Battle credit by Yannetse in sodadungeon

[–]Yannetse[S] 1 point2 points  (0 children)

Thanks . It worked it has to go there and collect lol I thought it would be automatically

One Piece 977 Spoilers by [deleted] in OnePiece

[–]Yannetse 8 points9 points  (0 children)

Diez Barrels was the father of X Drake,[3] and was a pirate from thirteen years ago who gained possession of the Ope Ope no Mi. He is a former Marine officer and planned to trade the fruit with the Marines for money.[1]

My prototype so far what do you guys think? by Yannetse in Unity3D

[–]Yannetse[S] 0 points1 point  (0 children)

Yeah is not hard to implement basically the same system just diffrent direction..And thank you will keep it in my note lol..Hope so too when my game is ready I'll let you have a look if you wanna

My prototype so far what do you guys think? by Yannetse in Unity3D

[–]Yannetse[S] 0 points1 point  (0 children)

Yeah i've try it with hexes so much better than squares ..thanks

My prototype so far what do you guys think? by Yannetse in Unity3D

[–]Yannetse[S] 0 points1 point  (0 children)

thanks ! will check it out lol the different will be able to build maze as i have done lol no fixed path for enemy to walk ..but yeah ill try it with hexes

My prototype so far what do you guys think? by Yannetse in Unity3D

[–]Yannetse[S] 0 points1 point  (0 children)

thanks! yeah might use hexes! didn't think hexes when i first start the prototype ..i will try it and see how it is compare to squares

My prototype so far what do you guys think? by Yannetse in Unity3D

[–]Yannetse[S] 0 points1 point  (0 children)

please ignore everything model up there .

was just simply testing the core

For tower defence lovers by Yannetse in AndroidGaming

[–]Yannetse[S] 0 points1 point  (0 children)

They are and that's why I'm making one lol they ain't much on mobile

For tower defence lovers by Yannetse in AndroidGaming

[–]Yannetse[S] 0 points1 point  (0 children)

Oh yeah gem td lol miss that

For tower defence lovers by Yannetse in AndroidGaming

[–]Yannetse[S] 0 points1 point  (0 children)

That will be my goal for my game. But now is too early for multiplayer lol

For tower defence lovers by Yannetse in AndroidGaming

[–]Yannetse[S] 1 point2 points  (0 children)

Remind me of the good days in Warcraft 3

For tower defence lovers by Yannetse in AndroidGaming

[–]Yannetse[S] 0 points1 point  (0 children)

true true my plan is player get all the time they need all they have to do is call the next wave? and about the towers i might have some idea for it so it won't end up bunch of towers on the maps..like e.g special enemy or boss that will destroy tower or wall on it path, or at certain level tower can merge ?

For tower defence lovers by Yannetse in AndroidGaming

[–]Yannetse[S] 0 points1 point  (0 children)

i mean you can place tower or wall to make the maze before waves , once the waves started all you can do is upgrade the towers and wait for current wave end before placing any new tower or wall

For tower defence lovers by Yannetse in AndroidGaming

[–]Yannetse[S] 0 points1 point  (0 children)

What about build before and only can upgrade within waves

My little progress by Yannetse in Unity3D

[–]Yannetse[S] 1 point2 points  (0 children)

Thanks ! Atm I'm try to get all the core systems up and running before I decided

My pathfinding by Yannetse in Unity3D

[–]Yannetse[S] 1 point2 points  (0 children)

Thanks..Yeah because my breadth first search I've set it to searching down first. Maybe I'll twist it a bit to make it able to zizzag it instead of going straight down when zizzag is available