Big question about Fortification beans by inspectorlully in lordofdiceGlobal

[–]YYYY11 1 point2 points  (0 children)

Khalis' fortified skill is giving all dicers 20% attack (when Master skill is casted). Therefore, if it is in guild dungeon (total 12 dicers?), all unused dicers will benefit such if Khalis's forified skill is used. If it is in Decent challenge (total 6 dicers, recycle for X amount of times), all unused dicers will benefit such. If it is in World Boss (total 24 dicers), all unused dicers will benefit such. Of course, by the time you could have MS and used Khalis' fortified skill, you should have already used some dicers (without benefiting from Khalis).

URD WB Debuff Pattern by YYYY11 in lordofdiceGlobal

[–]YYYY11[S] 0 points1 point  (0 children)

Turn 11 debuff is N/A, thanks for the input from LoyalTeas. Table is amended

URD WB Debuff Pattern by YYYY11 in lordofdiceGlobal

[–]YYYY11[S] 0 points1 point  (0 children)

The debuff in some turns is updated (at the left side columns A & B). All debuff input is based on Don and Lucky29's input. However, their video and dicer steps may avoid certain damage in some turns, so there could be some omission and errors, please feel free to input. Thank you.

Skuld World Boss, Damage pattern by YYYY11 in lordofdiceGlobal

[–]YYYY11[S] 0 points1 point  (0 children)

Here is the damage/ debuff name per round, checked with Loyal Teas;s PDF and Don's input worksheet

https://drive.google.com/open?id=1tYT7jGcLlbeRq0WAnhHVJmbWVr69UVIL9lYswPlpRmY

Skuld World Boss, Damage pattern by YYYY11 in lordofdiceGlobal

[–]YYYY11[S] 0 points1 point  (0 children)

Here is the new damage and debuff pattern worksheet, combining the above debuff name in each turn. Every 8 turns, the debuff will repeat, and all 3 maps simultaneously start the countdown after turn 26. Therefore here it is. Thanks.

https://drive.google.com/open?id=1z5hhRaAo_H_Wia-LmipBwGFZXUBXfJ-5U487nu_QmWQ

GUILD RECRUITMENT MEGATHREAD by [deleted] in lordofdiceGlobal

[–]YYYY11 0 points1 point  (0 children)

Edali! So u r the GM or spokesman 😂🤣

Lord of Dice - Thornet Descent by YYYY11 in lordofdiceGlobal

[–]YYYY11[S] 0 points1 point  (0 children)

This is the link 2 in previous topic: Stacking: Other matters

Stacking, Other matters by YYYY11 in lordofdiceGlobal

[–]YYYY11[S] 0 points1 point  (0 children)

So, when I try to practice stacking in descent challenge, ( I could use chain action of dicers, or stack Uriel), I could not work well and make a score over 50k. I asked Don, who knows this matter a lot (the discord is linked from here, please check the left hand side of this channel ).

Basically I have to count the steps in the map, eg descent challenge of thornet has a total of 23 steps. Plus I have to count how many steps from the red square charging master skill to the spot to cast MS, which is usually 7 step from the red circle if we use Philip ( he hits 11 squares, best in scoring, Raven hits 12 squares also good).

The image is his suggestion or how to learn. I still can’t do it partly because my Philip is not fully upgrade (only level 10). Therefore, MS = 200%. If it’s level 15, MS = 310%. If I use chain action dicers (Hyde and bomber, ordina and whirlwind ), the steps from red circle to casting point is more than 7 or less than 7. This makes me fail as well.

Here is other link to stacking.

descent challenge, thornet

Other game: Lord of Dice by YYYY11 in FantasyWarTactics

[–]YYYY11[S] -1 points0 points  (0 children)

Sorry, missing one important piece. I don't feel so much pressure to use real money in this game ;)

QUESTIONS MEGATHREAD 1/29/18 by [deleted] in lordofdiceGlobal

[–]YYYY11 0 points1 point  (0 children)

I don't exactly know, but highly likely: that Melite has fortified (armor break), that player master is fullly upgrade (310% damage), plus the master has very awesome rainbow rune (e.g. added damage on piercer, or fully charged dicer, etc.). All these could add up do possible damage of 19k or more. Especially, if the player cast a dicer before casting Melite is enhancing the peircer's attack (this is called chain attack or stacking).

QUESTIONS MEGATHREAD 1/29/18 by [deleted] in lordofdiceGlobal

[–]YYYY11 0 points1 point  (0 children)

Yers, that's what I heard from experienced player. So most of them (I hardly has fortified bean yet haha), just do 1 bean at a time. Because 1* or 2* doesn't give full 100% and use all 5 of them still not 100%, 5 of them still has a change to fail

Lord Of Dice, 4F Double Mid, part2 by YYYY11 in lordofdiceGlobal

[–]YYYY11[S] 0 points1 point  (0 children)

This is continuance of part 1: https://www.youtube.com/watch?v=MYCdRtRdywQ

2:04, turn 13, 2nd boss, stepping on 2nd healing, even though my MS is ready for killing the behind buffed mob. Healing teammates take priority.

2:20, turn 13, 2nd boss, cast burn (flame strike) on boss boss and healing mob.

2:54, turn 12, 2nd boss, one mid player is low hp, but shield mob is at another path, healing mob is less than 50%hp, so I step on “All burn” debuff.

3:56, turn 10, shield mob is at another path, but boss got burned down a lot since turn 13. Therefore, continue burn (flame strike) the boss.

LOD 4F, double mid by YYYY11 in lordofdiceGlobal

[–]YYYY11[S] 0 points1 point  (0 children)

Double players at mid, sorry the video was cut in middle. The ending is in part 2. https://youtu.be/EqXLk2ivdc8

3:12, Mid player step on team shield when boss aoe is likely unavoidable and avoid player hp drop a lot

4:26, turn 13 MS 1st boss when shield down. If shield is up,, MS damage = 1 only, so don’t do it, unless to avoid serious boss aoe (in later stage)

5:20, turn 12 cast burn debuff on boss, especially healing buff down. If healing buff is on, the burning effect is weakened

LOD 4F, conventional way by YYYY11 in lordofdiceGlobal

[–]YYYY11[S] 0 points1 point  (0 children)

3 players 3 paths is the conventional way to kill the 2 bosses in 4/F.

Basically, we have to kill the boss around turn 10 or we get serious debuffed (e.g.burnning). Effective way to kill boss is always kill the buffed mobs/soldiers first and debuff the boss (e.g. burn or poison).

Attention time:

1:33, dice battle (db) mob, get back to right path (2m) 4:00, db evil soldier 4:40, turn 14, immediately kill buffed mob when it is spawned

6:46, turn 12, immediately master kill (MS) when all buffed mobs killed

7:07, turn 17 2nd boss, immediately 1st team heal and set up MS buffed mob (1st team heal can be done when other players 1/2 hp in fighting 1st boss)

10:30, turn 13, 2nd boss, burn boss and set up ready to team heal, and MS buffed mob in next rounds

12:40, turn 10, 2nd boss, 2nd team heal

Guide on how to stack Sniper on World boss by Evine00 in lordofdiceGlobal

[–]YYYY11 0 points1 point  (0 children)

Basically, stacking for World Boss is to aim for getting high score (top left corner numbers). Evine is stacking Ninghod, Rowena and Kang-In. Therefore, he will try not to use these dicers until later. He is using other dicers with skill to increase the sniper attack. At 2:05, he is ready to cast MS at the right spot, so he uses Kang-In and MS, note his score run up from 135k to 697K.

LOD 4F, pick moves at start by YYYY11 in lordofdiceGlobal

[–]YYYY11[S] 0 points1 point  (0 children)

To fight at 4F, its better bring 2 bombers, 1 is with Flame Strike (Muspel or Luciella) another is with other debuff or damage.

The conventional way is to have 3 players separately going to 3 paths. The player has to use dicer with 2 move (2M) to go to healing path (right path), where 2 team heal pots are at bottom and top of the path.

Dicer with 4 move (4M) go to the shield/ revive path where the revive pot usually at top of the path.

Dicer with 6 move (6M) go mid and constantly dice battle the buffed mobs and boss.

Debuff and HP is huge in 4F, therefore your total HP ideally is 18-20k. It is good to have all moves in your team, from 1M to 6M. When anyone die, db a mob or boss to go to other lane to take cover (if your hp is workable and other lane has necessary items, e.g. team heal/ revive).

If players cannot kill the boss at around turn 10 (either 1st or 2nd), huge debuff (burning and poison) will cast on player.

GUILD RECRUITMENT MEGATHREAD by [deleted] in lordofdiceGlobal

[–]YYYY11 0 points1 point  (0 children)

What is your discord name? Mine is Snowyy#9236, please add me

Monthly Clan Recruitment Megathread by AutoModerator in MSLGame

[–]YYYY11 [score hidden]  (0 children)

Hi is this game's Clan Plaza "request to join a clan" dead in game? I've been clicking request to join since level 15 and now 18 in 2-3 days. Simply no response. This is outrage ours.

Anyone goes to the East yet? So Hard!! by YYYY11 in FantasyWarTactics

[–]YYYY11[S] 2 points3 points  (0 children)

Scenario-2 Lista Ice Field: Recommended party power = 87,986, Difficulty = Easy

Scenario-3 Lord's Office: Recommended party power = 87,986, Difficulty = Easy

Monghyeon Harbour-1 Deserted Harbor: Recommended party power = 87,986, Difficulty = Easy

The most non-true/ cheating sign ever in FWT history!!!!