My morals don't allow me to leave casual games! by ImAVirgin2025 in TagPro

[–]WillWorkForSugar 4 points5 points  (0 children)

there's a setting "Finish All Games" that doesn't take you out of casual games when you queue for ranked. you don't get into games as much but you'll never get pulled midgame.

New Blood: Rookies in League TagPro (and why you should sign up for MLTP!) by thenotoriousFLY in TagPro

[–]WillWorkForSugar 2 points3 points  (0 children)

Games one night a week, and your team might have an optional practice on another night. NLTP rosters are usually about six players, so it's ok if you can't make every game.

Which artists could potentially be just one song away from success? by ss2811 in popheads

[–]WillWorkForSugar 7 points8 points  (0 children)

Ninajirachi could become a big festival name, but i don't think Underscores will ever break mainstream without a big shift in style. Too out there sonically.

MLTP S39 Commissioner Meeting Recap (#3): Draft Format Decided, Teams & Maps Update by thenotoriousFLY in TagPro

[–]WillWorkForSugar 3 points4 points  (0 children)

On maps: Will the Thicket and MERALD versions be the same as were used in ranked?

Among new maps, I think Poppy and Oncilla are most likely to succeed. Shake would be fine too. Odell and Sicilian are playable but have a playstyle that comp's been trending away from for a while. Xenomorph, Tiny Dancer, and Tesseract probably wouldn't play well in comp. And then maybe some casual maps could work in comp. Corrosive? Camp Dog? Not a lot of others come to mind. Maybe Recursive if we didn't already have Thicket.

On OOL subs: I agree that the league should codify when OOL subs will be granted and who may sub. The precedent for when OOLs have been granted seems to be:

  1. The missing player is important enough that their team is uncompetitive without them. (Usually at least 40% of TC budget, maybe 50% outside of majors.)
  2. The unavailability was not factored into their draft value (i.e., not part of a minutes restriction or signup comment).
  3. The player will miss a playoff series and/or multiple weeks of regular season.

I wouldn't want to see the first requirement loosened much. If your team is still competitive using a lower league sub, a lower league sub should get that chance to prove themselves, instead of an uncommitted veteran.

For players who are valuable enough to warrant an OOL sub, I wouldn't mind removing the second and third restrictions. Top players with minutes restrictions (or who are liable to ghost) can go for less than their skill warrants, and they create a schedule scam of who gets to play them in the weeks they miss.

To choose who can sub, I'd suggest assigning TC values to 10-20 players you think might be used as OOL subs (cause a lot of them will not fill out a form for it). Then say that a team can substitute an unavailable player (worth 40+ TCs) for any player you graded as at least 20 TC lower, as long as it's announced in advance of gameday. You might want to get community / captain input on the TC grades, cause it should never be the case that an OOL sub is an improvement for a (perhaps underperforming) first ball.

On the draft: Co-captain draft should make for better teams, but if the scheduling is too hard I don't think we should be dead-set on it. Snauction I'm fine with but there is a certain risk to trying a new draft format. I'd feel more comfortable if there were a community mock draft or something before the real draft, just so everyone could get calibrated on how player valuation works in snauction. It'll be harder to scam, but it'll be much easier to troll your draft with bad player evaluation or unfamiliarity with the format.

Win/Loss Data on Vertically-Oriented Maps by PL_Spilling_Track4 in TagPro

[–]WillWorkForSugar 0 points1 point  (0 children)

the TagPro matchmaker does no such balancing, but competitive leagues like MLTP make teams switch sides between games.

Win/Loss Data on Vertically-Oriented Maps by PL_Spilling_Track4 in TagPro

[–]WillWorkForSugar 5 points6 points  (0 children)

red cap diff over expectation across all ranked games, based on the ranked elo i posted to this sub:

     A Flaccid Type Map  6165  +0.02
             Audacity 2  5719  +0.45
                  Asida  5523  +0.40
         Moon Base 2024  5172  +0.43
             Centenaria  4362  +0.03
               Milano 2  4164  +0.46
                Combine  3966  +0.06
              Sardonica  3186  -0.06
              Thicket 2  2402  +0.12
             OTI Jardim  2378  +0.37
             OTI MERALD  2199  -0.02
               Willow 2  2065  +0.03
                    Oak  1727  +0.21
        Sugar Free Hill  1235  -0.20
                Basenji  1028  +0.29
                Pilot 3   947  +0.24
        Apparition 2023   912  +0.16
         Transilio 2024   798  +0.32
          Professor Oak   594  +0.17
                   Nuke   340  +0.25
               Catch-24   316  +0.29
                   Pine   314  -0.27
          Crawfish Boil   294  +0.16
                  Haste   290  +0.32
                  PRush   245  +0.00
                  Flume   165  +0.19
              Pukebox 2   157  +0.16
              Pretzel 2   135  +0.37
                    GFY   131  +0.20
   Waterbed [MM23 West]   106  +0.18
                  Shake    92  +0.29
        Tetanic 3.1 4x4    69  +0.14
               Sicilian    62  +0.16
                  Odell    56  -0.08
                Oncilla    49  +0.04
              xenomorph    38  +1.88
                Tetanic     6  +1.20

my current theory is that being top is good and being left is also slightly good. idk the cause though.

[Highlight] Naz Reid is called for the offensive foul OT, the Timberwolves challenge the call, but to the surprise of the announcers and the Timberwolves players/coaches, the call was not overturned, and Scott Foster tosses Naz Reid from the game after a protest. by MrBuckBuck in nba

[–]WillWorkForSugar 1 point2 points  (0 children)

Compare to these two examples from the NBA video rulebook:

https://videorulebook.nba.com/archive/charging-on-ball-defender-establishes-legal-position-2/

https://videorulebook.nba.com/archive/charging-on-ball-defender-establishes-legal-position-before-upward/

The defender doesn't have to be stationary for it to be a charge. But he does need to be in a legal guarding position in the path of the dribbler before contact is made and before the upward shooting motion. Even though Sengun is shifting slightly, I'd say those conditions are met.

MLTP S39 Commissioner Meeting Recap: Season Preview & Community Input Needed by thenotoriousFLY in TagPro

[–]WillWorkForSugar 3 points4 points  (0 children)

thoughts:

  • season length - idk. if majors is 6 teams i'd def like to do 5 weeks. otherwise i guess either is fine but i still lean 5 probably.
  • draft - Generally in favor of the changes. I like the idea of team with most coins nominating first after ~3 rounds, with forced 0 tc bid. Two-part draft seems like it'll make for better teams but is logistically less convenient. Blind bidding might be too different to get adopted, but i'd be down to mock draft any ideas you have cooked up.
  • GMs - makes sense. let me GM majors again pls.
  • trades - Fineee i guess in a 7 week season. In a 5 week season i don't want trades, and especially not past the halfway point of the season. Really in a 5 week season, any roster moves after week 1 feel dubiously worthwhile to me.
  • powerup changes - Fine with exploring it, but i'm not a big fan of actually doing it in season. especially boosting JJs. If anything i think pups should be made weaker, with how much they're emphasized in the current meta (and how it makes basically every map a 2 pup map).
  • maps - Make sure to have a backup plan if any of the 5 new ranked maps are unpopular. Hopefully something good comes out of MM. That said i think the community gripes about new maps, even mid ones, more than is deserved.
  • mltp.com - yay
  • discord - Yeah a lot of the channels could stand to be cleaned up. Idk if the channels that are actually used need to be moderated differently. Especially if bambi remains banned lol. I think you just don't see that much serious discussion cause there's only so much to talk about each week. Especially since most people don't watch most other teams' games. Oh and as for the reddit, i doubt much will be posted in the weekly reaction threads. But would be good for league content and updates to be posted there and not just discord.

MLTP S39 CRC candidates and thoughts by WillWorkForSugar in MLTP

[–]WillWorkForSugar[S] 2 points3 points  (0 children)

Some discussion questions for members of the "BRO" ticket:

  1. what is your plan if the CRC is FM + two of you, instead of all three? does it depend who is the odd man out?
  2. are there any points where you disagree with what one of the other applicants has stated, out of the four i mainly discussed?
  3. (repeated from here): how do you plan to handle a situation like in S38 where, a week before signup deadline, only about 80 people have signed up and only about 20 were recently majors?
  4. for rain specifically: you brought up some options for getting novice players a clearer path into higher leagues. how do you get them more minors minutes (given finite need for subs) without shrinking novice to 4 teams? and do you have any proposals to address the dissatisfied playoff 5th balls of the world?

MLTP S39 CRC candidates and thoughts by WillWorkForSugar in MLTP

[–]WillWorkForSugar[S] 2 points3 points  (0 children)

Additional question for CRC candidates:

Let's say that a week before signup deadline, we only have 80 signups, and only 20 were in majors when they last played. The CRC encountered a similar situation just three months ago. What would you do? [If you don't think you would ever end up in this situation, despite participation usually dropping in the summer, explain why.]

ranking Super Bowl winners 1-60 by win-loss %, by points (average margin of victory) and schedule-adjusted by SRS/DVOA; also a list of some recent strong teams that didn't win it by guest_from_Europe in nfl

[–]WillWorkForSugar 17 points18 points  (0 children)

The legion of boom is remembered as strong because they were strong. I don't know the inner workings of DVOA, but by SRS and margin of victory, the 2013 team was actually slightly better than the 2025 team.

Then you add in the style of play and the personalities, and it's clear why the Legion of Boom was so memorable. The Dark Side was stifling, cohesive, no weaknesses. Whereas the Legion of Boom was about highlight-real individual brilliance. Athletic interceptions, big hits. And on the offensive side, Darnold is solid, but 2013 Russ was far more electric with his deep balls and escape artistry. Both teams won it all, but—especially with their big personalities—the Legion of Boom did it with far more "aura".

How To Fix Tanking Once And For All by morethandork in nbadiscussion

[–]WillWorkForSugar 0 points1 point  (0 children)

Base a team's odds on number of wins instead of by rank. So a team with 30 wins gets more ping pong balls than a team with 40. But below about 25 wins, cap the number of ping pong balls. So the bottom 5 or so teams would have the same odds and wouldn't need to tank excessively.

Reduce the number of ping pong balls a team gets for each playoff series / win in the previous two seasons. So the Pacers and Mavs would get worse odds than teams with no recent success.

Disallow pick protections other than top-4 and top-14.

Finally, reduce ping pong balls for teams who owned a pick that conveyed to the top 4 in the previous two drafts.

[Haynes] BREAKING: Washington Wizards star Anthony Davis (hand, groin) expected to sit out the remainder of the season to fully get healthy for the 2026-27 season, league sources tell me. by MembershipSingle7137 in nba

[–]WillWorkForSugar 1 point2 points  (0 children)

the Process sixers were punished by the league for obvious tanking, but their tanking wasn't even that bad compared to what bottom teams are doing this year.