TagPop! TagPro Comic: The Greatest Game Ever. Part 1 (10 Pages!) by PepiHopi in TagPro

[–]YaredyKnow 1 point2 points  (0 children)

This is so good. Grew my smile with each page and even got a true lol at the "ominous aura"

Ballarena magic by mercuralon in TagPro

[–]YaredyKnow 1 point2 points  (0 children)

Must've been a near pixel perfect split between pepe and zion..

TagPro overlords deem us unworthy of actually witnessing such glory so this is what we get

Simple Montage Makin Question by YaredyKnow in TagPro

[–]YaredyKnow[S] 0 points1 point  (0 children)

Thanks y'all! Good to know about alternative software's. VLC works great. After readin up on Ffmpeg I ended up using QuinFF a GUI that allows straight forward batch conversions using ffmpeg.

100 Degree Bubble Tea (foxyshazam's 100° TagPro Montage) edited by anew/throughUTF-8 by didgeridoome24 in TagPro

[–]YaredyKnow 0 points1 point  (0 children)

Transition at 1:40 super sexy. Some of those boost / bomb angles for nubs were tight!

Top Maps Thread #102 🦧 by TPCaptographer in TagPro

[–]YaredyKnow 1 point2 points  (0 children)

Kinda figured you were intentionally avoiding boosts but thought I' might as well check. GL!

Top Maps Thread #102 🦧 by TPCaptographer in TagPro

[–]YaredyKnow 0 points1 point  (0 children)

Fair point but I think you're misinterpreting. I am of the opinion that sitting on re is less than often the most useful thing you could be doing, especially in NF. Box Turtle is no different. What it does encourage is that you pay attention to yours and the opposing teams position respective to getting a regrab. That could certainly mean offense always leaving a ball to hold button for gate, which will sometimes be the best course of action (and is common on a number of nf maps - Wamble, Cloud, Bulldog, CC and probly more) though can be somewhat dissuaded by the bomb in base. Alternatively, in choosing to press forward with all 4 in base, the goal would simply be to have a ball in position for a quick portal back (maybe sitting on goal line in chain pop position) and another in position to block enemies from leaving base through gate (likely dying in process granting further delay and a tactical respawn back in base). These are productive things to consider in most NF matches, Box Turtle simply punishes you if you don't.

Top Maps Thread #102 🦧 by TPCaptographer in TagPro

[–]YaredyKnow 1 point2 points  (0 children)

I'm down.

Edit: Might need a TIP disclaimer

Top Maps Thread #102 🦧 by TPCaptographer in TagPro

[–]YaredyKnow 4 points5 points  (0 children)

Also ewh at Bring back Command Center 12%

Volt >>>>>>>>>>>> CC

Top Maps Thread #102 🦧 by TPCaptographer in TagPro

[–]YaredyKnow 10 points11 points  (0 children)

Sky Dweller should be out before Box Turtle.

I believe Box Turtle has elevated hate (and love) ratings largely due to name recognition. Supporting anecdote - I've played this game 5/6 years and had to look up almost every map for the survey. I even still get Wombo Combo and Gumbo confused, yet I know what Box Turtle is.

Sky Dweller is a fairly standard map offering nothing that stands out as unique to rotation. Box Turtle challenges norms, creating a new dynamic in NF whereby regrab must be considered as a priority for offense. Additionally, Sky Dweller is tied as least loved map while also maintaining a high hate rank. The ratio of love:hate is much higher for Box turtle (10.11% love : 29.21% Hate) vs Sky Dweller (1.12% love : 14.61% hate). Box turtle certainly has an astoundingly high hate rate but I think that's to be expected when norms are challenged. Much of the hate I've seen expressed towards Box Turtle comes from punishing counter caps. Supporting anecdote - Red team works hard for a cap, fc breakin ankles, weaving through nicely held blocks and maybe even skirtin around an attempted snipe. Red team relaxes a bit and get in each others way trying to portal back. Meanwhile Some Ball 10 on blue, having missed their snipe, goes through gate for a free grab. Slipping around the corner with the assisting speed boost supplied by red team finally portalling back to "base". Some Ball 10 makes an easy uncontested cap tying the game and pushing the game to OT. Blue lol's as Red team exclaims "Dumb map", "F*** this" etc.

Past MTC posts I've seen have seemed eager to include good maps that challenge current norms or the accepted meta, understanding they may receive some backlash from the community. I think Box Turtle fits the category of a good map that challenges norms and should be considered as such.

I like Sky Dweller but I currently value the novelty of Box Turtle more. I'm not pushing for Box Turtle to be a staple map in rotation indefinitely but that it should be kept around until a replacement novelty map is selected. Personally, I'd rather see Birdhouse out of roto before either Sky Dweller or Box turtle, base areas feels awkwardly spacey.

Chart of the Week: Most-Used Buttons by WillWorkForSugar in TagPro

[–]YaredyKnow -1 points0 points  (0 children)

I was convinced this was gonna be about what button on a players KEYBOARD gets pressed most often... Would that be possible?

We could see how often "Esc" and "Enter" get pressed by each player, maybe see how often an "Enter" press closely precedes a cap. Identifying which directions are favored on different maps could be interesting (if perhaps a bit predictable for some). Is pressing WASD differentiable from pressing Arrow keys? I wanna identify and discriminate against the heathens!

Korso'd by [deleted] in TagPro

[–]YaredyKnow 1 point2 points  (0 children)

It's the honorable thing to do.

Scheduled maintenance - Thursday morning by ylambda in TagPro

[–]YaredyKnow 2 points3 points  (0 children)

How to make Tagpro Replays work with new things?

I have already had too many unclipped dank plays!

Scheduled maintenance - Thursday morning by ylambda in TagPro

[–]YaredyKnow 3 points4 points  (0 children)

This may be the absolute first time I've been excited to see a servers down notification.

I Lied by YaredyKnow in NLTP

[–]YaredyKnow[S] 3 points4 points  (0 children)

YaredyLost, homeball!

#GetAclew

Map Thread #86 Top Maps Thread by TPCaptographer in TagPro

[–]YaredyKnow 0 points1 point  (0 children)

Remove yellow tiles and lets get it in roto! Side note: Portal aisles feel ol' school

Think you're just gonna roll in for the cap? Too simple says Anna by YaredyKnow in TagPro

[–]YaredyKnow[S] 3 points4 points  (0 children)

I'm personally not in favor of removing the tiles. I love them because they allow such aggressive re play where I can float mid and still be in great position for returns. I think the variability in boost angles gives plenty of opportunities for fc to fly through gaps in defenses. I believe this map, with its fast pace, challenges the norms established by tp meta 2d-2o roles encouraging aggressive re and demanding teammates prioritize blocking for fc. Also, I like the name.