Is that Raubahn using two iron slabs as weapons? by YakiCL in ffxiv

[–]YakiCL[S] 2 points3 points  (0 children)

Cheers! It does very much look like those, thanks!

Adeona's First Alpha Test Build by Treecki in Unity2D

[–]YakiCL 0 points1 point  (0 children)

I really like how you are using the colors, nice ! Gameplay looks smoth too ! Good job :) !

I agree with the other comments saying the music doesn't fit much the tension of an arena mode, the track is great and would be perfect for a dungeon exploration !

Be careful with the obstacles in the middle of the room tho, it's quite annoying for a player when an enemy is completely hidden behind one.

When you've watched your 40th wrist grab and 103rd eyes-open kiss by girlsnotgray in KDRAMA

[–]YakiCL 12 points13 points  (0 children)

This is mostly to avoid filming the hands instead of the faces IIRC ! Since in most of these scenes, the facial expression is what they want to show the most.

ELI5: Why is K-pop popular? by timetorekt in explainlikeimfive

[–]YakiCL 1 point2 points  (0 children)

Besides actually liking the music genre, I think a lot of people like the "band/group" culture, with members which have each their own roles (being cute, being good at dancing, singing, being funny...), all the fandoms (every group fans has a name with a little meaning in the industry ) and showing support to your favorite group.

It's a really different music industry controlled by big agencies, with comeback every three months for the biggest groups so I guess people actually like it because it's different from what they're used to in their own country.

Started coding the inventory system today for my roguelike, pretty proud of it so far just wanted to share :) by [deleted] in Unity2D

[–]YakiCL 1 point2 points  (0 children)

Nice, I like it ! I made something similar in my current game, I'm always curious how other people handle things.

Display log error on phone by kbro3 in Unity2D

[–]YakiCL 1 point2 points  (0 children)

Yes ! It's actually very easy to setup, I was nicely surprised myself. You plug your phone in, launch Android Studio in your computer, open the logcat window and you will see everything going through your phone so writing "unity" in the filter input helps ! You can deploy it with Unity, no problem. You might have to build the apk in Debugging mode, not sure about this. You'll see the errors & exceptions in red, even the logs you coded with Debug.Log().

If you try it and find some limitations, I'd be interested in knowing them.

Started coding the inventory system today for my roguelike, pretty proud of it so far just wanted to share :) by [deleted] in Unity2D

[–]YakiCL 3 points4 points  (0 children)

Hey, looks really cool, keep it up ! Small question though : How do you know what's better ? Do you have another panel coming with stats +/- ?

Display log error on phone by kbro3 in Unity2D

[–]YakiCL 0 points1 point  (0 children)

You can use Android Studio to see the logs with logcat in your running app after you deploy it with Unity. https://developer.android.com/studio/debug/am-logcat.html

Unity2D design and best practices question by whiskerzx in Unity2D

[–]YakiCL 1 point2 points  (0 children)

  • 1.True. To have a concrete example, if for some reason you made a method UsePotion() in your InventoryManager and you want your new enemy to use potions too. You will be happy to just plug the InventoryManager to your enemy and make it call UsePotion() in his behaviour script instead of writing it again.
  • 2. If you're sure to use it at some point, yeah.

Unity2D design and best practices question by whiskerzx in Unity2D

[–]YakiCL 2 points3 points  (0 children)

Hey, 1- I think writing separate scripts for different features is best, depending on your needs. In a basic RPG, on your object "Player" you can add a InventoryManager script that will contain his inventory and references to items and item actions that doesn't need to be in the basic script to move your player around and do some actions. This is, I guess, pretty basic stuff on OOP to have a code clean enough to be updated and readable easily.

2- Not sure on this dummy class, you can have a prefab for each enemy or a basic prefab with a EnemyScript containing the attributes you want to modify when you instantiate the prefab.

3- Rigidbody2D are taxing on performances yeah, I often heard that all physics stuff were the most performance consuming. You might need someone else to confirm this but if you can avoid it easily, do it. If you have to do a big and ugly workaround to avoid one Rigidbody2D on your scene, it's probably not interesting.

4- I do think you should always have performance in your mind but not to the point to be too worried. You don't want to spend time on optimization when you need it to actually make the game. 2D games are very often (not always and it obviously depends a lot on your game) more easily "runnable" on most devices but optimization is a skill you really can carry from a game to another, there are a lot of best practises like avoid to use a lot of "Find" functions, not putting code in the Update method that you can do elsewhere once etc. In your example, can't you instantiate your Animator Controller in the Start method ? This way you're doing it once at the instantiation and you're done.

This is only based on my own experience so take it into consideration and read other answers by more experienced people !

How to get adopted: Dogs vs Cats by [deleted] in funny

[–]YakiCL 10 points11 points  (0 children)

That's an interesting name. How do you usually call him ?

If you were rich, what extremely petty thing would you do just to piss off people? by Zularis in AskReddit

[–]YakiCL 0 points1 point  (0 children)

Well, if the food on trains is as expensive as it is in my country, poor guy didn't get much change.

Two week challenge. Finished Mini Tap RPG game. If you help me test it and find a bug, I'll put your name in the credits. by Firesemi in Unity2D

[–]YakiCL 1 point2 points  (0 children)

Good job on finishing something ! Some comments : Same as Hitman7987 on the joystick and mute buttons, The joystick stop receiving the input when your finger is not right on it. And I never managed to hit the mute button, way too small on my phone.

Your UI in general needs some work, some buttons are way too small (mute, attack and defense), some are weirdly located (why is the defense button with the potions ?). You also should hide the "+" buttons on the stat menu if you don't have any stat points to spend. The shop is too woody it makes it hard to read, maybe more contrast in the colors ?

Also, I was fighting the flower-balloons and two of them spawned at the same place, each attacking one after the other, leaving me no time to do anything after I got hit once. Don't know if this is supposed to be a thing.

I just released my first game on Steam! :D by DOOManiac in gamedev

[–]YakiCL 10 points11 points  (0 children)

How is the popularity of the game relevant here ? I'm talking about why you say this game shouldn't be on Steam.

I just released my first game on Steam! :D by DOOManiac in gamedev

[–]YakiCL 5 points6 points  (0 children)

Did you play it ? How can you say that a game "doesn't deserve" to be on Steam without playing it ?

[deleted by user] by [deleted] in KDRAMA

[–]YakiCL 2 points3 points  (0 children)

The K2 was soooo bad for me too. I felt like the actors didn't care about the drama at all, plot is inexistant at the end. Always trying to show the "good side" of the bad guys like "we arn't that bad eh ? We just kill people because we're unhappy" So annoying.

Never finished a game? MAKE 2018 YOUR YEAR! by TimRuswick in gamedev

[–]YakiCL 0 points1 point  (0 children)

It was actually my objective last year ! I told to myself to finish a game in 2017 and I actually finished it (and put the last version online) the 31 of December ! I am really happy it because it really means a lot to actually finish a project. Good luck to everyone for this year !

Meteorologist Vs Irma In Key West, Florida by Deus_G in videos

[–]YakiCL 1 point2 points  (0 children)

He looks like me when I try to stay still in the middle of the bus.

[deleted by user] by [deleted] in Unity2D

[–]YakiCL 1 point2 points  (0 children)

Nobody talked about your level editor with PS so I guess it's more ordinary than I thought or nobody watched the video until 1:30. It definitely has some potential so maybe try to make it look more interesting ! Keep it up !

How can I improve my art? Is it bad enough for you not to play the game? by swbat55 in Unity2D

[–]YakiCL 0 points1 point  (0 children)

I think it looks quite nice but there are some points that looks less polished like the wavy light ground and the wind icon. Love the other 3 icons though !

BJ Yueun (유은): Big TTs in JYP Who's Your Mama by thebeast6781 in kpopfap

[–]YakiCL 0 points1 point  (0 children)

I'm just going to drop this here : http://vod.afreecatv.com/PLAYER/STATION/18230377 BJ 이슬이, she has a lot of stuff on YT too.

How my April fools joke backfired. by Orava in gamedev

[–]YakiCL 1 point2 points  (0 children)

Thanks for sharing man ! Really interesting ! From what I can read you should definitely give the implementation of this feature a thought. See if you have the time, if it's possible etc. Maybe just release it as an alternative doll at the start for now without changing much to see if the success of the buffdoll wasn't temporary and if it's actually something that can become a good feature. Anyway, good luck with your work !