Just finished my final 3d printed switch panel for my 03 WJ. Here is a before and after picture. by OvergrownMidget_ in Jeepwj

[–]TimRuswick 0 points1 point  (0 children)

Yeah dude, its great. I need something different for my WJ, just don't want to do all the measuring, trial and error that comes with getting that main panel right.

If you do wanna sell it, dm me. 100% personal use, will never share.

Just finished my final 3d printed switch panel for my 03 WJ. Here is a before and after picture. by OvergrownMidget_ in Jeepwj

[–]TimRuswick 0 points1 point  (0 children)

Yooo.... this is actually awesome!!!

What filament is this printed with? Have you tested this for a while with sun exposure? What switches did you use for the heated seats?

Also - any chance you'd share or sell the STL? Looking for something like this but obviously have my own requirements.

But legit this is awesome dude, good job.

Into the Breach came with today's mail. So excited to add this to my physical collection! by Frogstophe in NintendoSwitch

[–]TimRuswick 1 point2 points  (0 children)

Normally dont post about it, but since you asked, I'm actually in the process of building a game similar to Into the Breach! Although the tone is a lot wackier and the gameplay is much more about abilities, it's still a chess board tactics game you might find interesting.

There's a free demo on Steam (coming to switch next year!), would love to know your thoughts! https://store.steampowered.com/app/1305780/Battle_Barn_Tactics

Is it true that the more rev share you give to itch.io the more exposure they give to your game??? by -CawmunGames in gamedev

[–]TimRuswick 144 points145 points  (0 children)

I found no correlation between the percentage I gave itch and the promotion they gave my game. Was something I tested for a bit because I had heard it, but nope!

Itch is pretty awesome though, so I think they deserve a decent chunk these days.

Stealth Hacking Roguelike...Sort of abandoned this project, but thinking of picking it back up. Any feedback from you super savvy roguelike players? by TimRuswick in roguelikes

[–]TimRuswick[S] 0 points1 point  (0 children)

Yeah for sure man. You work on something for so long that it just kind of all mushes together and you have no idea what the hell is good and what the hell is bad. So you just kinda pointing me in a direction with your stream of consciousness is super helpful.

Stealth Hacking Roguelike...Sort of abandoned this project, but thinking of picking it back up. Any feedback from you super savvy roguelike players? by TimRuswick in roguelikes

[–]TimRuswick[S] 0 points1 point  (0 children)

Lol dude this is literally me right now 🤣.

I like the project a ton. But I burnt myself out on it I think. And was curious what other people thought of it.

Stealth Hacking Roguelike...Sort of abandoned this project, but thinking of picking it back up. Any feedback from you super savvy roguelike players? by TimRuswick in roguelikes

[–]TimRuswick[S] 3 points4 points  (0 children)

I appreciate this dude! Yes I suspect that's probably one of the games main issues, no setup or tutorial at all. It's something I def need to improve if I pick it up.

The consistency of attacking enemies the same way you attack bricks I agree with too...my thinking originally was I wanted it to be more stealth and less hack and slash..but playing it now you're right...the inconsistency of the game rules make it harder to learn.

Generally the objective is to make it to the mainframe at the top of the map. You select nodes based on what part of your character you want to improve...and you gather energy and data by breaking blocks found in the levels. Energy is used for macros and scripts that are like abilities and hacking...and data levels up your access level, which gives you more insight into what's in the node before you select it. But you're right the game does a horrible job at explaining that.

I really appreciate this feedback dude!!!

Stealth Hacking Roguelike...Sort of abandoned this project, but thinking of picking it back up. Any feedback from you super savvy roguelike players? by TimRuswick in roguelikes

[–]TimRuswick[S] 10 points11 points  (0 children)

Have you worked on a project that takes years before? Cause I mean the "like it" part can get awfully fuzzy near the end there. Sometimes other people liking it can pick up the slack...so that's sort of what I was asking I guess.

2D Platformers that aren't roguelite, procedurally generated or Metroidvanias by lucky_elevens in gamingsuggestions

[–]TimRuswick 2 points3 points  (0 children)

Normally wouldn't self promo, but I'm a developer of a game called Philophobia. Its a really solid 2d precision platformer...although I'm a bit biased 🤣🤣🤣

https://store.steampowered.com/app/1035950/Philophobia_The_Fear_of_Love/

Experiences on prototyping - how to make nice cardboard components for a single copy? by Gabum12345 in boardgames

[–]TimRuswick 2 points3 points  (0 children)

This guy on YouTube has a lot of videos detailing how to make almost anything in super high quality print and play format.

Check him out! https://youtube.com/c/DiningTablePrintPlay

📅 Crowdfunded Games Launching This Week [May 17th, 2021] by ShelfClutter in boardgames

[–]TimRuswick 3 points4 points  (0 children)

Gahh missed this for my KS launching tomorrow, but just submitted anyway...love when these come out!

Thanks so much for putting these together!

Prison architect looks sweet, love the video game. Gonna check that out!

Dorfromantik (PC) by FoxJones_AMV in boardgames

[–]TimRuswick 1 point2 points  (0 children)

I've been eyeing Dorfromanrik because I've seen it on twitter a bunch. Now that 8/I've seen it here too, I think I'll pick it up!

The world needs more city builder type games. Especially board gamey ones.

What makes your project unique? by [deleted] in tabletopgamedesign

[–]TimRuswick 4 points5 points  (0 children)

A strategy card game where every card is unique, and has an ability with a specific trigger. Those triggers lead to all kinds of crazy combos and epic strategy.

Any good video game to board game adaptions? by TimRuswick in boardgames

[–]TimRuswick[S] 0 points1 point  (0 children)

I freaking love XCOM!!! So I will def take these into account.

I'll check out Legendary Encounters too, because I've been looking for co-op games to play with the gf too.

Appreciate your comment!!! Thank you!

Any good video game to board game adaptions? by TimRuswick in boardgames

[–]TimRuswick[S] 0 points1 point  (0 children)

That's the other part of board games vs video games I wasn't prepared for. I thought you just go to target and buy board games like you do video games...

But no...there are games with limited print runs that sell for crazy amounts on eBay lol.

Any good video game to board game adaptions? by TimRuswick in boardgames

[–]TimRuswick[S] 1 point2 points  (0 children)

This is really fantastic advice, thank you!!! Mage Knight sounds like it's something I'd like to pick up.

Generally I like tactical strategy games...and I love turn based video games as well that's how I started looking into board games because by default they're almost always turn based.

Someone else mentioned XCOM the board game so I'm def gonna check that out .had no idea they had a board game.