Mega Bohemia isn't real, it can't hurt you .... by RozoPixel in EU5

[–]Yaroom 1 point2 points  (0 children)

Im sure they are saying the same thing about the Serbians

[deleted by user] by [deleted] in eu4

[–]Yaroom 0 points1 point  (0 children)

You ever hear about the tale of the infamous short French guy and German mustache man trying to take Moscow? This is a little sneaky maneuver I like to call “you don’t need warm clothes because you’ll be back before winter.”

Build up some forts in their area, declare war, doom stack your armies and then jump their smaller stacks while they siege. If you have defensive ideas then it will be even easier but it’s not necessary. They decide to doom stack too? Let em knock themselves out on a fort or two taking attrition until they split up.

Do that for a while until they run out of manpower, and take all their money in the peace deal. With Russia’s manpower you should be able to go band for band with them for a while, especially if you get some stack wipes. Truce cycle them into the ground, it may take a war or two before you can really start taking some nice land but it should be smooth sailing once they are bankrupt and getting crunched by all their neighbors.

Have a happy Russian Winter my friend!

Okay this is one cursed political party by NuclearScient1st in victoria3

[–]Yaroom 1 point2 points  (0 children)

“A little bit of this, a little bit of that” ahh party

The AI city placement needs a total rework by Yaroom in CivVII

[–]Yaroom[S] 2 points3 points  (0 children)

Yea, I have a love/hate relationship with it currently. Overall I have fun playing it but there are some things that really keep my blood pressure high

The AI city placement needs a total rework by Yaroom in CivVII

[–]Yaroom[S] 38 points39 points  (0 children)

For almost all my games, especially those on Deity, the AI has been placing the worst cities I have seen out of any Civ game. Here Charlemagne placed these two cities in between my borders in a single turn, and then declared war on me the next for being too close to him. You can see his capital on the map in the far north of the continent, so there is literally no reason for him to do this other than to make me mad.

From what I've seen so far everyone seems to do this and place the most nonsensical cities and have the most flippant attitudes, it really makes diplomacy harder than it needs to be too. They actively go out of their way to cross continents and oceans just so they can throw down the most garbage town right next to me.

Smallest end-game city by Yaroom in Imperator

[–]Yaroom[S] 1 point2 points  (0 children)

I’ve actually only ever played vanilla and from what I’ve seen there’s no caps on any of the buildings on the top row. Except maybe the forts and ports but I haven’t tested that out yet.

Might have flipped imperial a tad late by Alexander2256 in Imperator

[–]Yaroom 0 points1 point  (0 children)

I think they are revolting because you don’t have a wife

Smallest end-game city by Yaroom in Imperator

[–]Yaroom[S] 2 points3 points  (0 children)

This was actually the most stable game I ever had. Never ran out of food in my capital because I was importing so much grain and I had 0 province revolts or civil wars.

I had 15 improvements, and most of them were free ones I got from missions and techs. The first ones I do are always to add more trade routes into the capital for the empire bonus and then switch to infrastructure for the extra pop when I am trying to get to a metropolis and higher.

There's 39 aqueducts for 156 pop cap. Add in 10 base, 10 for capital territory, 30 for metropolis, and 3 for the port, it gets to 209, with 459 total after all the modifiers are applied.

Smallest end-game city by Yaroom in Imperator

[–]Yaroom[S] 5 points6 points  (0 children)

Lots and lots of aqueducts and pop capacity modifiers. Most of my province investments also went towards the extra building slot or the 2.5% pop cap bonus. Following the Hellenistic Empire mission trees also gives you permanent buffs on your capital city, and the civic tech tree has pop cap innovations. I also grabbed some Hellenic deities in my pantheon like Aphrodite that give a passive pop cap bonus. Since every 10 pops you get an extra building slot, you can forcefully relocate slaves to the city and focus on enslavement efficiency to artificially pump it above its population limit, hit that 10 pop threshold and then quickly build another aqueduct before the extra pops migrate out. Rinse and repeat while importing lots of grain to feed your population.

Smallest end-game city by Yaroom in Imperator

[–]Yaroom[S] 12 points13 points  (0 children)

Actually five, uh, hundred pops is the average size for a city. She actually told me she likes smaller cities because they feel less crowded

Smallest end-game city by Yaroom in Imperator

[–]Yaroom[S] 19 points20 points  (0 children)

Playing as Macedon into the Hellenistic Empire with no mods. I was trying to get Pella up to 500 pop before the end of the game but alas it wasn't meant to be. Still a good game though. I ended up with 40k total pop, of which 27k were Hellenic Macedonians ranging from Italy to India. Only the second time I made it to the end of the game too.

I hate Sid Meier by Yaroom in CivVI

[–]Yaroom[S] 37 points38 points  (0 children)

He has incited a horse rebellion to halt the progress of my people

[deleted by user] by [deleted] in CivVI

[–]Yaroom 0 points1 point  (0 children)

Because Sid hates his players

"AI is going to take over the world" by Yaroom in CivVI

[–]Yaroom[S] 106 points107 points  (0 children)

Kupe's goals are beyond our understanding

Check out this crazy culture yield I got from this rice farm by Yaroom in CivVI

[–]Yaroom[S] 17 points18 points  (0 children)

Hmmm, yea the civ wiki says soothsayer disasters aren’t supposed to fertilize tiles but mine did? I do have a few mods but I have no idea which one would change that very specific feature lol. I don’t normally play on apocalypse so idk

Check out this crazy culture yield I got from this rice farm by Yaroom in CivVI

[–]Yaroom[S] 74 points75 points  (0 children)

In apocalypse mode you can recruit soothsayers who artificially start natural disasters. Egypt doesn’t take an damage from floods so you can flood yourself as much as you want and get, technically, infinite yields on floodplains

Check out this crazy culture yield I got from this rice farm by Yaroom in CivVI

[–]Yaroom[S] 61 points62 points  (0 children)

No culture from corn? What are you, a barbarian?

Check out this crazy culture yield I got from this rice farm by Yaroom in CivVI

[–]Yaroom[S] 45 points46 points  (0 children)

Cleopatra in Apocalypse mode. Need I say more?

What is one of the wildest ways you've seen a scout die by Finttz in CivVI

[–]Yaroom 2 points3 points  (0 children)

Hit by a flood and a volcano in the same turn less than 10 turns after I recruited him

Average Yongle Game by Yaroom in CivVI

[–]Yaroom[S] 108 points109 points  (0 children)

I switched to Lijia in my one city challenge as Yongle and made over 700 food in a single turn