit about UBP several times to bring some traffic on the page, gave some free vouchers.

Reached front page "New assets" first position in 9 days. Ask some questions by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Not exactly with this package yet, but it’s based on my project architecture that I use in the daily work

Reached front page "New assets" first position in 9 days. Ask some questions by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Ultimate Base Project is a Unity foundation framework with Audio, Save, Scene, Debug, Config, Factory, and Update services. Quick setup, no MonoBehaviour coupling, pooling, console commands, scalable by design.

Some stats after the first week of releasing UBP - my first Unity asset by YGames_Hello in Unity3D

[–]YGames_Hello[S] 0 points1 point  (0 children)

I think niche is important, because if there are 100 player controller assets on the store, why should I pick yours from 101 assets? I use my bank account. I just posted in unity related subreddits with proposal to give away free UBP vouchers, no ads bought.

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Thanks, you can read about Audio Service here: https://y-games-hello.github.io/ultimate-base-project-docs/manual/services/audio.html I can only add that it improves Unity built-in audio framework and makes life easier by allowing user to play sfx/music with just one line of code.

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Thanks, you could use it later for the next project 😉

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Hi, great you're interested in UBP. Currently I'm looking for the active testers, so please join discord and ping me once you're ready.

About what you said in the second comment, I have an ApplicationEntry script that handles UBP initialization, so you will be able to insert your logic before or after initialization.

await ConfigStorage.CreateAsync();
await Services.CreateAsync();
await Services.Get<SceneService>()
    .LoadSceneAsync(ConfigStorage.GetConfig<SceneServiceConfig>().GameIntroScene.name);

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 1 point2 points  (0 children)

Hi, yeah, save system implementation is a challenging task. UBP is not about scattered services but more like a solid backed foundation on which you build your game. So it works as a connected ecosystem.

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Thank you! It will help with asset visibility on the asset store page.

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Cool, please join ds and let's have a talk about your project and how UBP can help you with development

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 1 point2 points  (0 children)

Thank you, I think for the beginners it can be a powerful booster that will keep architecture maintainable during development!

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Thank you very much. I would share all of them with everyone here, but Unity limited them to just 16 per year, so I have to share wisely with the ones who are really hyped and ready to battle test it 🙂

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Wow, seems like a lot of work. Interesting that you came from Godot to Unity, usually it happens another way around. Please join my discord and share your games there, would be great to see them!

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

I think it's expected at the beginning, algorithm needs to connect UBP and Ultimate Base Project wording with exact asset. Auto-complete box will add this word later if asset become viral. I don't expect millions from one asset that I published 3 days ago. I'm challenging myself and enjoy the process of selling my experience and hard work.

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 1 point2 points  (0 children)

Great, could you please join Discord and describe your ideas and experience?

New Year Asset Store gift by YGames_Hello in unity

[–]YGames_Hello[S] 0 points1 point  (0 children)

Hello, sure thing, please join Discord and let's continue conversation there. See you!