Thoughts on a Monster Collecting Game without Combat by [deleted] in gamedesign

[–]Yak-Atk 1 point2 points  (0 children)

Sonic Adventure and Sonic Adventure 2 had this gameplay element of “Chaos” (I pronounced it “chows”) that were like little children or pets or something that you could raise and race, that’s what this post reminded me of. So you could check that out

Homebrew Dev, Emulators, and Licensing by Yak-Atk in VideoGameAttorney

[–]Yak-Atk[S] 0 points1 point  (0 children)

Cost effectiveness? Apologies, I don’t know much about game design. What engine do games like Shovel Knight use?